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Modpacks
Workbay is MIT licensed. Put it in your pack, on your server, in a public modpack or a private one, with or without asking. No permission request, no attribution requirement. A link back is welcome and never expected.
This page is the short version of everything a pack author or server host needs. The full option list is on Server Configuration.
| What | Value |
|---|---|
| Mod id | workbay |
| Minecraft | 1.21.1 |
| Loader | NeoForge 21.1.249 or newer |
| Java | 21 |
| Hard dependencies | none |
| Optional at runtime | JEI, EMI, Mekanism - all three are guarded, and the mod loads with none of them |
| Download | Releases, CurseForge |
Workbay adds one dimension of its own, workbay:backshop, for hosted machines and rooms. It registers nothing into another mod's registries.
The server options are a NeoForge server config. On NeoForge for 1.21.1 the live file is the instance's own, so a pack ships its values in:
<instance>/config/workbay-server.toml
A single world can still override it with a copy in <world>/serverconfig/workbay-server.toml.
Client options are an ordinary client config at config/workbay-client.toml. The third file, config/workbay-mixins.properties, is not TOML and is read before class transformation - see Server Configuration.
Seven of the server options live under a
[throughput]section in the TOML, not at the top level:linkDefaultRate,linkMaxRate,linkDefaultSpeed,impellerStep,maxImpellers,powerPerLinkPerTickandpowerPerMove. Written at the top level they are ignored.
| Option | Default | Change it when |
|---|---|---|
allowAnchors |
true |
You run a busy public server and do not want anything force-loaded while nobody is there. This is the first switch to look at. |
anchorGraceMinutes |
5 |
You want anchored networks to survive a longer logout - or none of it, at 0. |
chunkTicketRadius |
1 |
Your pack expects mobs or item entities to keep moving inside an anchored room nobody is standing in. 2 costs nearly three times the chunks and is the hard maximum. |
maxBaysPerWorkbay |
8 |
You want the Expansion Plate ladder shorter. The floor is 2, the two bays every Workbay starts with, and 8 is a geometry ceiling you cannot raise. |
maxNetworksPerPlayer |
2 |
Your pack is built around one big base, or around many small ones. |
throughput.powerPerLinkPerTick / throughput.powerPerMove
|
0 |
You want links to cost FE. Both zero means a Workbay is free to run, and every power readout stays hidden while they are. |
allowCrossDimensionLinks |
true |
You do not want a network reaching into the Nether or the End. This disables the Resonator. |
greeting |
true |
You want the mod silent in chat. On, a player's first join ever prints one line (thanks, and the issue tracker) and nothing after it. |
Workbay's update notice on the Mods screen is NeoForge's own. versionCheck = false in config/fml.toml turns it off for every mod in the pack at once.
Hosting is driven by block tags, so a pack changes it with a datapack and no code:
| Tag | Effect |
|---|---|
#workbay:host_allowed |
An explicit allow, checked first. It beats the heuristics, the deny tags below, c:relocation_not_supported, and the mod's own guards - tag workbay:workbay into it and a Workbay can be racked in a Workbay. The escape hatch, and the one tag that can break things if misused. |
#workbay:host_denied |
An explicit deny, reported to the player as "This pack doesn't allow ... to be hosted." Beds, doors, trial spawners and vaults ship on it. |
#workbay:host_denied_types |
The same, on a block entity type, so one entry covers every tier of a machine at once. |
Workbay also honours NeoForge's own #c:relocation_not_supported, and reports that case as "can't be safely relocated" rather than as a pack decision - two different problems, two different things for the player to do next.
A mod author can opt their own block in or out by shipping data/workbay/tags/block/host_denied.json in their own jar, with no dependency on Workbay.
Beyond the tags there is less than you might assume. The code-level rules, in the order they run after host_allowed, are: a Workbay is refused inside a Workbay; then the two deny tags above; then c:relocation_not_supported; then a block whose class, or whose block entity's class, has multiblock or multi_block in its name or its ancestors' names is refused as a multiblock part (Mekanism's casings, valves and ports, and its structural glass); then a block with no block entity; then a block with three or more of the boolean north/east/south/west/up/down properties, refused as a connecting block; and everything else is allowed. There is no rotation check. The multiblock rule is a heuristic on class names, so a mod that names its parts differently falls through it. If a machine in your pack should not be hostable, tag it - nothing else will catch it.
/workbay why <block id> prints the whole verdict chain for any block and is the fastest way to find out what a tag is actually doing.
Every recipe is an ordinary JSON recipe under data/workbay/recipe/ - all shaped except shopsteel, which is shapeless - so a datapack, KubeJS or CraftTweaker overrides or removes any of them the usual way. The ids match the item names: workbay:shopsteel, workbay:workbay, workbay:connector, workbay:housing, workbay:expansion_plate, workbay:impeller, workbay:resonator, workbay:anchor, workbay:room, workbay:wide_room, workbay:vast_room.
The whole tree is deliberately cheap and early - see Items. If your pack is a progression pack, the two recipes worth gating are the Workbay itself and the Housing, because everything else hangs off those two.
Workbay only relocates a machine; it does not make it cheaper. The measured cost, the link cap and exactly what is force-loaded are on Machines and Bays under Performance. The short version for a pack: nothing is kept loaded while nobody is there except by an Anchor, and allowAnchors = false removes that.
Open an issue with the bug report template and say which pack and which other mod is involved. If a machine will not rack, paste the output of /workbay why <block id>.
See also: Server Configuration, Machines and Bays, Building and Contributing.
Workbay · Minecraft 1.21.1 · NeoForge 21.1.249+ · Java 21 · MIT licensed. Report a bug or request a feature.