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Ryex edited this page Mar 10, 2013 · 3 revisions



Below is a list of various buildings that could appear in the game and their uses. Buildings can only be controlled by Captains and Generals/Commanders. Most buildings must have blueprints laid out on a terrain tile before they can be built by squads. All buildings can be destroyed. Capturable buildings will have a control status as well as a health bar. 


Commander-Controlled

These buildings can only be ordered to be built by Commanders/Generals

 Buildings

 Uses

Capturable?

 Headquarters
 Command Center of the War. It cannot be built, but destroying it is one of the victory conditions.  No
 Train stations

 Spawning and stopping points for trains.  Yes
 Train tracks

 Train tracks need to be laid down for trains to run on. Destroying train tracks could become one of the objectives for certain squads.  No
 Airship Stations
buildings/airstat.png
 Spawning and stopping points for airships.  Yes
 Farm
 Used to gather renewable resources for funds. They will come in 3 tiers: Economic, Battle, and Royal Grade.  Yes
 Rock Farm

 Used to gather nonrenewable resources for funds. They will come in 3 tiers: Economic, Battle, and Royal Grade.  Yes
 Hospitals

 Hospitals will act as a respawn area for all players after they have been knocked out, and allow players to heal.  Yes
 Armory
 Used by squads to get items, switch armors, retrain and customize units.  Yes
 Library

 Used by commanders to research, more libraries result in faster research speed.  Yes
 Docks?  Unlocks quick and easy transport over large bodies of water.  Yes
 Bombing Center?  Used to launch powerful weapons at enemies.  Yes

Captain-Controlled

These buildings can be ordered to be built by captains or commanders.

 Buildings

 Uses

 Capturable?

 Artillery Stations  Stations to launch AoE (area of effect) weapons at enemies  Yes
 Outpost Towers

 Clears Fog of War around a large area.  Yes
 Bridges
 Permanent object to move over impossible-to-cross terrains or to negate terrain effects.  No
 Temporary Camps

 Provide an area to heal for units. Contains a small item storage, and can receive items from armories.  Yes
 Storages

 Stores items/weapons for use by squads. Needs to be captured to use. Can be created by air drops.  Yes
 Long Term Minefields?  Areas that will do damage to an enemy squad when they land on the unit. These last longer than Short Term Minefields.  No

Free to Build

These buildings can be built by anybody.

Buildings

 Uses

 Capturable?

Fortifications
Small units of fortifications built to slow down enemy advancement/for defense. Their properties might vary in how long they take to build and how long they take to destroy. Hay bales, fences, etc.
 No
Temporary Bridges These can be built over terrains inaccessible on foot to cross certain areas and create shortcuts. Can only be used X number of times, or lasts only X amount of turns.  No
Short Term Minefields Areas that will do damage to an enemy squad when they land on the unit. These last shorter than Long Term Minefields.  No
Traps

Traps used to stop an enemy from moving for a turn when they land on the unit.  No

 

?: Denotes that the building is unconfirmed, typically meaning it is unlikely to be included.

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