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Each card acquisition, including duplicates and epics, adds one family stack. Tiers unlock at 3 / 6 / 9 and different families can coexist. Higher tiers keep lower effects, replacing a stated multiplier, threshold or interval rather than adding both values. Cards below their own cap remain available after nine family stacks.
Stage one offers Barrage, Might, Precision and Storm; other families unlock in stage two. Guided offers retain two main-family choices before nine stacks; at nine, offer continuation / fixed complement / free, filling unavailable slots from the remaining pool. A legal foundation upgrade remains available even after nine stacks, and epic promotion preserves the only foundation option. Pairs: Barrage↔Precision, Might↔Giant Slayer, Blast↔Erosion, Blood↔Bastion, Frost↔Dominion, Judgment↔Storm. At most one epic may replace a slot. Final-offer epic rates are 10/15/20/25% across campaign stages and 30% in endless; the single boss augment slot rolls that rate directly.
Cards: Overload Sigil, Ember Fuse, Starfall Pact, Supernova Heart.
| Stacks | Effect |
|---|---|
| 3 | Ordinary kills explode, including source maximum-HP damage; +40% total explosion damage, radius 160. |
| 6 | Explosion kills can chain; automatic sacrifice every 4s. |
| 9 | +100% explosion damage, radius 190; sacrifice every 3s with an extra 45% maximum-HP component. |
Cards: Swift Chant, Forked Prayer, Causal Pierce, Heavenly Barrage.
| Stacks | Effect |
|---|---|
| 3 | Firing interval reduced another 12%; secondaries deal 80% primary damage. |
| 6 | Every fourth volley adds a full volley; secondaries deal 100%. |
| 9 | Firing interval reduced 25%, +1 projectile, full extra volley every third volley. |
Cards: Refill Ritual, Nightwatch Pact, Thorn Covenant, Bloodforged Vessel, Undying Citadel.
| Stacks | Effect |
|---|---|
| 3 | Regenerate 10 shield every 3s up to 60% maximum HP. |
| 6 | Double thorns; each hit reflects 25% player maximum HP to all enemies. |
| 9 | Regenerate 20 shield every 3s up to 100% maximum HP; arena reflection rises to 50% maximum HP. |
Cards: Defense Verdict, Gaze of Weakness, Final Echo, Final Edict.
| Stacks | Effect |
|---|---|
| 3 | +20% damage against Preparing or Attacking enemies. |
| 6 | Execute enemies, including bosses, below 8% HP; +50% damage against charging bosses. |
| 9 | Execution threshold rises to 15%; double damage against charging bosses. |
Cards: Might Sigil, Titan Will, Siegebreaker, Titan Heart.
| Stacks | Effect |
|---|---|
| 3 | Multiply base attack damage by 1.2. |
| 6 | Heavy strike every fourth volley: +30% damage to the entire volley, stacking with the card. |
| 9 | Heavy strike every third volley: +80% damage to the entire volley. |
Cards: Bloodthirst Sigil, Unending Spring, Crimson Grace, Overflow Ward, Crimson Siphon, Crimson Grail.
| Stacks | Effect |
|---|---|
| 3 | +4.25 percentage points of effective lifesteal. |
| 6 | Convert 50% combat overhealing into shield, capped at 40% maximum HP. |
| 9 | +8.5 percentage points of effective lifesteal, double regeneration; convert all combat overhealing, capped at 80% maximum HP. |
Cards: Fated Edge, Lethal Prayer, Weakness Anatomy, Eye of Fate.
| Stacks | Effect |
|---|---|
| 3 | +10 percentage points of critical chance. |
| 6 | +0.25 critical multiplier. |
| 9 | Another +0.5 critical multiplier; every third volley is guaranteed critical. |
Cards: Arc Lightning, Resonant Arc, Storm Ritual, Tempest Core.
| Stacks | Effect |
|---|---|
| 3 | Basic hits jump to one additional target; splash radius +20. |
| 6 | Another two chain targets; automatic storm every 4s. |
| 9 | Storm every 3s; double storm and chain damage. |
Cards: Frost Sigil, Shatter Hex, Winter Pulse, Absolute Zero.
| Stacks | Effect |
|---|---|
| 3 | +10 percentage points of on-hit slow; duration 3s. Endless minions above one star divide slow strength by their star count. |
| 6 | Every four hits on the same enemy from any basic projectile, including secondary shots, freeze it for 0.6s; main bosses receive one quarter duration. Endless minions above one star divide freeze duration by their star count. |
| 9 | Freeze every three basic-projectile hits on the same enemy, including secondary shots, for 1s; +30% damage against slowed enemies. Endless minions above one star divide freeze duration by their star count. |
Cards: Dread Sigil, Suppression Edict, Silent Dominion, Chronocrown.
| Stacks | Effect |
|---|---|
| 3 | Stun and Sanctuary duration +30%; +20% damage against controlled or charging enemies. |
| 6 | Sanctuary every 6s, cleansing poison, wounds and attack-speed penalties, clearing hostile shots and disabling taunt; bosses receive full duration. |
| 9 | Stun and Sanctuary duration +60%; controlled kills grant 8 shield; +50% boss interruption damage. |
Cards: Giant Slayer, Mountain Breaker, Godhunter Oath, Godfall.
| Stacks | Effect |
|---|---|
| 3 | Giant Slayer primary maximum-HP damage +25%. |
| 6 | +50% basic damage against enemies with at least five times player maximum HP. |
| 9 | Double Giant Slayer maximum-HP component; combined with erosion, capped at 5%. |
Cards: Life Rend, Decay Mark, Entropy Pulse, Event Horizon.
| Stacks | Effect |
|---|---|
| 3 | Percentage damage from erosion cards +25%. |
| 6 | Arena erosion pulse interval falls from 4s to 3s. |
| 9 | Double erosion percentage damage; pulse interval 2s. |
Build enough damage, firing speed, projectiles or area coverage before relying on recovery. Lifesteal comes only from actual basic enemy HP damage; the added weak-point component, explosions, counters and chests grant none. Existing percentage-card basic damage remains eligible. From endless depth 4, lifesteal first uses an own-maximum-HP/effective-lifesteal time allowance; healing bonuses and wounds apply afterward. These are current rules, not a claim of completed balance.