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linuxgeek96 edited this page Mar 10, 2013 · 10 revisions

Upon leveling up, players can spend skill points in skill trees to make their units more effective. Below are the various skill trees that a player will come across. Players must at least spend ONE skill point on each sub-branch's pre-required skill before unlocking the other 3 skills. Note: Squads will have a level limit of 25 in game.

##Basic This is the base/trunk of the skill tree. Skills here are more general and have no specialization.

Skill Effect
Conscription Adds more units to a player's squad
##Combat This branch of skills will mainly be concerned about fighting in skirmishes ###Power This sub-branch deals with how to inflict as much damage to enemies as possible.
Skill Effect
Advanced training Physical damage increased by X % (Pre-req)
Stunning Blow Stun chance increased
Crippling Strike Increase chance of critical attacks by X %
Weapon Mastery Reduced % of melee weapons breaking
###Range This sub-branch deals with increasing the potency of ranged warfare. Skill|Effect ---|--- Eagle eyes|Range of attack increase (Pre-req) Bullseye|Ranged attack accuracy/Effect percentage of ranged attack increase Ammo conservation|Increased ammo capacity Ranged Mastery|Ranged damage increased by X % ###Constitution This sub-branch deals with increasing survivability of units. Skill|Effect ---|--- Iron hide|Units receive X % less damage from physical attacks (Pre-req) Thick Skin|Units will receive X % less damage from ranged attacks Resilience|Units will be affected X % less by debuffs Enhanced Reflexes|Increases Block/Dodge % ##Support This branch of skills will mainly be concerned about the world map. ###Reinforcement This sub-branch deals with providing buffs to allies. Skill|Effect ---|--- Meditation|Increased Energy (Pre-req) Revive|High cost, long cooldown. Revives one knocked-out unit Motivation|Adds various Buffs (i.e increased damage/defence by X %) for X number of turns Healing|Heals units by X amount ###Construction This sub-branch deals with building facilities Skill|Effect ---|--- Toughness|Increased health (Pre-req) Better Tools|Construction/Demolition speed increase Barriers|Creates a temporary barrier (stone for earth pony, Wind for Pegasi, Magic for Unicorns) around the selected squad Masonry|High level building construction unlocked/Able to work on high level buildings/ Turn items invisible ###Perception This sub-branch deals with skills that allow players to perceive their environment better Skill|Effect ---|--- Haste|Increased Speed (Pre-req) Hawk Eyes|Increased Range of Vision, ability to venture further from captain without debuffs. Invisibility|Remain unseen for X period of time Premonition|Ability to forecast the weather, effects added (i.e. easier to see resources, detect invisible enemies) when leveled up.

Unit Skills
https://www.assembla.com/spaces/mewars/wiki/Unit_skills

Captain Battle Skills
https://www.assembla.com/spaces/mewars/wiki/Captain_Battle_Skills

Captain Skirmish Skills
https://www.assembla.com/spaces/mewars/wiki/Captain_Skirmish_Skills

Commander Skills
https://www.assembla.com/spaces/mewars/wiki/Commander_Skills

Skill Effects
https://www.assembla.com/spaces/mewars/wiki/Skill_effects

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