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Item cooked fish
All items · Crafting guide · Home
How to obtain · Crafting and processing · Uses
Cooked fish restores 6 food points, three times the raw catch.
| Property | Value |
|---|---|
| Stack size | 64 |
| Tags |
edible, fish, prepared_food
|
| Food restored | 6 points |
| Saturation reserve | 2 points |
Make this item using the crafting or processing recipes below.
Hold Use to eat when hungry, or use it with two vegetables for Fish Stew. Cook in either fuel or electric Cooker. Food and hunger explains food restoration, saturation and meal planning.
Station: ![]()
Cooker
Processing time: 10 seconds per operation.
Output: ![]()
Cooked Fish ×1
| Ingredient | Total per operation |
|---|---|
|
#raw_fish: |
1 |
For tagged ingredients, any listed item counts; combinations and split stacks are accepted. Select this recipe on the cooker.
Fuel: add burnable fuel separately; it is not a crafting ingredient.
Log ·
Coal ·
Planks ·
Stick ·
Charcoal ·
Wood axe ·
Wood pickaxe ·
Wood sword ·
Wood shovel ·
Wood hoe ·
Coal block.
Cookers retain unused heat while blocked or idle. See the Cooker page for fuel durations.
Station: ![]()
Electric Cooker
Processing time: 10 seconds per operation at 200 W. Reduced power slows progress.
Output: ![]()
Cooked Fish ×1
| Ingredient | Total per operation |
|---|---|
|
#raw_fish: |
1 |
For tagged ingredients, any listed item counts; combinations and split stacks are accepted. Select this recipe on the cooker.
Follow a result to see its complete ingredients and recipe.
| Result | Station | Recipe |
|---|---|---|
|
|
Cooker | View recipe |
|
|
Electric Cooker | View recipe |
Rivet Reach · © Starbugstone · All rights reserved. These guides describe the current playable alpha.
Rivet Reach field guide
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Tools and durability — faster tiers, remaining uses and worn-tool storage.
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Electric Furnace — smelting and cooking with electricity.
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Lava — deep lakes, buckets and burning hazards.
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Floater — hovering stone enemies and Floater Rock drops.
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Farming and cooking — wild crops, fibre and basic/electric food preparation.
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Food and hunger — eating, saturation and meal planning.
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Mobs — Rustback beetles, Dusk prowlers and Floaters; encounters, combat and persistence.
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Compost — organic surplus, crop acceleration and bin automation.
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Lighting and underground farms — cave openings and growing with torches.
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Fishing — rod crafting, deep source-water ponds, bite timing and fish meals.
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Chickens — lead, breed and raise a persistent flock; collect eggs and cook meals.
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Building and inventory — picking blocks, sorting and farmland harvests.
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Floater spawners — rare cave rooms, lighting and independent cage populations.
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Spawn mechanics — light, floors, distances, natural populations, cage caps and persistent chickens.
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Beds and home spawn — craft a bed, set home and sleep until morning.
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Crates and warehouses — bulk storage, type locks and controller setup.
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Item-pipe routing — editable receiver priorities, compatible destinations and round-robin overflow.
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Weather — clear skies, rain, storms, shelter and saved weather.
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Renewable power — solar panels, wind turbines and parallel battery charging.
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Factory stress-test gallery — actual factory, storm and farm captures from the pre-0.1.0 review.