Rendergraph-based graphics engine written in C++ using DirectX12
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Updated
Jun 21, 2024 - C++
Rendergraph-based graphics engine written in C++ using DirectX12
Plugins for the Magnum C++11 graphics engine
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
A fast C++20 3D game engine for modern devices, with wide platform support
OpenGL C++ Graphics Engine
Lightweight and modular C++11 graphics middleware for games and data visualization
Write platform agnostic graphical apps with C/C++ via Vulkan or Metal
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A 3D graphics and physics engine coded from scratch in C++ and OpenGL.
Hobby game and rendering engine using DX12
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
A modern cross-platform low-level graphics API
Toy vulkan renderer made for learning purposes
Modern and easy-to-use library for Vulkan
CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006. Ready-to-use downloads are available under the Releases tab https://casparcg.com.
Bindings of the Magnum C++11 graphics engine into other languages
3D game engine with lua scripting
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