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Item signal conduit
All items · Crafting guide · Home
How to obtain · Crafting and processing · Uses
Enclosed signal · routes in all six directions.
| Property | Value |
|---|---|
| Stack size | 64 |
| Placement | Place from the hotbar |
Make this item using the crafting or processing recipes below.
See Blue Signal for connection directions and control examples. Signal carries an ON/OFF instruction; machines still need their separate resources and electricity.
Opening its controls shows a matching illustration and name in the left panel. See Machine interfaces.
Station: ![]()
Machinist's Bench · 4×4
Shapeless: slot positions do not matter. Keep each pictured ingredient stack and its quantity; the layout below is only an example.
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Output: ![]()
Signal Conduit ×2
| Ingredient | Total per operation |
|---|---|
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2 |
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1 |
Follow a result to see its complete ingredients and recipe.
| Result | Station | Recipe |
|---|---|---|
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Machinist's Bench | View recipe |
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Machinist's Bench | View recipe |
Rivet Reach · © Starbugstone · All rights reserved. These guides describe the current playable alpha.
Rivet Reach field guide
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Tools and durability — faster tiers, remaining uses and worn-tool storage.
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Electric Furnace — smelting and cooking with electricity.
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Lava — deep lakes, buckets and burning hazards.
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Floater — hovering stone enemies and Floater Rock drops.
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Farming and cooking — wild crops, fibre and basic/electric food preparation.
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Food and hunger — eating, saturation and meal planning.
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Mobs — Rustback beetles, Dusk prowlers and Floaters; encounters, combat and persistence.
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Compost — organic surplus, crop acceleration and bin automation.
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Lighting and underground farms — cave openings and growing with torches.
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Fishing — rod crafting, deep source-water ponds, bite timing and fish meals.
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Chickens — lead, breed and raise a persistent flock; collect eggs and cook meals.
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Building and inventory — picking blocks, sorting and farmland harvests.
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Floater spawners — rare cave rooms, lighting and independent cage populations.
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Spawn mechanics — light, floors, distances, natural populations, cage caps and persistent chickens.
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Beds and home spawn — craft a bed, set home and sleep until morning.
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Crates and warehouses — bulk storage, type locks and controller setup.
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Item-pipe routing — editable receiver priorities, compatible destinations and round-robin overflow.
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Weather — clear skies, rain, storms, shelter and saved weather.
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Renewable power — solar panels, wind turbines and parallel battery charging.
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Factory stress-test gallery — actual factory, storm and farm captures from the pre-0.1.0 review.