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Ryex edited this page Mar 10, 2013 · 10 revisions

Upon leveling up, players can spend skill points in skill trees to make their units more effective. Below are the various skill trees that a player will come across. Players must at least spend ONE skill point on each sub-branch's pre-required skill before unlocking the other 3 skills. Note: Squads will have a level limit of 25 in game.

##Basic This is the base/trunk of the skill tree. Skills here are more general and have no specialization.

Skill Effect
Conscription Adds more units to a player's squad
##Combat This branch of skills will mainly be concerned about fighting in skirmishes ###Power This sub-branch deals with how to inflict as much damage to enemies as possible.
Skill Effect
Advanced training Physical damage increased by X % (Pre-req)
Stunning Blow Stun chance increased
Crippling Strike Increase chance of critical attacks by X %
Weapon Mastery Reduced % of melee weapons breaking
###Range This sub-branch deals with increasing the potency of ranged warfare.
Skill Effect
Eagle eyes Range of attack increase (Pre-req)
Bullseye Ranged attack accuracy/Effect percentage of ranged attack increase
Ammo conservation Increased ammo capacity
Ranged Mastery Ranged damage increased by X %
###Constitution This sub-branch deals with increasing survivability of units.
Skill Effect
Iron hide Units receive X % less damage from physical attacks (Pre-req)
Thick Skin Units will receive X % less damage from ranged attacks
Resilience Units will be affected X % less by debuffs
Enhanced Reflexes Increases Block/Dodge %
##Support This branch of skills will mainly be concerned about the world map. ###Reinforcement This sub-branch deals with providing buffs to allies.
Skill Effect
Meditation Increased Energy (Pre-req)
Revive High cost, long cooldown. Revives one knocked-out unit
Motivation Adds various Buffs (i.e increased damage/defence by X %) for X number of turns
Healing Heals units by X amount
###Construction This sub-branch deals with building facilities
Skill Effect
Toughness Increased health (Pre-req)
Better Tools Construction/Demolition speed increase
Barriers Creates a temporary barrier (stone for earth pony, Wind for Pegasi, Magic for Unicorns) around the selected squad
Masonry High level building construction unlocked/Able to work on high level buildings/ Turn items invisible
###Perception This sub-branch deals with skills that allow players to perceive their environment better
Skill Effect
Haste Increased Speed (Pre-req)
Hawk Eyes Increased Range of Vision, ability to venture further from captain without debuffs.
Invisibility Remain unseen for X period of time
Premonition Ability to forecast the weather, effects added (i.e. easier to see resources, detect invisible enemies) when leveled up.

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