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Unlock Tech

Quitch edited this page Sep 22, 2026 · 1 revision

Unlock Tech

Unlock Tech adds units, structures, or whole trees to your inventory. Weights and the terms near, far, flooded, dry, and T2 access are defined on Tech Cards. Unless a row says otherwise a card is offered to every race.

Basic trees

Name Description Effect Requires Weight
Basic Air Tech "Basic air tech enables building of mobile air units and factories. Basic air factories are built via your commander or any basic fabricator." The basic air tree none 200 near, 50 far. Never once you own the whole basic air tree
Basic Bot Tech "Basic Bot tech enables building of basic Bots and basic Bot Factories. Basic Bot factories are built via your commander or any basic fabricator." The basic bot tree none 250 near, 100 far. Never once you own the whole basic bot tree
Basic Vehicle Tech "Basic Vehicle tech enables building of basic vehicle and basic vehicle factories. Basic vehicle factories are built via your commander or any basic fabricator." The basic vehicle tree none 250 near, 100 far. Never once you own the whole basic vehicle tree
Complete Basic Factory Tech "Complete Basic Tech enables building of basic air, bot, and vehicle units and factories. Basic factories are built via your commander or any basic fabricator." Every basic air, bot, and vehicle unit and factory none 250 near, 25 far, and three times that if you own none of the three basic factories. Never once you own all three

Complete trees

Each Complete tree card counts as T2 access. The four land, air, and naval cards also grant the advanced structures: Catalyst, Halley, Nuclear Missile Launcher, Anti-Nuke Launcher, Advanced Energy Plant, Advanced Metal Extractor, Advanced Radar, Radar Jamming Station, and Unit Cannon.

Name Description Effect Requires Weight
Complete Air Tech "Complete air tech enables building of all mobile air units and factories. Basic air factories are built via your commander or any basic fabricator. Advanced factories are built via a basic or advanced air fabricator." The whole air tree plus the advanced structures none 200 near, 25 far, and three times that if you own no advanced factory. Never once you own the whole air tree
Complete Bot Tech "Complete Bot tech enables building of all Bots and all Bot Factories. Basic Bot factories are built via your commander or any basic fabricator. Advanced Bot factories are built via basic or advanced bot fabricators." The whole bot tree plus the advanced structures none 200 near, 25 far, and three times that if you own no advanced factory. Never once you own the whole bot tree
Complete Vehicle Tech "Complete Vehicle tech enables building of all Vehicle and all Vehicle Factories. Basic Vehicle factories are built via your commander or any basic fabricator. Advanced Vehicle factories are built via basic or advanced vehicle fabricators." The whole vehicle tree plus the advanced structures none 200 near, 25 far, and three times that if you own no advanced factory. Never once you own the whole vehicle tree
Complete Naval Tech "Complete Naval Tech enables building of all naval units and all naval factories. Basic naval factories are built via your commander or any basic fabricator. Advanced naval factories are built via basic or advanced naval fabricators." The whole naval tree plus the advanced structures none 200 near, 25 far when flooded; 40% of that when dry. Never once you own the whole naval tree
Complete Orbital Tech "Complete Orbital Tech enables building of all orbital units and all orbital Factories. Orbital launchers are built by any basic fabricator. Orbital factories are built via an orbital fabricator." The whole orbital tree none 250 near, 100 far. Never once you own the whole orbital tree, and never while you hold Space Excavation Commander

Structures and titans

Name Description Effect Requires Weight
Artillery Tech "Activates the Tech to build artillery structures." Lob, Pelter, and Holkins none 100 while you lack any of the three
Advanced Defense Technology "Advanced Defense Technology enables more powerful defenses. Advanced defenses are built via advanced fabricators." Catapult, Flak Cannon, Advanced Laser Defense Tower, Advanced Torpedo Launcher, and Anti-Nuke Launcher T2 access 100 while you lack any of the five
Titan Tech "Allows advanced fabricators to build all Titan-class units." Atlas, Ares, Zeus, Helios, and Ragnarok Any advanced fabricator, or the Orbital Factory together with an Orbital Fabber 150
Planetary Radar Tech "Enables the building of the Planetary Radar which provides complete planetary radar coverage." A new structure that gives radar over the whole planet, surface and underwater. Compared with the Deep Space Radar it has ×3 health, ×8 cost, and ×50 energy draw. MLA only Any advanced fabricator 100

Economy

Name Description Effect Requires Weight
Storage Compression Tech "Metal and energy storage on all commanders and storage structures increased by 300%. Adds in blueprints for storage structures." Unlocks Metal Storage and Energy Storage; ×4 storage on them and on your Commander none 45
Efficiency Tech "Efficiency Tech increases metal and energy production by 25%. Tech also grants metal and energy storage." Unlocks Metal Storage and Energy Storage; +25% output from Metal Extractors, Energy Plants, and the Jig none 35

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