This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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Updated
Jun 14, 2024 - C++
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Starfield shader injector.
Space-game oriented rendering engine
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).
C++ DirectX 11, 12, OpenGL Advanced 3D online Tutorials
Math library using HLSL syntax with multiplatform SIMD support
A render graph-based engine built on Vulkan, the successor to Stardust
My DirectX 12 playground - engine, editor and a sample game.
A flexible GLSL shader editor and IDE.
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12 and Unity. Theoretically portable to all wave/warp/subgroup sizes.
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