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Plant Family

gottsch edited this page Jul 18, 2026 · 2 revisions

Plant Family

Rooted fungal and plant monsters — force-multipliers and hazards rather than chasers. This page covers the currently documented members; more plant variants exist in GMM and will be added here over time.

Shrieker

Source: Dungeons & Dragons

HP: 8  |  Speed: immobile

A rooted fungus that never moves and never attacks — it just screams, and screaming is the whole problem.

The threat: it's an alarm

On its own it can't hurt you at all: it has no attack and can't move. But get within range and it pulses a shriek that alerts nearby monsters to your presence and pulls them toward you, while flooding your screen with a wave of near-total darkness. Left standing, it'll keep doing it on a timer. In a dungeon full of other monsters, the smart play is to silence it fast — or avoid tripping it in the first place.

Abilities

  • Alerts nearby monsters — a shriek pulls allied monsters within range toward whoever set it off.
  • Darkness pulse — blankets the triggering player's screen in a heavy, capped darkness for a few seconds.
  • Rooted and harmless alone — never moves, never attacks; it's purely a force multiplier for everything else around it.

Where to find them

In small clusters in dripstone caves, the deep dark, lush caves, and dark forests.


Violet Fungus

Source: Dungeons & Dragons (Violet Fungus)

HP: 14  |  Attack: 3  |  Speed: immobile

A rooted purple fungus that looks a lot like its harmless cousin the Shrieker — right up until you step within reach of it.

The threat: it lashes what comes close

Where the Shrieker only screams, the Violet Fungus actually fights. It can't move or chase, but anything that wanders into its short reach gets lashed on a quick cadence — and each hit withers you, stacking a temporary drain on your maximum health. The tell is that it sways when you get near, just like a Shrieker does; the difference is this one draws blood. It's cornered-in-place easy to kill once you know it's there, but nasty if you blunder past thinking it's just an alarm.

Abilities

  • Lashing reach — strikes anything that comes within a short distance on a quick cooldown; can't move or pursue.
  • Withering hits — each lash stacks a temporary maximum-health drain on the target.
  • Sways when you're near — its stalks stir whenever a player is in reach, the same tell as a Shrieker (but this one bites).

Where to find them

In small groups in dripstone caves, the deep dark, lush caves, and swamps.

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