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Stat Tech
Stat Tech changes the numbers on units you already own. Most families have one card per domain. The Anti- Ammo cards, Protocols, game-mode cards, and Structure Engine Tech at the end of this page change every weapon or your whole army instead, and none of those needs a data bank. The Commander versions of these cards are on Commander and Sub Commander Tech. Weights and the terms near, moderate, far, flooded, and dry are defined on Tech Cards.
"Own mobile air" and the like mean you hold at least one mobile unit of that domain. Titan cards need you to own at least one titan.
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Air Combat Tech | "Air Combat Tech increases the speed of all air units by 25%, health by 50%, and damage by 25%" | Air units +25% speed, +50% health, +25% damage | Any mobile air unit | 60 near, 30 far |
| Bot Combat Tech | "Bot Combat Tech increases health of all bots by 50%, damage by 25%, and speed by 50%" | Bots +50% health, +25% damage, +50% speed | Any mobile bot | 60 near, 30 far |
| Vehicle Combat Tech | "Vehicle Combat Tech increases speed of all vehicles by 50%, health by 50%, and damage by 25%" | Vehicles +50% speed, +50% health, +25% damage | Any mobile vehicle | 60 near, 30 far |
| Naval Combat Tech | "Naval Combat Tech increases speed of all naval units by 50%, health by 50%, and damage by 25%" | Naval units +50% speed, +50% health, +25% damage | Any naval unit | 60 near, 30 far when flooded; 40% of that when dry |
| Orbital Combat Tech | "Orbital Combat Tech increases speed of all orbital units by 50%, health by 50%, and damage by 25%" | Orbital units +50% speed, +50% health, +25% damage | none | 60 far, 30 moderate, 15 near |
| Structure Combat Tech | "Structure Combat Tech increases the health of all structures by 50%. Defensive structures also gain a 25% damage increase." | Structures +50% health; defensive structures also +25% damage | none | 60 near, 30 far |
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Air Armor Tech | "Air Armor Tech increases the health of all air units by 50%" | Air units +50% health | Any mobile air unit | 70 |
| Bot Armor Tech | "Bot Armor Tech increases health of all bots by 50%" | Bots +50% health | Any mobile bot | 70 |
| Vehicle Armor Tech | "Vehicle Armor Tech increases health of all vehicles by 50%" | Vehicles +50% health | Any mobile vehicle | 70 |
| Naval Armor Tech | "Naval Armor Tech increases health of all naval units by 50%" | Naval units +50% health | Any naval unit | 70 flooded, 28 dry |
| Orbital Armor Tech | "Orbital Armor Tech increases health of all orbital units by 50%" | Orbital units +50% health | none | 70 near, 35 far |
| Structure Armor Tech | "Structure Armor Tech increases the health of all structures by 50%" | Structures +50% health | none | 70 near, 35 far |
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Air Engine Tech | "Air Engine Tech increases the speed of all air units by 25%" | Air units +25% speed | Any mobile air unit | 70 |
| Bot Engine Tech | "Bot Engine Tech increases speed of all bots by 50%" | Bots +50% speed | Any mobile bot | 70 |
| Vehicle Engine Tech | "Vehicle Engine Tech increases speed of all vehicles by 50%" | Vehicles +50% speed | Any mobile vehicle | 70 |
| Naval Engine Tech | "Naval Engine Tech increases speed of all naval units by 50%" | Naval units +50% speed | Any naval unit | 70 flooded, 28 dry |
| Orbital Engine Tech | "Orbital Engine Tech increases speed of all orbital units by 50%" | Orbital units +50% speed | none | 70 near, 35 far |
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Air Ammunition Tech | "Air Ammunition Tech increases damage of all mobile air units by 25%" | Mobile air units +25% damage | Any mobile air unit | 70 |
| Bot Ammunition Tech | "Bot Ammunition Tech increases damage of all bots by 25%" | Bots +25% damage | Any mobile bot | 70 |
| Vehicle Ammunition Tech | "Vehicle Ammunition Tech increases damage of all vehicles by 25%" | Vehicles +25% damage | Any mobile vehicle | 70 |
| Naval Ammunition Tech | "Naval Ammunition Tech increases the damage of all naval vessels by 25%" | Naval units +25% damage | Any naval unit | 70 flooded, 28 dry |
| Orbital Ammunition Tech | "Orbital Ammunition Tech increases damage of all orbital units by 25%" | Orbital units +25% damage | none | 70 near, 35 far |
| Defense Ammunition Tech | "Defense Ammunition Tech increases damage of all defensive structures by 25%" | Defensive structures +25% damage | none | 70 near, 35 far |
| Artillery Ammunition Tech | "Artillery Ammunition Tech increases the damage of all artillery structures by 25% and reduces their ammunition cost by 90%. Requires technology to build artillery structures and units." | Lob, Pelter, and Holkins +25% damage and ammunition cost ×0.1 | Any artillery structure | 70 near, 35 far |
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Air Fabrication Tech | "Air Fabrication Tech reduces metal build costs of all mobile air units by 25%" | Mobile air units cost ×0.75 | Any mobile air unit | 70 |
| Bot Fabrication Tech | "Bot Fabrication Tech reduces metal build costs of all bots by 25%" | Bots cost ×0.75 | Any mobile bot | 70 |
| Vehicle Fabrication Tech | "Vehicle Fabrication Tech reduces metal build costs of all vehicles by 25%" | Vehicles cost ×0.75 | Any mobile vehicle | 70 |
| Naval Fabrication Tech | "Naval Fabrication Tech reduces metal build costs of all naval vessels by 25%" | Naval units cost ×0.75 | Any naval unit | 70 flooded, 28 dry |
| Orbital Fabrication Tech | "Orbital Fabrication Tech reduces metal build costs of all orbital vehicles by 25%" | Orbital units cost ×0.75 | none | 70 near, 35 far |
| Defense Fabrication Tech | "Defense Fabrication Tech reduces metal build costs of all defensive structures by 50%" | Defensive structures cost ×0.5 | none | 70 near, 35 far |
| Economy Fabrication Tech | "Economy Fabrication Tech reduces metal build costs of all metal and energy production and storage structures by 50%" | Metal Extractors, Energy Plants, the Jig, and storage structures cost ×0.5 | none | 100 far, 50 moderate, 25 near |
| Intelligence Fabrication Tech | "Intelligence Fabrication Tech reduces metal build costs of all intelligence structures and mobile units by 50%" | Radar, Advanced Radar, Deep Space Radar, Radar Jamming Station, ARKYD, Nyx, Advanced Radar Satellite, Hermes, Skitter, Firefly, Stitch, Mend, Barnacle, and Teleporter cost ×0.5. Galactic War Overhaul deck only | none | 120 far, 40 moderate, 20 near |
| Artillery Fabrication Tech | "Artillery Fabrication Tech reduces metal build costs of all artillery structures and mobile artillery units by 75%. Requires technology to build artillery structures and units." | Lob, Pelter, Holkins, Gil-E, Grenadier, Leviathan, and Sheller cost ×0.25 | Any artillery structure | 70 near, 35 far |
| Titan Cost Reduction | "Reduces the cost of all Titans by 50%." | Titans cost ×0.5 | Any titan | 80 |
| Super Weapon Fabrication Tech | "Super Weapon Fabrication Tech reduces metal build costs of all nuclear missiles, Halley Rockets, and metal planet control modules by 75%. Tech to build super weapons is required." | Catalyst, Halley, and the nuclear missile (not its launcher) cost ×0.25 | Any super weapon | 60 far, 30 moderate, 15 near |
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Improved Fabricator Build Arms | "Improved Fabricator Build Arms increase the build speed of all fabricator and factory build arms by 50% and reduces energy usage by 50%." | Every fabricator and factory build arm builds ×1.5 faster for ×0.5 energy | none | 80 moderate and far, 16 near |
| Improved Intelligence Tech | "Improved Intelligence Tech reduces energy costs for intelligence structures by 75%" | Radar, Advanced Radar, Radar Jamming Station, ARKYD, Nyx, and Advanced Radar Satellite use ×0.25 energy. Galactic War Overhaul deck only | none | 80 far, 40 moderate, 20 near |
| Improved Energy Weapons | "Improved Energy Weapons tech reduces energy costs for energy based weapons by 75%" | Artemis, Bumblebee, Uber Cannon, Holkins, Icarus, Pelter, Spark, SXX-1304, Wyrm, and Zeus weapons use ×0.25 energy. Galactic War Overhaul deck only | none | 80 far, 40 moderate, 20 near |
| Complete Energy Tech | "Complete Energy Tech reduces energy costs for intelligence structures by 75%, weapon energy costs by 75%, and teleport energy costs by 75%." | Both of the above, plus the Teleporter and Helios use ×0.25 energy | none | 60 far, 30 moderate, 15 near |
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Titan Combat Tech | "Titan Combat Tech increases the speed of all titans by 20%, health by 50%, and damage by 25%" | All titans +50% health and +25% damage; the four mobile titans +20% speed | Any titan | 60 |
| Titan Ammunition Tech | "Titan Ammunition Tech increases the damage of all titans by 25%." | All titans +25% damage | Any mobile titan | 70 |
| Titan Armour Tech | "Titan Armour Tech increases the health of all Titans by 50%." | All titans +50% health | Any titan | 70 |
| Titan Engine Tech | "Increases the speed of all Titans by 20%." | The four mobile titans +20% speed | Any mobile titan | 70 |
Each card halves the pause between builds for that domain's basic and advanced factories.
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Air Cooldown Tech | "Air Cooldown Tech halves the cooldown time between builds for all air factories." | Air Factory and Advanced Air Factory cooldown ×0.5 | Any air factory | 70 |
| Bot Cooldown Tech | "Bot Cooldown Tech halves the cooldown time between builds for all bot factories." | Bot Factory and Advanced Bot Factory cooldown ×0.5 | Any bot factory | 70 |
| Vehicle Cooldown Tech | "Vehicle Cooldown Tech halves the cooldown time between builds for all vehicle factories." | Vehicle Factory and Advanced Vehicle Factory cooldown ×0.5 | Any vehicle factory | 70 |
| Naval Cooldown Tech | "Naval Cooldown Tech halves the cooldown time between builds for all naval factories." | Naval Factory and Advanced Naval Factory cooldown ×0.5 | Any naval factory | 70 flooded, 28 dry |
| Orbital Cooldown Tech | "Orbital Cooldown Tech halves the cooldown time between builds for all orbital factories." | Orbital Launcher and Orbital Factory cooldown ×0.5 | Orbital Factory | 70 far, 35 near |
Each Anti- card doubles the damage you deal to one kind of target and halves the damage you deal to its opposite. The cards come in pairs, and you can never hold both halves of a pair: the opposite card is never offered while you hold one. Holding any Anti- card halves the weight of every other Anti- card. They apply to every weapon you field, and they have no "Which Units?" list.
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Anti-Air Ammo Tech | "Anti-Air Ammo Tech doubles all damage you deal to air units but halves damage to orbital units." | ×2 damage to air, ×0.5 to orbital | none | 40; never while you hold Anti-Orbital Ammo Tech |
| Anti-Orbital Ammo Tech | "Anti-Orbital Ammo Tech doubles all damage you deal to orbital units but halves damage to air units." | ×2 damage to orbital, ×0.5 to air | none | 40; never while you hold Anti-Air Ammo Tech |
| Anti-Bot Ammo Tech | "Anti-Bot Ammo Tech doubles all damage you deal to bots but halves damage to vehicles." | ×2 damage to bots, ×0.5 to vehicles | none | 40; never while you hold Anti-Tank Ammo Tech |
| Anti-Tank Ammo Tech | "Anti-Tank Ammo Tech doubles all damage you deal to vehicles but halves damage to bots." | ×2 damage to vehicles, ×0.5 to bots | none | 40; never while you hold Anti-Bot Ammo Tech |
| Anti-Commander Ammo Tech | "Anti-Commander Ammo Tech doubles all damage you deal to commanders but halves damage to structures." | ×2 damage to commanders, ×0.5 to structures | none | 40; never while you hold Anti-Structure Ammo Tech |
| Anti-Structure Ammo Tech | "Anti-Structure Ammo Tech doubles all damage you deal to structures but halves damage to mobile units excluding commanders." | ×2 damage to structures, ×0.5 to every mobile unit except commanders | none | 40; never while you hold Anti-Commander Ammo Tech |
| Anti-Hover Ammo Tech | "Anti-Hover Ammo Tech doubles all damage you deal to hover units but halves damage to naval vessels." | ×2 damage to hover units, ×0.5 to naval | none | 40 flooded, 15 dry; never while you hold Anti-Ship Ammo Tech |
| Anti-Ship Ammo Tech | "Anti-Ship Ammo Tech doubles all damage you deal to naval vessels but halves damage to hover units." | ×2 damage to naval, ×0.5 to hover units | none | 40 flooded, 15 dry; never while you hold Anti-Hover Ammo Tech |

A Protocol changes how your whole army plays. Protocols stack with each other, need nothing to be offered, and every one has weight 50. "Combat units" means every unit with a weapon.
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Protocol: Agility | "All combat units gain +20% movement speed and -20% health." | Mobile combat units and the Commander +20% speed. Combat units and defensive structures −20% health | none | 50 |
| Protocol: Blindness | "Units gain +50% weapon range and +30% health, but only scouts and commanders can see." | Everything +30% health and +50% weapon range. Nothing can see except the Commander, Firefly, Skitter, ARKYD, Hermes, Nyx, Manhattan, Ward, radars, torpedo launchers, and the Anti-Nuke Launcher | none | 50 |
| Protocol: Disposability | "All structures cost 30% less but have 50% less health and leave no wreckage." | Structures cost ×0.7, health ×0.5, and leave no wreckage | none | 50 |
| Protocol: Fortitude | "All combat units gain +30% health and -15% movement speed." | Combat units and defensive structures +30% health. Mobile combat units −15% speed | none | 50 |
| Protocol: Kill-switch | "All units explode on death." | Every unit that does not already explode on death gets the Kessler's explosion. Every death explosion, mine, Kessler, and Boom now damages your own units too. MLA only | none | 50 |
| Protocol: Precision | "All combat units gain +15% sight and weapon range and -15% movement speed." | Mobile combat units +15% sight and weapon range, −15% speed | none | 50 |
| Protocol: Wrath | "All combat units gain +20% movement speed and -10% sight and weapon range." | Mobile combat units +20% speed, −10% sight and weapon range | none | 50 |
Each of these switches a game mode on in every system for the rest of the war, or reshapes the planets you fight on.
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Bounty Tech | "Bounty tech enables the bounties game modifier in every system." | Bounties in every system. Enemies earn them too | none | 60 |
| Eradication Tech | "Eradication tech enables the eradicate game modifier in every system." | Eradicate in every system | none | 60 |
| Land Anywhere Tech | "Land Anywhere tech enables the land anywhere game modifier in every system." | Land Anywhere in every system | none | 40, plus 20 per Sub Commander, capped at 100 |
| Sudden Death Tech | "Sudden Death tech enables the sudden death game modifier in every system." | Sudden Death in every system | none | 100 far, 50 moderate, 25 near |
| Orbital Bombardment Tech | "Orbital Bombardment Tech removes all trees, lava, and water from the systems you fight in." | Every planet loses its trees, lava, and water and becomes a moon | none | 80 far, 40 near. 20 on Small and Medium galaxies. Never while the planets are flooded |
| Tsunami Tech | "Tsunami Tech increases the water and lava level in all systems you fight in." | Water rises to height 50 on every planet below it. Counts as flooding the planets, so naval cards use their flooded weight for the rest of the war | none | 30, plus 15 per naval card you hold, capped at 90. Never while you hold Naval Commander or Orbital Bombardment Tech |
| Name | Description | Effect | Requires | Weight |
|---|---|---|---|---|
| Structure Engine Tech | "Structure Engine Tech increases the speed of all mobile structures by 50%" | Every structure that Nomad Commander makes mobile moves +50% faster | Nomad Commander loadout | 70 |
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