A floating character controller for Bevy
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Updated
Oct 31, 2024 - Rust
A floating character controller for Bevy
A lightweight, cross-platform, particle-oriented Unity physics engine specializing in deformable body simulation through XPBD (Extended Position Based Dynamics). POND leverages particle systems to deliver realistic and customizable soft body simulations, optimized for games and XR applications.
RoboSim is a project aimed at creating a user-friendly and customizable rigid body physics simulator for robotics.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
WebGPU XPBD Cloth Simulator Project to accompany guides on www.carmencincotti.com
Simple rigid-body physics simulator powered by XPBD.
A physics engine written from scratch in C++ using Raylib for CS6323 Course at UT Dallas
XPBD physics in THREE.js
Unity Position Based Dynamics in two dimensions
eXtended Position based dynamics implementation with soft body virtual cutting
A research-oriented elastic body simulator
An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16
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