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Buildings
Ryex edited this page Mar 10, 2013
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3 revisions
Below is a list of various buildings that could appear in the game and their uses. Buildings can only be controlled by Captains and Generals/Commanders. Most buildings must have blueprints laid out on a terrain tile before they can be built by squads. All buildings can be destroyed. Capturable buildings will have a control status as well as a health bar.
These buildings can only be ordered to be built by Commanders/Generals
Headquarters
|
Command Center of the War. It cannot be built, but destroying it is one of the victory conditions. | No |
Train stations![]() |
Spawning and stopping points for trains. | Yes |
Train tracks![]() |
Train tracks need to be laid down for trains to run on. Destroying train tracks could become one of the objectives for certain squads. | No |
| Airship Stations buildings/airstat.png |
Spawning and stopping points for airships. | Yes |
Farm
|
Used to gather renewable resources for funds. They will come in 3 tiers: Economic, Battle, and Royal Grade. | Yes |
Rock Farm![]() |
Used to gather nonrenewable resources for funds. They will come in 3 tiers: Economic, Battle, and Royal Grade. | Yes |
Hospitals![]() |
Hospitals will act as a respawn area for all players after they have been knocked out, and allow players to heal. | Yes |
Armory
|
Used by squads to get items, switch armors, retrain and customize units. | Yes |
Library![]() |
Used by commanders to research, more libraries result in faster research speed. | Yes |
| Docks? | Unlocks quick and easy transport over large bodies of water. | Yes |
| Bombing Center? | Used to launch powerful weapons at enemies. | Yes |
These buildings can be ordered to be built by captains or commanders.
| Artillery Stations | Stations to launch AoE (area of effect) weapons at enemies | Yes |
Outpost Towers![]() |
Clears Fog of War around a large area. | Yes |
Bridges
|
Permanent object to move over impossible-to-cross terrains or to negate terrain effects. | No |
Temporary Camps![]() |
Provide an area to heal for units. Contains a small item storage, and can receive items from armories. | Yes |
Storages![]() |
Stores items/weapons for use by squads. Needs to be captured to use. Can be created by air drops. | Yes |
| Long Term Minefields? | Areas that will do damage to an enemy squad when they land on the unit. These last longer than Short Term Minefields. | No |
These buildings can be built by anybody.
Fortifications
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Small units of fortifications built to slow down enemy advancement/for defense. Their properties might vary in how long they take to build and how long they take to destroy. Hay bales, fences, etc. |
No |
| Temporary Bridges | These can be built over terrains inaccessible on foot to cross certain areas and create shortcuts. Can only be used X number of times, or lasts only X amount of turns. | No |
| Short Term Minefields | Areas that will do damage to an enemy squad when they land on the unit. These last shorter than Long Term Minefields. | No |
Traps![]() |
Traps used to stop an enemy from moving for a turn when they land on the unit. | No |
?: Denotes that the building is unconfirmed, typically meaning it is unlikely to be included.
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