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Installation and Setup
This page gets you from nothing to a working setup. It takes about ten minutes, most of which is Blender installing the add-on.
| Program | Needed for | Notes |
|---|---|---|
| XIVLauncher with Dalamud | everything | |
| Penumbra 1.7.1.0 or newer | everything | Instant Edit reads your mods through Penumbra and writes your edits back into them. |
| Blender 4.5+ | model editing, animations in Blender (optional) | 4.5 LTS and 5.2 LTS are tested. Note that functions with MagicFit integration require Blender 5.2+ |
| An image editor that saves 32-bit TGA files | texture editing (optional) | Photoshop CC or newer, GIMP 2.10 / 3.x, Krita 5 / 6, Paint.NET, or anything else that saves TGA. |
| Adobe Substance 3D Painter 10.0.1 or newer | painting on the model (optional) | |
| SimpleHeels (Dalamud plugin) | baking pose adjustments into animations and applying heels offset (optional) | |
| Glamourer (Dalamud plugin) | automatic refresh of the on screen tab on character changes (optional) |
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In the game, type
/xlsettingsand open the Experimental tab. -
Under Custom Plugin Repositories, paste this address and press +:
https://raw.githubusercontent.com/link-0402/DalamudPlugins/main/repo.json -
Tick Enabled next to it, then press Save and Close.
-
Type
/xlplugins, go to All Plugins, search for XIV Instant Edit and press Install.
The first time you open the plugin (type /ie), a setup window walks you through everything. Press Next to go
forward and Back to go back. Every step except the cache folder can be skipped and done later from
Settings.
- Welcome. A short overview, and a check of the plugins Instant Edit works with. Penumbra is required; Glamourer and SimpleHeels are optional.
- Cache. Choose a folder where Instant Edit keeps its working files: models on their way to Blender, the TGA files you're editing, a library of skeletons for animations as well as backups for various functions. Pick a drive with a few GB free. Use the default puts it in your local app data folder on the Windows drive. Instant Edit makes its own sub-folder inside the folder you choose.
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Blender. Setup lists every Blender version it finds on your PC. Press Install add-on next to the one you use.
- Blender must be closed while it installs.
- The add-on is installed from GitHub with Check for Updates on Startup turned on, so it updates itself together with the plugin.
- A Blender installation that isn't listed (for example one unpacked from a ZIP) can be added with Add a Blender that isn't listed.
- Textures. Pick the image editor you want textures to open in. For Photoshop, GIMP and Krita, press Install save scripts: they add a one-click "save as flattened TGA" command (see Editing textures). Photoshop asks for administrator permission, because its scripts folder is in Program Files. Paint.NET needs nothing. You'll need to map a hotkey for the save scripts yourself.
- Painter (optional). Tick Paint textures in Substance Painter and press Install Painter plugin. Then start Painter once and enable the plugin under Python > xiv_instant_edit.
- Press Finish.
- Start Blender. In the 3D Viewport, press N to open the sidebar and click the IE - Instant Edit tab. The link icon in the Instant Edit header shows that Blender is listening.
- In game, type
/ie. The toolbar of the plugin window shows status dots:- Penumbra: OK means Penumbra is running.
- Blender: Online means Blender and the add-on are running and are the same version as the plugin. Mismatch means one of them is older: update it (see below).
- Painter appears when Substance Painter painting is turned on.
That's it. Continue with a tour of the plugin window or go straight to your first model edit.
Setup does this for you. If you prefer to do it yourself:
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In Blender, open Edit > Preferences > Get Extensions.
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Click Repositories, then +, then Add Remote Repository.
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Enter this address:
https://raw.githubusercontent.com/link-0402/XIV-Instant-Edit/main/Blender-Addon/blender_repo/index.json -
Tick Check for Updates on Startup (strongly recommended).
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Find XIV Instant Edit in the list and click Install.
The plugin and the Blender add-on must always be the same version. Other combinations are not supported and can lead to unexpected results or errors.
- The plugin updates through Dalamud like any other plugin.
- The add-on updates when Blender starts, if Check for Updates on Startup is on. Blender's updater sometimes misses an update: if the plugin shows Mismatch, open Settings > Editors in the plugin and press Update add-on, or update it in Blender's Get Extensions.
- When Settings offers Update save scripts or Update Painter plugin, press it and restart that program.
Setup looks in the usual Windows places: the installed-apps list, Program Files, Steam libraries and running programs. It does not find Microsoft Store versions, or native Linux programs next to a Wine install of the game. Set those up by hand: the add-on as above, and the save scripts from the Tools folder.
Setup still lists versions it can't use, with the reason (for example a Blender that is too new, GIMP before 2.10, Krita before 5, Painter before 10.0.1), but won't install into them.
XIV Instant Edit by Luci_xiv · GitHub · Report an issue · Ko-fi · Unofficial community tool, not affiliated with Square Enix.
Getting started
Models
- Editing a model in Blender
- Export targets, mods and mashups
- The Blender add-on
- Racial scaling
- Game Files
Textures
Animations
Quick Actions
Help