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Settings Reference

Dimitroffvodka edited this page Jul 27, 2026 · 5 revisions

Settings Reference

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The visible settings and GM configuration menus registered by the current module. World settings apply to everyone; Client settings belong to the current browser/user. “Reload” means the setting explicitly requests a reload.


Configuration menus

These buttons open dedicated editors rather than a single checkbox or field.

Menu Access What it configures
Configure Combat Settings GM Damage cards, auto-application, targets, multipliers, range, untargeting
Configure Effects GM Condition behavior; currently the Silenced rules for spells, scrolls, and wands
Configure HP Waves GM Enable the portrait wave, default color, ancestry color overrides
Configure Travel Activities GM Party travel/camp tasks, allowed abilities, campfire requirement, art
Configure Travel Speeds GM Named party travel speeds
Configure Weather Table GM World or compendium RollTable drawn by the Party sheet's Weather button
Configure Inventory Styles GM Styling priorities and colors for magical, unidentified, container, and item-type rows
Sheet Style Editor GM Sheet borders, panels, colors, gradients, and preview
Configure Animations GM Animation FX master presets, categories, sound, scale, ambient effects
Manage Dungeondraft Decor Packs GM Import, enable, preview, or hide object packs in the Decor tray
Light Templates GM Custom light-source templates attached to items
Medkit: Scan All Actors GM Preview and apply current source-pack spell enhancements world-wide
Manage Carousing Tables GM Original or Expanded tables, based on the active carousing mode
Manage Creature Types GM Add and maintain custom creature-type choices
Pin Style Editor GM World defaults for journal pins
Configure Coordinates GM Coordinate mode, placement, labels, and appearance
Configure Sheet Locks GM Which fields and item operations a locked character sheet protects

The pin editor can also open for one selected pin, and several map/dungeon editors are launched from the tray rather than Configure Settings.

The Automatic Combat Settings menu, one of SDX's dedicated configuration editors

Combat settings menu defaults

Option Default
Show Damage Card on
Show Damage Card for Players on
Scrolling Combat Text on
Hide Item Description off
Hide Damage Card on Failed Attack off
Require Target for Attack none
Check Weapon Range none
Untarget at End of Turn dead targets
Show Targets / Multipliers / Apply button on / on / on
Auto-Apply Damage on
Auto-Apply Conditions on
GM Only Apply Damage off
Enabled multiplier buttons clear, 0, ¼, ½, 1, 2

The “clear” control uses an internal zero-valued entry distinct from applying zero damage.

Combat, spells, and animation

Setting Scope Default Reload What it does
Enable Fog Effects World off no Enables optional shaders selected from the Hex Fog button's context menu
Enable Focus Spell Tracker World on yes Tracks focus spells and removes linked effects when focus ends
Auto-Roll Focus on Turn World off no Fast-forwards active focus checks at the caster's turn
Enhance Spells World on yes Adds Activity automation to supported spell/item sheets
Enable Wand Uses World on yes Enables SDX wand-use tracking
Automated Animations Integration World on yes Appears only when Automated Animations is active; prevents conflicting playback
Animate Spells Without Target World on no Lets AA handle eligible targetless utility spells
Mysterious Casting Message World The creature casts a mysterious spell... no Public replacement text while an NPC's Mysterious Mode is active

Animation FX's category toggles, master data, client scale, sound toggle, and volume live inside Configure Animations instead of the normal settings list.

Character sheets

Setting Scope Default Reload What it does
Show Medkit Icon World on no Shows the owned-actor update tool
Enable Enhanced Header World on yes Replaces the player header with HP, AC, abilities, Luck, XP, and level
Match NPC Sheet Theme to Player Sheets World on no Applies SDX frame/header/panel styling without replacing NPC layout
Enable Default Header Background World off no Uses one image/video when a sheet has no per-actor background
Default Header Background Image World blank no Image/video path for the previous option
Enable Journal Notes World on yes Replaces simple character notes with the multi-page editor
Enable Add Coins Button World on yes Adds the quick coin adjustment button
Conditions theme World Shadowdark no Shadowdark, 5e, Parchment, Stone, Leather, Iron, Moss, or Blood
Dark Mode Client on no Applies the client's dark theme

The many border, panel, and color values are hidden settings owned by the Sheet Style Editor, not separate supported controls.

Inventory and carousing

Setting Scope Default Reload What it does
Enable Container System World on yes Lets owned items store contents and coins
Allow Nested Containers World on no Allows containers inside containers
Enable Trading System World on yes Adds transfer/trade actions for players
Enable Multi-Select & Bulk Delete World on yes Adds Shift/Ctrl selection and bulk deletion
Enable Carousing World on yes Adds the carousing UI
Carousing Mode World Original no Selects Original or Expanded rules/data
Show Benefits to Players World on no Controls benefit-description visibility
Show Mishaps to Players World on no Controls mishap-description visibility
Carousing Wealth Base World Coins only no Calculates percentage losses from coins only or coins plus valued gear

NPCs, journals, pins, and visuals

Setting Scope Default Reload What it does
Enable NPC Inventory Tab World on yes Adds items, coins, and slot totals to NPC sheets
Enable NPC Creature Type World on no Adds the creature-type selector
Enable Torch Animations World on yes Plays configured token flames for active lights
Enable Level Up Animation World on yes Shows the configured ready-to-level effect
Enable Notes on placeables and Notes tab in tray World on yes Adds notes to Token/Tile/Wall/Light/Sound configuration and the tray
Enable Journal Narration World on no Adds narration controls to journal blockquotes
Enable Pixel perfect on Pins World off no Uses image alpha for more exact pin hit testing
Pin Pixel Perfect Alpha Threshold World 100 no Alpha cutoff from 0–255

Tray, hexes, and maps

Setting Scope Default Reload What it does
Enable SDX Tray Client on yes Shows the left-side tray
Show Party Tab Client on no Shows/hides Party for this client
Party Name World Party no Heading used by the tray
Show Health Bars Client on no Shows HP bars in the tray
Show NPCs Client on no Lets a GM's tray include NPC tokens
Allow Players to Paint Dungeons World off no Shows the player Dungeons tab; a GM must be online to commit
Hex Fog: Default Reveal Radius World 1 no Rings revealed around a moving token, 0–5
Settlement Maps: Use Local Maphub World off no Uses bundled/local generator assets instead of an external visual source

Hex tile dimensions, POI scale, dungeon level sliders, marching state, formation state, content registry, and pin folders are internal/UI-managed settings.

Token toolbar

Setting Scope Default Reload What it does
Enable Token Toolbar World off yes Enables the selected-token HUD
Token Toolbar Visibility World Both no Both, GM only, or players only
Combat Only World off no Hides it outside combat
Show Active Effects World on no Displays effect icons
Show Equipped Items World on no Displays equipped item icons

Drawing tools

Setting Scope Default What it does
Allow Player Drawing World on Grants players SDX drawing tools
Timed Erase Timeout World 30 seconds Fade delay, 5–120 seconds
Enable Drawing Hotkey Client on Enables the hold-to-draw keybinding
Block Drawing While Typing Client on Prevents the hotkey from activating in an editor/input

The default hold-to-draw key is L. Drawing mode, stamp, size, width, line style, color, opacity, timed-erase state, and toolbar position are saved per client by the toolbar.

Easy Reference

All five Easy Reference categories are world-scoped and on by default:

  • NPC cards
  • Item cards
  • RollTables
  • Ability checks/requests
  • Dice rolls

Notes about scope

  • World settings still require the relevant document permissions at use time.
  • Client settings explain why two users can see different themes or tray contents in the same world.
  • Reload-required settings attach or remove hooks/templates at startup. Reload after changing them.
  • Hidden settings should be edited through their owning UI, not with game.settings.set, unless you are developing an integration.

Related: Installation & Setup · Troubleshooting

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