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AI Brains

Quitch edited this page Sep 25, 2026 · 3 revisions

AI Brains

The AI button on the war setup screen chooses which AI runs your enemies and which runs your allies, per race. Its text reads: "TITANS: base game AI / QUELLER: greater challenge at the cost of performance / PENCHANT: increased personality / An AI that does not know a race is not offered for it." The table has one row per installed race and two columns, Opponent and Ally. From the next release it has a third column, Co-op, and the text adds "CO-OP: the AI players a host adds to a co-op session".

Brain Races it knows Character
Titans Every race The base game's AI, following the faction's unit mix and the commander's personality
Queller MLA and Legion A harder AI that costs more processing. It fights with the faction's preferred arm and has its own behaviour in an FFA
Penchant MLA only The base game's AI given a distinct flavour on top of its personality

Opponent is the brain your enemy factions use. Ally is the brain your Sub Commanders and any allied Commander use. You can pick different brains for each, and different brains for each race.

Co-op, from the next release, is the brain the host's AI players use. Until you pick one, it follows the Opponent brain.

Queller

Queller does not use the faction production shares on Factions. Instead it takes the faction's arm: Legonis Machina tanks, Foundation air, Synchronous bots, Revenants orbital, and Cluster land. In an FFA system it switches to its FFA behaviour. Ten personalities never appear under Queller: the eight faction specialists (Armor, Roboticist, Air Force, Navy, Grunt, Dragoon, Space Invader, and Astronaut) plus Fabber and Swarm. Sub Commander Fabber Tech is never offered while your Sub Commanders use Queller.

Penchant

Penchant is the Titans brain with a flavour added, shown after the personality name in Planetary Intelligence and on the Sub Commander card. A flavour adds extra units to what the personality builds, so an "Aggressive Artillery" commander attacks early and also builds artillery.

Flavour Favoured units
Vanilla None: the personality alone
Artillery Pelter, Lob, Holkins, Catapult, and Unit Cannon
Fortress Single Laser Defense Tower, Laser Defense Tower, Advanced Laser Defense Tower, Galata Turret, Flak Cannon, Torpedo Launcher, Advanced Torpedo Launcher, Umbrella, Anti-Nuke Launcher, Pelter, Lob, and Catapult, plus everything Minelayer builds
All-terrain Dox, Slammer, Locusts, Drifter, and Kaiju
Assault Ant, Leveler, Dox, Slammer, Kestrel, Orca, Barracuda, Leviathan, and Kraken
Boomer Boom and Locusts
Heavy Inferno, Vanguard, Slammer, Spark, Mend, Wyrm, Horsefly, Angel, Orca, Leviathan, and Barnacle
Infernodier Grenadier, Gil-E, Bluehawk, Spark, Inferno, Vanguard, and Sheller
Raider Stryker, Dox, Slammer, Boom, Locusts, Kestrel, Piranha, Kraken, and Typhoon
Sniper Grenadier, Gil-E, Bluehawk, Sheller, Drifter, Hornet, Orca, and Leviathan
Nuker Nuclear Missile Launcher
Tactical Catapult, Flak Cannon, Bluehawk, Hornet, and Stingray
Platoon No favoured units: it attacks in smaller numbers of larger armies
Minelayer Land Mine and Stitch

Personalities

Every enemy commander and Sub Commander has a personality, shown in Planetary Intelligence. In the descriptions below, "advanced tech" is the point where the AI starts building advanced factories, and "self-assessment" is how it rates its own army against yours before attacking. An AI that overestimates itself attacks sooner and with less.

Specialists (Titans and Penchant only)

Personality Faction Behaviour
Armor Legonis Machina Builds almost only vehicles
Roboticist Legonis Machina Builds almost only bots
Air Force Foundation Builds almost only air
Navy Foundation Builds almost only naval
Grunt Synchronous Builds almost only bots
Dragoon Synchronous Mostly air, with the rest in bots
Space Invader Revenants Builds only orbital
Astronaut Revenants Half air and half orbital

Generic personalities

Personality Behaviour
Baseline The faction's own unit mix, unmodified
Original The personality the base game's Galactic War gave that faction
Boss The faction boss: two fabbers per factory at both tiers, three times the fabbers when alone on a planet, and at least four basic and one advanced fabber
Uber The personality behind Queller's top difficulty. Spends a little more freely, two advanced fabbers per factory, three times the fabbers when alone on a planet
Absurd The personality behind the base game's top difficulty. Reaches advanced tech a little later, with at least two basic and three advanced fabbers
Fabber Two fabbers per factory at both tiers and far fewer factories when alone on a planet. Not used by Queller
Defender Reacts sooner to running out of resources but tolerates unmet demand. At least four basic fabbers
Luddite Reaches advanced tech three times later than normal, twice as late when alone on a planet
Technologist Reaches advanced tech twice as early, three basic fabbers per factory, at least four basic and one advanced fabber
Cautious Underestimates its own strength, so it attacks only with a clear advantage. At least four basic fabbers
Aggressive Overestimates its own strength by double, so it attacks early and often. At least two basic and one advanced fabber
Rush Overestimates its strength by half and reaches advanced tech twice as late
Turtle Rarely attacks, reaches advanced tech twice as early, three fabbers per factory at both tiers, and allows up to eight basic and six advanced fabbers. It defends and techs
Factory Half a fabber per factory and almost ignores resource demand, so it builds factories over fabbers and keeps spending
Swarm Ten basic factories for every advanced one and three advanced fabbers per factory: an endless stream of basic units. Not used by Queller
Economist Reacts sooner to running out of resources and almost ignores unmet demand. At least four basic fabbers
Random Drawn each war from the faction's other personalities

The Cluster faction's Workers and Security use the generic personalities only. The Guardians on the treasure planet have the personality "Unknown".

Modifiers

Difficulty tiers apply a personality modifier on top: Slower Expansion on Beginner, Casual, and Iron, and Prevent Waste on Platinum, Diamond, and Uber. A Custom war can pick its own (see Difficulty).

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