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Blox System
The Blox System is a unit customization system created for the purpose of being able to include player-determined side-grades to skills, weapons, and armor. Each unit has a specific amount of Blox to distribute to equip these and assign stats and buffs to them (the amount depends on the squad/captain skills and/or Unit Level). Each upgrade takes up an amount of Blox that is proportional to the effect it has on combat.
As previously stated, the system's purpose is to give the player freedom to customize each individual unit and better fit into specialty roles that the player may want to create. An example would be that a player chooses to equip a lot of armor on a unit, in turn leaving few Blox left to put your skills, making that unit an effective tank but less versatile against different kinds of enemies. The same can be done the other way where a player puts a lot of skills on a unit making them very combat efficient but very low defense due to the lack of armor. On top of that, you can assign more Blox to a skill to make it more powerful. For example, Skill A takes up 3 Blox, but to make it into a more powerful version, a player could give it more blocks to add effects and stats. That way, you could focus on having a few very powerful skills instead of having several normal damage skills.
(to be explained more in depth later)
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