-
Notifications
You must be signed in to change notification settings - Fork 0
Item workshop lamp
All items · Crafting guide · Home
How to obtain · Crafting and processing
Power on any face · optional signal at front.
| Property | Value |
|---|---|
| Stack size | 64 |
| Power demand | 20 W |
| Placement | Place from the hotbar |
Make this item using the crafting or processing recipes below.
Connect electricity on any face; it needs 20 W. Front Blue Signal control is optional. See Electricity and batteries.
Opening its controls shows a matching illustration and name in the left panel. See Machine interfaces. While powered, the lamp casts a strong light up to twenty blocks away, with persistent diffuse illumination visible through the terrain view distance and smoothly changing nearby highlights. It also supplies growth light to nearby crops. See Lighting and underground farms.
Station: ![]()
Machinist's Bench · 4×4
Shapeless: slot positions do not matter. Keep each pictured ingredient stack and its quantity; the layout below is only an example.
|
|
|
|
|
Output: ![]()
Workshop Lamp ×1
| Ingredient | Total per operation |
|---|---|
|
|
2 |
|
|
1 |
|
|
2 |
Rivet Reach · © Starbugstone · All rights reserved. These guides describe the current playable alpha.
Rivet Reach field guide
-
Tools and durability — faster tiers, remaining uses and worn-tool storage.
-
Electric Furnace — smelting and cooking with electricity.
-
Lava — deep lakes, buckets and burning hazards.
-
Floater — hovering stone enemies and Floater Rock drops.
-
Farming and cooking — wild crops, fibre and basic/electric food preparation.
-
Food and hunger — eating, saturation and meal planning.
-
Mobs — Rustback beetles, Dusk prowlers and Floaters; encounters, combat and persistence.
-
Compost — organic surplus, crop acceleration and bin automation.
-
Lighting and underground farms — cave openings and growing with torches.
-
Fishing — rod crafting, deep source-water ponds, bite timing and fish meals.
-
Chickens — lead, breed and raise a persistent flock; collect eggs and cook meals.
-
Building and inventory — picking blocks, sorting and farmland harvests.
-
Floater spawners — rare cave rooms, lighting and independent cage populations.
-
Spawn mechanics — light, floors, distances, natural populations, cage caps and persistent chickens.
-
Beds and home spawn — craft a bed, set home and sleep until morning.
-
Crates and warehouses — bulk storage, type locks and controller setup.
-
Item-pipe routing — editable receiver priorities, compatible destinations and round-robin overflow.
-
Weather — clear skies, rain, storms, shelter and saved weather.
-
Renewable power — solar panels, wind turbines and parallel battery charging.
-
Factory stress-test gallery — actual factory, storm and farm captures from the pre-0.1.0 review.