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Terrain
Ryex edited this page Mar 10, 2013
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Every single tile on the grid map will have its own terrain. Depending on the type of terrain, they can either help or hinder a player in the game. Each tile takes the same space in the grid.
| 0 | Grass | Aesthetics | Units move at base speed, used after tree resources are drained | |
| 1 | Everfree Grass | Aesthetics | Units move at base speed | |
| 2 | Flowers | Aesthetics | Units move at base speed | |
| 3 | Dirt | Aesthetics | Units move at base speed | |
| 4 | Mud | Aesthetics | Units move at base speed | |
| 5 | Barren | Aesthetics | Units move at base speed, occurs only after rock resources are drained | |
| 6 | Bridge | Aesthetics | Units move at base speed, occurs only when built | |
| 7 | Swamp | Hinderance | Movement cost will be increased by X% | |
| 8 | Bushes | Hinderance | Movement cost will be increased by X% | |
| 9 | Forest (Trees) | Hinderace/Renewable Resource | Movement cost will be increased by X%, generates small amounts of money, used after apple resources are drained. | |
| 10 | Everfree Forest | Hinderance | Movement cost will be increased by X% | |
| 11 | Rocky | Hinderance/Exhaustable Resource | Movement cost will be increased by X%, generates small amounts of money. Used after gem resources are drained. | |
| 12 | Snow | Hinderance | Movement cost will be increased by X% | |
| 13 | Ice | Boost | Movement cost will be decreased by X% | |
| 14 | Water | Flight-Only | Impassable unless flight used or bridge built | |
| 15 | Ravine | Flight-Only | Impassable unless flight used or bridge built | |
| 16 | Volcano | Impassable | Impossible to travel across, surrounded by lava | |
| 17 | Mountains | Impassable | Impossible to travel across | |
| 18 | Snow Mountains | Impassable | Impossible to travel across, surrounded by snow | |
| 19 | Desert | Draining | Drains small amounts of energy from all units | |
| 20 | Lava | Draining | Damages all units with high damage when stood on | |
| 21 | Quicksand | Trap | X% chance of trapping opponent, stopping all movement that turn | |
| 22 | Poison Joke | Random | Random effect will be placed on units | |
| 23 | Apple Trees | Renewable Resource | Generates low amounts of money, hinderance, considered trees | |
| 24 | Zap Apple Trees | Renewable Resource | Generates medium amounts of money, hinderance, considered trees | |
| 25 | Gemstones | Exhaustable Resource | Generates medium amounts of money, hinderance, considered rocky | |
| 26 | Diamonds | Exhaustable Resource | Generates Large amounts of money, hinderance, considered rocky |
| 0 | Grass | Grass | Flowers | Bushes |
| 1 | Everfree Grass | Everfree Grass | Everfree Forest | Poison Joke |
| 2 | Flowers | Flowers | Grass | Bushes |
| 3 | Dirt | Dirt | Grass | Rocky |
| 4 | Mud | Mud | Dirt | Grass |
| 5 | Barren | Barren | Dirt | Mountains |
| 6 | Bridge | Bridge | Bridge | Original Tile |
| 7 | Swamp | Swamp | Mud | Quicksand |
| 8 | Bushes | Bushes | Flowers | Forest |
| 9 | Forest | Forest | Grass | Bushes |
| 10 | Everfree Forest | Everfree Forest | Poison Joke | Everfree Grass |
| 11 | Rocky | Rocky | Dirt | Mountains |
| 12 | Snow | Snow | Rocky | Ice |
| 13 | Ice | Ice | Snow | Water |
| 14 | Water | Water | Water | Mud |
| 15 | Ravine | Ravine | Rocky | Ravine |
| 16 | Volcano | Volcano | Lava | Volcano |
| 17 | Mountains | Mountains | Snow Mountains | Mountains |
| 18 | Snow Mountains | Snow Mountains | Snow | Snow Mountains |
| 19 | Desert | Dry Dirt | Dirt | Rocky |
| 20 | Lava | Lava | Rocky | Volcano |
| 21 | Quicksand | Quicksand | Mud | Swamp |
| 22 | Poison Joke | Poison Joke | Everfree Grass | Everfree Forest |
| 23 | Apple Trees | Forest | Grass | Bushes |
| 24 | Zap Apple Trees | Forest | Grass | Bushes |
| 25 | Gemstones | Rocky | Dirt | Mountains |
| 26 | Diamonds | Rocky | Dirt | Mountains |
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