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Item potato
All items · Crafting guide · Home
How to obtain · Crafting and processing · Uses
A food item and planting material. Eat it raw for 1 food point, or bake it for 5.
| Property | Value |
|---|---|
| Stack size | 64 |
| Tags |
compostable, edible, vegetable
|
| Food restored | 1 points |
| Saturation reserve | 0 points |
Harvest naturally occurring ripe potatoes on grassy terrain, or grow your own crop. A ripe crop yields 2–4 potatoes; an immature crop returns one potato, which you can eat or replant.
Till grass or dirt with a hoe, then use one potato on the exposed Farmland. Each of the three growth stages takes 60 seconds while suitable exposed terrain is loaded. Water irrigation is not required by the current crop system. Food and hunger explains food restoration, saturation and meal planning.
There is no registered crafting or processing recipe for this item. Use the acquisition method above.
Follow a result to see its complete ingredients and recipe.
Rivet Reach · © Starbugstone · All rights reserved. These guides describe the current playable alpha.
Rivet Reach field guide
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Tools and durability — faster tiers, remaining uses and worn-tool storage.
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Electric Furnace — smelting and cooking with electricity.
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Lava — deep lakes, buckets and burning hazards.
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Floater — hovering stone enemies and Floater Rock drops.
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Farming and cooking — wild crops, fibre and basic/electric food preparation.
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Food and hunger — eating, saturation and meal planning.
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Mobs — Rustback beetles, Dusk prowlers and Floaters; encounters, combat and persistence.
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Compost — organic surplus, crop acceleration and bin automation.
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Lighting and underground farms — cave openings and growing with torches.
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Fishing — rod crafting, deep source-water ponds, bite timing and fish meals.
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Chickens — lead, breed and raise a persistent flock; collect eggs and cook meals.
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Building and inventory — picking blocks, sorting and farmland harvests.
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Floater spawners — rare cave rooms, lighting and independent cage populations.
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Spawn mechanics — light, floors, distances, natural populations, cage caps and persistent chickens.
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Beds and home spawn — craft a bed, set home and sleep until morning.
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Crates and warehouses — bulk storage, type locks and controller setup.
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Item-pipe routing — editable receiver priorities, compatible destinations and round-robin overflow.
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Weather — clear skies, rain, storms, shelter and saved weather.
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Renewable power — solar panels, wind turbines and parallel battery charging.
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Factory stress-test gallery — actual factory, storm and farm captures from the pre-0.1.0 review.