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Item cooked egg
All items · Crafting guide · Home
How to obtain · Crafting and processing
Cooked Egg restores 4 food points.
| Property | Value |
|---|---|
| Stack size | 64 |
| Tags |
edible, egg, prepared_food
|
| Food restored | 4 points |
| Saturation reserve | 1 points |
Make this item using the crafting or processing recipes below.
Prepare in either fuel or electric Cooker; hold Use to eat when hungry. See Chickens. Food and hunger explains food restoration, saturation and meal planning.
Station: ![]()
Cooker
Processing time: 10 seconds per operation.
Output: ![]()
Cooked Egg ×1
| Ingredient | Total per operation |
|---|---|
|
#raw_egg: |
1 |
For tagged ingredients, any listed item counts; combinations and split stacks are accepted. Select this recipe on the cooker.
Fuel: add burnable fuel separately; it is not a crafting ingredient.
Log ·
Coal ·
Planks ·
Stick ·
Charcoal ·
Wood axe ·
Wood pickaxe ·
Wood sword ·
Wood shovel ·
Wood hoe ·
Coal block.
Cookers retain unused heat while blocked or idle. See the Cooker page for fuel durations.
Station: ![]()
Electric Cooker
Processing time: 10 seconds per operation at 200 W. Reduced power slows progress.
Output: ![]()
Cooked Egg ×1
| Ingredient | Total per operation |
|---|---|
|
#raw_egg: |
1 |
For tagged ingredients, any listed item counts; combinations and split stacks are accepted. Select this recipe on the cooker.
Rivet Reach · © Starbugstone · All rights reserved. These guides describe the current playable alpha.
Rivet Reach field guide
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Tools and durability — faster tiers, remaining uses and worn-tool storage.
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Electric Furnace — smelting and cooking with electricity.
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Lava — deep lakes, buckets and burning hazards.
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Floater — hovering stone enemies and Floater Rock drops.
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Farming and cooking — wild crops, fibre and basic/electric food preparation.
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Food and hunger — eating, saturation and meal planning.
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Mobs — Rustback beetles, Dusk prowlers and Floaters; encounters, combat and persistence.
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Compost — organic surplus, crop acceleration and bin automation.
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Lighting and underground farms — cave openings and growing with torches.
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Fishing — rod crafting, deep source-water ponds, bite timing and fish meals.
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Chickens — lead, breed and raise a persistent flock; collect eggs and cook meals.
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Building and inventory — picking blocks, sorting and farmland harvests.
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Floater spawners — rare cave rooms, lighting and independent cage populations.
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Spawn mechanics — light, floors, distances, natural populations, cage caps and persistent chickens.
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Beds and home spawn — craft a bed, set home and sleep until morning.
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Crates and warehouses — bulk storage, type locks and controller setup.
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Item-pipe routing — editable receiver priorities, compatible destinations and round-robin overflow.
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Weather — clear skies, rain, storms, shelter and saved weather.
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Renewable power — solar panels, wind turbines and parallel battery charging.
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Factory stress-test gallery — actual factory, storm and farm captures from the pre-0.1.0 review.