Skip to content
Ryex edited this page Mar 4, 2013 · 4 revisions

 Every pony that a player controls will have their own stats that will affect their overall abilities, powers and strengths.

 

 Stat  Definition
 Endurance Overall stamina of your ponies. Determines the overall health. 
Mentality
 Mental fortitude of units. Affects energy, magical attacks and magical defense.
 Strength  Power of your units' training. Affects the amount of damage your units dish out.
 Physique  Ponies physical durability against your opponents. Determines melee defense.
 Deflection  Protects units from ranged attacks
 Agility  A unit's ability to be quick on their hooves. Affects move speed, hit rate, critical rate and initiation rate.

 

  • Each stat will be capped at 75.
  • Base Ranged Weapon Range is 6.
  • Base Melee Weapon Break% is 10%.
  • Base Ammo Capacity is 10.
  • Critical hits ignore 50% of enemy defense.

Stat Growth

 Every time your units level up, 9 stat points will be gained. 4 will be preset, 1 will be randomly allocated and 4 will be up to the players to decide.


 Stat Effect per 1 stat
 Endurance + 5 hp
Mentality
+ 5 EP, +0.5 Energy Regen, +1.05 Magic Melee Defense, +0.85 Magic Ranged Defense, +0.275 Magic Melee Attack, +0.23 Magic Ranged Attack, +0.2 Skill Damage
 Strength  +1.375 Melee Attack, +1.14 Ranged Attack, +0.917 Buck
 Physique +3.5 Melee Defense
 Deflection  +2.8 Ranged Defense
 Agility  +0.06 Movement Steps. [per point above enemy: Hit% of 1.5/(100+7.5 Player Level), Crit % of 1.5/(35.438+10.631 Player Level) Init% of 4.5/(100+7.5 Player Level)]

Calculations (to be confirmed)

  • Health Points=100 +5 End
  • Energy Points=100 +5 Mnt
  • Energy Regeneration=10 + 0.5 Mnt
  • Movement = 6 + 0.06 Agl
  • Buck = 34.167 + 0.917 Str + 5.25 Lvl
  • Melee Physical Weapon Attack: 51.471 + 1.375 Str + 5.25 Lvl
  • Ranged Physical Weapon Attack: 38.897 + 1.15 Str + 4.2 Lvl
  • Melee Magic Weapon Attack: 51.471 + 0.688 Str + 0.275 Mnt + 5.868 Lvl
  • Ranged Magic Weapon Attack: 38.897 + 0.575 Str + 0.23 Mnt + 4.718 Lvl
  • Melee Physical Defense = 17.5 + 3.5 Phs
  • Ranged Physical Defense = 14 + 2.8 Dfl
  • Melee Magic Defense = 17.5 + 1.05 Mnt + 1.05 Lvl
  • Ranged Magic Defense = 14 + 1.4 Dfl +1.4 Lvl
  • Melee Hit% = 0.9 + 1.5 / (100 + 7.5 Lvl[Self]) * (Agl[Self]) - Agl[Target]) ... Capped at [.99, .50]
  • Ranged Hit% = 0.91 - .01 Distance + 1.5 / (100 + 7.5 Lvl[Target]) * (Agl[Self]) - Agl[Target]) ... Capped at [.99, .50]
  • Critical% = 0.1 + 1.5 / (35.438 + 10.631 Agl[Target]) * (Agl[Self]) - Agl[Target]) ... Capped at [.01, .50]
  • Initiative Bonus =  4.5 / (100 + 7.5 Lvl[Target]) * (Agl[Self]) - Agl[Target])

Clone this wiki locally