This is a simple and small wrapper for Qt OpenAL.
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Updated
Apr 2, 2017 - C++
This is a simple and small wrapper for Qt OpenAL.
Small OpenGL Framework for gameing
x64 C++ Game Engine
A tool for running C/C++, python, and matlab coding in Java Environment
ToyGine - Multi-platform 2D / 3D game engine
Self-Study Project to implement Server/Client applications that communicate via sockets. The sockets will be compatible with Windows (WinSock) and Linux sockets. Server will support multiple clients. Secure socket communcation with api for Windows (CyrptAPI) and Linux(?). Implement server client communication across internet (i.e. not just local…
A 2D twin-stick shooter made with C++ and SDL2
An open-source Vatsim monitor
Simple virtual machine for a stack-based assembler language.
Official Aurora C++11 Generic Multiplatform Library
libraries for units conversions.
2D RPG Engine in C++ with custom scripting language using ClanLib cross-platform
Multithreaded application framework and game engine
X is an open source C++ library for creative coding. This library contains a variety of toolkits for portable and multi-function libraries. It constantly improves to provide the latest, coolest and most practical technology for multilingual and full functionality. via: https://xlib.org
C++ multiplayer game server
C++11 Lightweight Redis client: async, thread-safe, no dependency, pipelining, multi-platform - NO LONGER MAINTAINED - Please check https://github.com/cpp-redis/cpp_redis
Ark next generation version to adapt other fields and more scenes.
Universal C++ is a superset of standard C++11/14 with the addition of the "borrow" and "repl" keywords. "borrow" automatically deletes memory allocated in the same scope or within a class after it was allocated. Almost a garbage collector, further work would have had to been done to make a "compile time garbage collector". "repl" was a keyword f…
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