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Squad Skills
Ryex edited this page Mar 10, 2013
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Upon leveling up, players can spend skill points in skill trees to make their units more effective. Below are the various skill trees that a player will come across. Players must at least spend ONE skill point on each sub-branch's pre-required skill before unlocking the other 3 skills. Note: Squads will have a level limit of 25 in game.
##Basic This is the base/trunk of the skill tree. Skills here are more general and have no specialization.
| Skill | Effect |
|---|---|
| Conscription | Adds more units to a player's squad |
| Skill | Effect |
|---|---|
| Advanced training | Physical damage increased by X % (Pre-req) |
| Stunning Blow | Stun chance increased |
| Crippling Strike | Increase chance of critical attacks by X % |
| Weapon Mastery | Reduced % of melee weapons breaking |
| Skill | Effect |
|---|---|
| Eagle eyes | Range of attack increase (Pre-req) |
| Bullseye | Ranged attack accuracy/Effect percentage of ranged attack increase |
| Ammo conservation | Increased ammo capacity |
| Ranged Mastery | Ranged damage increased by X % |
| Skill | Effect |
|---|---|
| Iron hide | Units receive X % less damage from physical attacks (Pre-req) |
| Thick Skin | Units will receive X % less damage from ranged attacks |
| Resilience | Units will be affected X % less by debuffs |
| Enhanced Reflexes | Increases Block/Dodge % |
| Skill | Effect |
|---|---|
| Meditation | Increased Energy (Pre-req) |
| Revive | High cost, long cooldown. Revives one knocked-out unit |
| Motivation | Adds various Buffs (i.e increased damage/defence by X %) for X number of turns |
| Healing | Heals units by X amount |
| Skill | Effect |
|---|---|
| Toughness | Increased health (Pre-req) |
| Better Tools | Construction/Demolition speed increase |
| Barriers | Creates a temporary barrier (stone for earth pony, Wind for Pegasi, Magic for Unicorns) around the selected squad |
| Masonry | High level building construction unlocked/Able to work on high level buildings/ Turn items invisible |
| Skill | Effect |
|---|---|
| Haste | Increased Speed (Pre-req) |
| Hawk Eyes | Increased Range of Vision, ability to venture further from captain without debuffs. |
| Invisibility | Remain unseen for X period of time |
| Premonition | Ability to forecast the weather, effects added (i.e. easier to see resources, detect invisible enemies) when leveled up. |
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