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Ryex edited this page Mar 10, 2013 · 2 revisions

Every single tile on the grid map will have its own terrain. Depending on the type of terrain, they can either help or hinder a player in the game. Each tile takes the same space in the grid.


  World Map Terrain

ID

 Tile

 Effect

 Description

 Hex

 0 Grass Aesthetics Units move at base speed, used after tree resources are drained  
 1 Everfree Grass Aesthetics Units move at base speed  
 2 Flowers Aesthetics Units move at base speed  
 3 Dirt Aesthetics Units move at base speed  
 4 Mud     Aesthetics Units move at base speed  
 5 Barren Aesthetics Units move at base speed, occurs only after rock resources are drained  
 6 Bridge Aesthetics Units move at base speed, occurs only when built  
 7 Swamp Hinderance Movement cost will be increased by X%  
 8 Bushes Hinderance Movement cost will be increased by X%  
 9 Forest (Trees) Hinderace/Renewable Resource Movement cost will be increased by X%, generates small amounts of money, used after apple resources are drained.  
 10 Everfree Forest Hinderance Movement cost will be increased by X%  
 11 Rocky Hinderance/Exhaustable Resource Movement cost will be increased by X%, generates small amounts of money. Used after gem resources are drained.  
 12 Snow Hinderance Movement cost will be increased by X%  
 13 Ice Boost Movement cost will be decreased by X%  
 14 Water Flight-Only Impassable unless flight used or bridge built  
 15 Ravine Flight-Only Impassable unless flight used or bridge built  
 16 Volcano Impassable Impossible to travel across, surrounded by lava  
 17 Mountains Impassable Impossible to travel across  
 18 Snow Mountains Impassable Impossible to travel across, surrounded by snow  
 19 Desert Draining Drains small amounts of energy from all units  
 20 Lava Draining Damages all units with high damage when stood on  
 21 Quicksand Trap X% chance of trapping opponent, stopping all movement that turn   
 22 Poison Joke Random Random effect will be placed on units  
 23 Apple Trees Renewable Resource Generates low amounts of money, hinderance, considered trees  
 24 Zap Apple Trees Renewable Resource Generates medium amounts of money, hinderance, considered trees  
 25 Gemstones Exhaustable Resource Generates medium amounts of money, hinderance, considered rocky  
 26 Diamonds Exhaustable Resource Generates Large amounts of money, hinderance, considered rocky  

Skirmish Map Terrain Generation

ID

Skirmish Map Tile

Primary

Secondary

Tertiary

0 Grass Grass Flowers Bushes
1 Everfree Grass Everfree Grass Everfree Forest Poison Joke
2 Flowers Flowers Grass Bushes
3 Dirt Dirt Grass Rocky
4 Mud Mud Dirt Grass
5 Barren Barren Dirt Mountains
6 Bridge Bridge Bridge Original Tile
7 Swamp Swamp Mud Quicksand
8 Bushes Bushes Flowers Forest
9 Forest Forest Grass Bushes
10 Everfree Forest Everfree Forest Poison Joke Everfree Grass
11 Rocky Rocky Dirt Mountains
12 Snow Snow Rocky Ice
13 Ice Ice Snow Water
14 Water Water Water Mud
15 Ravine Ravine Rocky Ravine
16 Volcano Volcano Lava Volcano
17 Mountains Mountains Snow Mountains Mountains
18 Snow Mountains Snow Mountains Snow Snow Mountains
19 Desert Dry Dirt Dirt Rocky
20 Lava Lava Rocky Volcano
21 Quicksand Quicksand Mud Swamp
22 Poison Joke Poison Joke Everfree Grass Everfree Forest
23 Apple Trees Forest Grass Bushes
24 Zap Apple Trees Forest Grass Bushes
25 Gemstones Rocky Dirt Mountains
26 Diamonds Rocky Dirt Mountains

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