-
Notifications
You must be signed in to change notification settings - Fork 3
Home
A game-master toolkit and automation suite for Shadowdark RPG on Foundry VTT.
This wiki is the full manual. The README is the feature overview; the pages below explain where each tool lives and how to use it.
If you have just installed Shadowdark Extras, read these in order:
- Installation & Setup — requirements, dependencies, and a practical first-world checklist.
- The SDX Tray & Party Tools — the persistent left-side launcher for most of the module.
- Combat & Damage — damage cards, targeting, weapon bonuses, and combat defaults.
The module is broad, but almost every feature is independent. You can keep the defaults, disable the parts you do not use, and learn the rest as you need it.
| Page | What it covers |
|---|---|
| The SDX Tray & Party Tools | Party display, party actors, marching order, formations, lights, and tray navigation |
| Combat & Damage | Enhanced damage cards, target/range rules, typed damage, weapon bonuses, and attack macros |
| Spell Automation | Spell Activity configuration, templates, auras, saves, damage, effects, focus, durations, summons, and item macros |
| Animation FX | Sequencer/JB2A presets, sounds, per-item overrides, torch and level-up effects |
| Inventory & Trading | Containers, identification, bulk selection, inventory styles, coins, and player transfers |
| Carousing | Original and Expanded modes, custom tables, costs, outcome application, and the log |
| Canvas & Table Tools | Token toolbar, light tracker, drawing tools, SDX Roller, scene navigation, overlays, and scene transfer |
| Page | What it covers |
|---|---|
| Character Sheets | Enhanced headers, HP waves, themes, journal notes, sheet locks, Medkit, party actors, and custom item sheets |
| NPCs & Effects | NPC inventory and creature types, custom NPC item sheets, conditions, mysterious casting, and the effects library |
| Page | What it covers |
|---|---|
| Map Generators | Realm, city, village, cave/glade, dungeon, and dwelling generators with Foundry scene import |
| Hexcrawls & Dungeons | Hex formatting and painting, procedural terrain, POIs, fog, coordinates, dungeon painting, biomes, decor, and multi-level tools |
| Journal Tools & Pins | Multi-page character notes, placeable notes, journal pins and folders, map-note conversion, and narration |
| Easy Reference | ProseMirror inserts for NPC cards, item cards, roll tables, checks, and dice |
| Page | What it covers |
|---|---|
| Installation & Setup | Supported versions, dependencies, permissions, updates, and disabling |
| Settings Reference | Visible settings, configuration menus, defaults, scopes, and reload requirements |
| Compendium Packs | The four bundled SDX packs and safe customization practices |
| Troubleshooting | Common symptoms, causes, fixes, and bug-report information |
| Developer API |
game.modules.get("shadowdark-extras").api and the stable automation surface |
The SDX Tray is the front door. Expand the tab on the left side of the canvas. It changes between Scenes, Party, Pins, Notes, Hexes, Dungeons, and Decor, and its vertical tool rail opens most session utilities.
Automation lives on the item. A spell's Activity tab and a weapon's Bonuses tab define what should happen when that item is used. World settings control the shared behavior; item configuration controls the exception.
Map tools modify the active scene. Formatting, painting, procedural generation, imports, fog, Regions, and multi-level work all act on the scene and level currently open on the GM's canvas. Confirm the active scene before committing a map operation.
- Bugs and feature requests: GitHub issues
- Community help: Shadowdark Extras Discord
- Release history: CHANGELOG.md
- License: LICENSE