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Unit Stats
Ryex edited this page Mar 4, 2013
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4 revisions
Every pony that a player controls will have their own stats that will affect their overall abilities, powers and strengths.
| Stat | Definition | |
| Endurance | Overall stamina of your ponies. Determines the overall health. | |
| Mentality |
Mental fortitude of units. Affects energy, magical attacks and magical defense. |
|
| Strength | Power of your units' training. Affects the amount of damage your units dish out. |
|
| Physique | Ponies physical durability against your opponents. Determines melee defense. |
|
| Deflection | Protects units from ranged attacks |
|
| Agility | A unit's ability to be quick on their hooves. Affects move speed, hit rate, critical rate and initiation rate. |
|
- Each stat will be capped at 75.
- Base Ranged Weapon Range is 6.
- Base Melee Weapon Break% is 10%.
- Base Ammo Capacity is 10.
- Critical hits ignore 50% of enemy defense.
Every time your units level up, 9 stat points will be gained. 4 will be preset, 1 will be randomly allocated and 4 will be up to the players to decide.
| Stat | Effect per 1 stat |
|
| Endurance | + 5 hp |
|
| Mentality |
+ 5 EP, +0.5 Energy Regen, +1.05 Magic Melee Defense, +0.85 Magic Ranged Defense, +0.275 Magic Melee Attack, +0.23 Magic Ranged Attack, +0.2 Skill Damage | |
| Strength | +1.375 Melee Attack, +1.14 Ranged Attack, +0.917 Buck | |
| Physique | +3.5 Melee Defense | |
| Deflection | +2.8 Ranged Defense | |
| Agility | +0.06 Movement Steps. [per point above enemy: Hit% of 1.5/(100+7.5 Player Level), Crit % of 1.5/(35.438+10.631 Player Level) Init% of 4.5/(100+7.5 Player Level)] | |
- Health Points=100 +5 End
- Energy Points=100 +5 Mnt
- Energy Regeneration=10 + 0.5 Mnt
- Movement = 6 + 0.06 Agl
- Buck = 34.167 + 0.917 Str + 5.25 Lvl
- Melee Physical Weapon Attack: 51.471 + 1.375 Str + 5.25 Lvl
- Ranged Physical Weapon Attack: 38.897 + 1.15 Str + 4.2 Lvl
- Melee Magic Weapon Attack: 51.471 + 0.688 Str + 0.275 Mnt + 5.868 Lvl
- Ranged Magic Weapon Attack: 38.897 + 0.575 Str + 0.23 Mnt + 4.718 Lvl
- Melee Physical Defense = 17.5 + 3.5 Phs
- Ranged Physical Defense = 14 + 2.8 Dfl
- Melee Magic Defense = 17.5 + 1.05 Mnt + 1.05 Lvl
- Ranged Magic Defense = 14 + 1.4 Dfl +1.4 Lvl
- Melee Hit% = 0.9 + 1.5 / (100 + 7.5 Lvl[Self]) * (Agl[Self]) - Agl[Target]) ... Capped at [.99, .50]
- Ranged Hit% = 0.91 - .01 Distance + 1.5 / (100 + 7.5 Lvl[Target]) * (Agl[Self]) - Agl[Target]) ... Capped at [.99, .50]
- Critical% = 0.1 + 1.5 / (35.438 + 10.631 Agl[Target]) * (Agl[Self]) - Agl[Target]) ... Capped at [.01, .50]
- Initiative Bonus = 4.5 / (100 + 7.5 Lvl[Target]) * (Agl[Self]) - Agl[Target])
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