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Item gold ingot
All items · Crafting guide · Home
How to obtain · Crafting and processing · Uses
Smelted metal used in crafting. Direct smelting makes one ingot per raw ore; crushing first makes two crushed pieces, each worth one ingot.
| Property | Value |
|---|---|
| Stack size | 64 |
| Tags | ingot |
Make this item using the crafting or processing recipes below.
Station: Personal crafting · 2×2
Shapeless: slot positions do not matter. Keep each pictured ingredient stack and its quantity; the layout below is only an example.
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Output: ![]()
Gold ingot ×9
| Ingredient | Total per operation |
|---|---|
|
|
1 |
Station: ![]()
Furnace
Processing time: 10 seconds per operation.
Output: ![]()
Gold ingot ×1
| Ingredient | Total per operation |
|---|---|
|
|
1 |
Fuel: add burnable fuel separately; it is not a crafting ingredient.
Log ·
Coal ·
Planks ·
Stick ·
Charcoal ·
Wood axe ·
Wood pickaxe ·
Wood sword ·
Wood shovel ·
Wood hoe ·
Coal block.
Fuel burns down after ignition even if the input runs out. See the Furnace page for fuel durations.
Station: ![]()
Furnace
Processing time: 10 seconds per operation.
Output: ![]()
Gold ingot ×1
| Ingredient | Total per operation |
|---|---|
|
|
1 |
Fuel: add burnable fuel separately; it is not a crafting ingredient.
Log ·
Coal ·
Planks ·
Stick ·
Charcoal ·
Wood axe ·
Wood pickaxe ·
Wood sword ·
Wood shovel ·
Wood hoe ·
Coal block.
Fuel burns down after ignition even if the input runs out. See the Furnace page for fuel durations.
Station: ![]()
Electric Furnace
Processing time: 10 seconds per operation at 200 W. Reduced power slows progress.
Output: ![]()
Gold ingot ×1
| Ingredient | Total per operation |
|---|---|
|
|
1 |
Station: ![]()
Electric Furnace
Processing time: 10 seconds per operation at 200 W. Reduced power slows progress.
Output: ![]()
Gold ingot ×1
| Ingredient | Total per operation |
|---|---|
|
|
1 |
Follow a result to see its complete ingredients and recipe.
Rivet Reach · © Starbugstone · All rights reserved. These guides describe the current playable alpha.
Rivet Reach field guide
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Tools and durability — faster tiers, remaining uses and worn-tool storage.
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Electric Furnace — smelting and cooking with electricity.
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Lava — deep lakes, buckets and burning hazards.
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Floater — hovering stone enemies and Floater Rock drops.
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Farming and cooking — wild crops, fibre and basic/electric food preparation.
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Food and hunger — eating, saturation and meal planning.
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Mobs — Rustback beetles, Dusk prowlers and Floaters; encounters, combat and persistence.
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Compost — organic surplus, crop acceleration and bin automation.
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Lighting and underground farms — cave openings and growing with torches.
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Fishing — rod crafting, deep source-water ponds, bite timing and fish meals.
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Chickens — lead, breed and raise a persistent flock; collect eggs and cook meals.
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Building and inventory — picking blocks, sorting and farmland harvests.
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Floater spawners — rare cave rooms, lighting and independent cage populations.
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Spawn mechanics — light, floors, distances, natural populations, cage caps and persistent chickens.
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Beds and home spawn — craft a bed, set home and sleep until morning.
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Crates and warehouses — bulk storage, type locks and controller setup.
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Item-pipe routing — editable receiver priorities, compatible destinations and round-robin overflow.
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Weather — clear skies, rain, storms, shelter and saved weather.
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Renewable power — solar panels, wind turbines and parallel battery charging.
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Factory stress-test gallery — actual factory, storm and farm captures from the pre-0.1.0 review.