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Dimitroffvodka edited this page Jul 27, 2026 · 5 revisions

Shadowdark Extras — Wiki

A game-master toolkit and automation suite for Shadowdark RPG on Foundry VTT.

This wiki is the full manual. The README is the feature overview; the pages below explain where each tool lives and how to use it.


Start here

If you have just installed Shadowdark Extras, read these in order:

  1. Installation & Setup — requirements, dependencies, and a practical first-world checklist.
  2. The SDX Tray & Party Tools — the persistent left-side launcher for most of the module.
  3. Combat & Damage — damage cards, targeting, weapon bonuses, and combat defaults.

The module is broad, but almost every feature is independent. You can keep the defaults, disable the parts you do not use, and learn the rest as you need it.


At the table

Page What it covers
The SDX Tray & Party Tools Party display, party actors, marching order, formations, lights, and tray navigation
Combat & Damage Enhanced damage cards, target/range rules, typed damage, weapon bonuses, and attack macros
Spell Automation Spell Activity configuration, templates, auras, saves, damage, effects, focus, durations, summons, and item macros
Animation FX Sequencer/JB2A presets, sounds, per-item overrides, torch and level-up effects
Inventory & Trading Containers, identification, bulk selection, inventory styles, coins, and player transfers
Carousing Original and Expanded modes, custom tables, costs, outcome application, and the log
Canvas & Table Tools Token toolbar, light tracker, drawing tools, SDX Roller, scene navigation, overlays, and scene transfer

Characters and creatures

Page What it covers
Character Sheets Enhanced headers, HP waves, themes, journal notes, sheet locks, Medkit, party actors, and custom item sheets
NPCs & Effects NPC inventory and creature types, custom NPC item sheets, conditions, mysterious casting, and the effects library

Maps and campaign prep

Page What it covers
Map Generators Realm, city, village, cave/glade, dungeon, and dwelling generators with Foundry scene import
Hexcrawls & Dungeons Hex formatting and painting, procedural terrain, POIs, fog, coordinates, dungeon painting, biomes, decor, and multi-level tools
Journal Tools & Pins Multi-page character notes, placeable notes, journal pins and folders, map-note conversion, and narration
Easy Reference ProseMirror inserts for NPC cards, item cards, roll tables, checks, and dice

Reference

Page What it covers
Installation & Setup Supported versions, dependencies, permissions, updates, and disabling
Settings Reference Visible settings, configuration menus, defaults, scopes, and reload requirements
Compendium Packs The four bundled SDX packs and safe customization practices
Troubleshooting Common symptoms, causes, fixes, and bug-report information
Developer API game.modules.get("shadowdark-extras").api and the stable automation surface

The three systems to understand first

The SDX Tray is the front door. Expand the tab on the left side of the canvas. It changes between Scenes, Party, Pins, Notes, Hexes, Dungeons, and Decor, and its vertical tool rail opens most session utilities.

Automation lives on the item. A spell's Activity tab and a weapon's Bonuses tab define what should happen when that item is used. World settings control the shared behavior; item configuration controls the exception.

Map tools modify the active scene. Formatting, painting, procedural generation, imports, fog, Regions, and multi-level work all act on the scene and level currently open on the GM's canvas. Confirm the active scene before committing a map operation.


Getting help

Clone this wiki locally