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Rooms
A Room racks into a bay with the same gesture as a machine. What it hosts is different: not a block you place, but a space you build in.

| Room | Interior |
|---|---|
| Room | 3 x 3 x 3 |
| Wide Room | 9 x 9 x 9 |
| Vast Room | 13 x 13 x 13 |
Each one is a cube, and each one fits inside a single chunk. All three are built on a Housing, like the upgrades.
- Rack the Room into an empty bay. A Room cannot be placed in the world - right-clicking the ground with one is refused and tells you so.
- Press Enter on that bay's panel.
- Build whatever you want inside.
- Leave through a door.

Each wall has a lit door dead centre, so Leave is always where you expect it.
A bay holding a room is not like a bay holding a machine: it has no face cube and no channels of its own, and any channels that bay was carrying are taken off it and parked under Add rather than deleted. A room reaches the network through Connectors you place inside it, and those travel with the room.

Pull the Room out of the bay and it is an item again - one that:
- carries everything built inside it, exactly as you left it. Pulling it out disturbs nothing: anybody standing inside stays inside, and Leave still brings them out;
- cannot be destroyed, so there is no way to lose a build to fire, lava or a careless explosion;
- racks into any other Workbay, with the build still there;
- nests - a Room can go inside a Room, as deep as you like.
What nesting refuses is a loop: a Room may not go into a Workbay that is standing inside that Room, or inside anything that Room contains. A Room already racked somewhere else is refused too, and so is a copy of a Room item - only the item that came out of the bay opens it.
On the ground a Room item behaves like a proper item entity: it never expires, it bobs and turns like anything else you drop, and it never stacks with another Room. One that was saved mid-spin reads back fresh rather than frozen.
- A workshop you can carry between bases.
- A storage hall that takes up one bay instead of a building.
- Anything you want to build once and take with you - a Room racked in a Workbay that is itself in your inventory is a base in a pocket.
Next: Networks and Locking.
Workbay · Minecraft 1.21.1 · NeoForge 21.1.249+ · Java 21 · MIT licensed. Report a bug or request a feature.