Image-based lighting with Embree: Performance and convergence times
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Updated
Mar 29, 2019 - C++
Image-based lighting with Embree: Performance and convergence times
Link's Real-Time Rendering Lab.
A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
a software-renderer with pbr shading
An ECS , OpenGl based game engine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Small command line utility to convert equirectangular HDRIs to octahedral
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
3D C/C++ Game Engine - Created By Brady Jessup
A game engine written in C++ using OpenGL.
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
3D Game Engine
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Graphics engine written in C++ using DirectX11
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
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