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Settings Reference
The visible settings and GM configuration menus registered by the current module. World settings apply to everyone; Client settings belong to the current browser/user. “Reload” means the setting explicitly requests a reload.
These buttons open dedicated editors rather than a single checkbox or field.
| Menu | Access | What it configures |
|---|---|---|
| Configure Combat Settings | GM | Damage cards, auto-application, targets, multipliers, range, untargeting |
| Configure Effects | GM | Condition behavior; currently the Silenced rules for spells, scrolls, and wands |
| Configure HP Waves | GM | Enable the portrait wave, default color, ancestry color overrides |
| Configure Travel Activities | GM | Party travel/camp tasks, allowed abilities, campfire requirement, art |
| Configure Travel Speeds | GM | Named party travel speeds |
| Configure Weather Table | GM | World or compendium RollTable drawn by the Party sheet's Weather button |
| Configure Inventory Styles | GM | Styling priorities and colors for magical, unidentified, container, and item-type rows |
| Sheet Style Editor | GM | Sheet borders, panels, colors, gradients, and preview |
| Configure Animations | GM | Animation FX master presets, categories, sound, scale, ambient effects |
| Manage Dungeondraft Decor Packs | GM | Import, enable, preview, or hide object packs in the Decor tray |
| Light Templates | GM | Custom light-source templates attached to items |
| Medkit: Scan All Actors | GM | Preview and apply current source-pack spell enhancements world-wide |
| Manage Carousing Tables | GM | Original or Expanded tables, based on the active carousing mode |
| Manage Creature Types | GM | Add and maintain custom creature-type choices |
| Pin Style Editor | GM | World defaults for journal pins |
| Configure Coordinates | GM | Coordinate mode, placement, labels, and appearance |
| Configure Sheet Locks | GM | Which fields and item operations a locked character sheet protects |
The pin editor can also open for one selected pin, and several map/dungeon editors are launched from the tray rather than Configure Settings.

| Option | Default |
|---|---|
| Show Damage Card | on |
| Show Damage Card for Players | on |
| Scrolling Combat Text | on |
| Hide Item Description | off |
| Hide Damage Card on Failed Attack | off |
| Require Target for Attack | none |
| Check Weapon Range | none |
| Untarget at End of Turn | dead targets |
| Show Targets / Multipliers / Apply button | on / on / on |
| Auto-Apply Damage | on |
| Auto-Apply Conditions | on |
| GM Only Apply Damage | off |
| Enabled multiplier buttons | clear, 0, ¼, ½, 1, 2 |
The “clear” control uses an internal zero-valued entry distinct from applying zero damage.
| Setting | Scope | Default | Reload | What it does |
|---|---|---|---|---|
| Enable Fog Effects | World | off | no | Enables optional shaders selected from the Hex Fog button's context menu |
| Enable Focus Spell Tracker | World | on | yes | Tracks focus spells and removes linked effects when focus ends |
| Auto-Roll Focus on Turn | World | off | no | Fast-forwards active focus checks at the caster's turn |
| Enhance Spells | World | on | yes | Adds Activity automation to supported spell/item sheets |
| Enable Wand Uses | World | on | yes | Enables SDX wand-use tracking |
| Automated Animations Integration | World | on | yes | Appears only when Automated Animations is active; prevents conflicting playback |
| Animate Spells Without Target | World | on | no | Lets AA handle eligible targetless utility spells |
| Mysterious Casting Message | World | The creature casts a mysterious spell... |
no | Public replacement text while an NPC's Mysterious Mode is active |
Animation FX's category toggles, master data, client scale, sound toggle, and volume live inside Configure Animations instead of the normal settings list.
| Setting | Scope | Default | Reload | What it does |
|---|---|---|---|---|
| Show Medkit Icon | World | on | no | Shows the owned-actor update tool |
| Enable Enhanced Header | World | on | yes | Replaces the player header with HP, AC, abilities, Luck, XP, and level |
| Match NPC Sheet Theme to Player Sheets | World | on | no | Applies SDX frame/header/panel styling without replacing NPC layout |
| Enable Default Header Background | World | off | no | Uses one image/video when a sheet has no per-actor background |
| Default Header Background Image | World | blank | no | Image/video path for the previous option |
| Enable Journal Notes | World | on | yes | Replaces simple character notes with the multi-page editor |
| Enable Add Coins Button | World | on | yes | Adds the quick coin adjustment button |
| Conditions theme | World | Shadowdark | no | Shadowdark, 5e, Parchment, Stone, Leather, Iron, Moss, or Blood |
| Dark Mode | Client | on | no | Applies the client's dark theme |
The many border, panel, and color values are hidden settings owned by the Sheet Style Editor, not separate supported controls.
| Setting | Scope | Default | Reload | What it does |
|---|---|---|---|---|
| Enable Container System | World | on | yes | Lets owned items store contents and coins |
| Allow Nested Containers | World | on | no | Allows containers inside containers |
| Enable Trading System | World | on | yes | Adds transfer/trade actions for players |
| Enable Multi-Select & Bulk Delete | World | on | yes | Adds Shift/Ctrl selection and bulk deletion |
| Enable Carousing | World | on | yes | Adds the carousing UI |
| Carousing Mode | World | Original | no | Selects Original or Expanded rules/data |
| Show Benefits to Players | World | on | no | Controls benefit-description visibility |
| Show Mishaps to Players | World | on | no | Controls mishap-description visibility |
| Carousing Wealth Base | World | Coins only | no | Calculates percentage losses from coins only or coins plus valued gear |
| Setting | Scope | Default | Reload | What it does |
|---|---|---|---|---|
| Enable NPC Inventory Tab | World | on | yes | Adds items, coins, and slot totals to NPC sheets |
| Enable NPC Creature Type | World | on | no | Adds the creature-type selector |
| Enable Torch Animations | World | on | yes | Plays configured token flames for active lights |
| Enable Level Up Animation | World | on | yes | Shows the configured ready-to-level effect |
| Enable Notes on placeables and Notes tab in tray | World | on | yes | Adds notes to Token/Tile/Wall/Light/Sound configuration and the tray |
| Enable Journal Narration | World | on | no | Adds narration controls to journal blockquotes |
| Enable Pixel perfect on Pins | World | off | no | Uses image alpha for more exact pin hit testing |
| Pin Pixel Perfect Alpha Threshold | World | 100 | no | Alpha cutoff from 0–255 |
| Setting | Scope | Default | Reload | What it does |
|---|---|---|---|---|
| Enable SDX Tray | Client | on | yes | Shows the left-side tray |
| Show Party Tab | Client | on | no | Shows/hides Party for this client |
| Party Name | World | Party |
no | Heading used by the tray |
| Show Health Bars | Client | on | no | Shows HP bars in the tray |
| Show NPCs | Client | on | no | Lets a GM's tray include NPC tokens |
| Allow Players to Paint Dungeons | World | off | no | Shows the player Dungeons tab; a GM must be online to commit |
| Hex Fog: Default Reveal Radius | World | 1 | no | Rings revealed around a moving token, 0–5 |
| Settlement Maps: Use Local Maphub | World | off | no | Uses bundled/local generator assets instead of an external visual source |
Hex tile dimensions, POI scale, dungeon level sliders, marching state, formation state, content registry, and pin folders are internal/UI-managed settings.
| Setting | Scope | Default | Reload | What it does |
|---|---|---|---|---|
| Enable Token Toolbar | World | off | yes | Enables the selected-token HUD |
| Token Toolbar Visibility | World | Both | no | Both, GM only, or players only |
| Combat Only | World | off | no | Hides it outside combat |
| Show Active Effects | World | on | no | Displays effect icons |
| Show Equipped Items | World | on | no | Displays equipped item icons |
| Setting | Scope | Default | What it does |
|---|---|---|---|
| Allow Player Drawing | World | on | Grants players SDX drawing tools |
| Timed Erase Timeout | World | 30 seconds | Fade delay, 5–120 seconds |
| Enable Drawing Hotkey | Client | on | Enables the hold-to-draw keybinding |
| Block Drawing While Typing | Client | on | Prevents the hotkey from activating in an editor/input |
The default hold-to-draw key is L. Drawing mode, stamp, size, width, line style,
color, opacity, timed-erase state, and toolbar position are saved per client by
the toolbar.
All five Easy Reference categories are world-scoped and on by default:
- NPC cards
- Item cards
- RollTables
- Ability checks/requests
- Dice rolls
- World settings still require the relevant document permissions at use time.
- Client settings explain why two users can see different themes or tray contents in the same world.
- Reload-required settings attach or remove hooks/templates at startup. Reload after changing them.
- Hidden settings should be edited through their owning UI, not with
game.settings.set, unless you are developing an integration.
Related: Installation & Setup · Troubleshooting