-
Notifications
You must be signed in to change notification settings - Fork 0
Event Loc 16 B4
Navigation: Home - Wiki - Event Loc 16 B4
-
event.dat offset
0x005971, length 1441 bytes - Map: map screen 16; overland sector B4
-
Record kind:
mixed_pool - Triggers: 40; script segments: 34; strings: 23
| Tile (y,x) | pos | Event | Condition |
|---|---|---|---|
| (1,8) | 0x18 |
14 | ANY_DIR |
| (1,10) | 0x1A |
13 | ANY_DIR |
| (1,12) | 0x1C |
15 | ANY_DIR |
| (1,13) | 0x1D |
15 | ANY_DIR |
| (2,2) | 0x22 |
4 | 0x30 |
| (2,3) | 0x23 |
12 | 0x70 |
| (2,4) | 0x24 |
11 | 0x60 |
| (2,12) | 0x2C |
15 | ANY_DIR |
| (3,2) | 0x32 |
28 | 0xB0 |
| (3,3) | 0x33 |
5 | ANY_DIR |
| (3,4) | 0x34 |
10 | 0xE0 |
| (3,5) | 0x35 |
32 | DIR_W? |
| (3,6) | 0x36 |
31 | DIR_W? |
| (3,7) | 0x37 |
30 | DIR_W? |
| (3,9) | 0x39 |
15 | ANY_DIR |
| (3,11) | 0x3B |
15 | ANY_DIR |
| (4,2) | 0x42 |
7 | 0x90 |
| (4,3) | 0x43 |
8 | 0xD0 |
| (4,4) | 0x44 |
9 | DIR_N?+DIR_E? |
| (4,7) | 0x47 |
29 | DIR_W? |
| (5,7) | 0x57 |
27 | DIR_W? |
| (5,14) | 0x5E |
15 | ANY_DIR |
| (6,7) | 0x67 |
6 | DIR_W? |
| (7,7) | 0x77 |
26 | DIR_W? |
| (8,7) | 0x87 |
25 | DIR_W? |
| (9,7) | 0x97 |
24 | DIR_W? |
| (9,14) | 0x9E |
16 | DIR_N? |
| (10,4) | 0xA4 |
1 | DIR_S? |
| (10,7) | 0xA7 |
23 | DIR_W? |
| (11,7) | 0xB7 |
22 | DIR_W? |
| (12,4) | 0xC4 |
2 | DIR_S? |
| (12,7) | 0xC7 |
21 | DIR_W? |
| (12,12) | 0xCC |
17 | ANY_DIR |
| (13,7) | 0xD7 |
20 | DIR_W? |
| (13,12) | 0xDC |
17 | ANY_DIR |
| (14,7) | 0xE7 |
19 | DIR_W? |
| (14,12) | 0xEC |
17 | ANY_DIR |
| (15,4) | 0xF4 |
3 | ANY_DIR |
| (15,7) | 0xF7 |
18 | DIR_W? |
| (15,12) | 0xFC |
17 | ANY_DIR |
Event 01 — triggers: (10,4)/DIR_S?
0b 07 00 02 01 0a 11 05 2d 04 05 11 01 0c 36 ee 02 02 08 0f
00: service_sign(idx=0x07 -> sign 74 [74.anm], pos=0x00)
01: show_text_block(str[1] "On heavy wooden doors of an old / fortress is scrawled: Sorcerers ONLY! ")
02: cond = prompt_yes_no(mode=1)
03: if not cond: skip_tokens(5)
# skip -> end_script()
04: cond = check_member_attr(fields=0x04, value=0x05)
05: if not cond: skip_tokens(1)
# skip -> show_text_block(str[2] "You are repelled!")
06: map_transition(0x36, 0xEE)
07: show_text_block(str[2] "You are repelled!")
08: wait_key()
09: end_script()
Event 02 — triggers: (12,4)/DIR_S?
06 03
00: show_text_popup_style_b(str[3] "Good / Zone")
Event 03 — triggers: (15,4)/ANY_DIR
06 04
00: show_text_popup_style_b(str[4] "Neutral / Zone")
Event 04 — triggers: (2,2)/0x30
02 05 09 11 01 0c 1a ee 0f
00: show_text_block(str[5] "Weird lights flicker inside Murray's / Cave. Go in (y/n)?")
01: cond = prompt_yes_no()
02: if not cond: skip_tokens(1)
# skip -> end_script()
03: map_transition(0x1A, 0xEE)
04: end_script()
Event 05 — triggers: (3,3)/ANY_DIR
02 06 07 14
00: show_text_block(str[6] "Mosaic tiles of frolicking dolphins / decorate Murray's Resort Spa.")
01: wait_for_space()
02: clear_current_tile_event_flag()
Event 06 — triggers: (6,7)/DIR_W?
15 00 7b 08 10 01 14 01 07 1e c8 0d 09 0c 10 57
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> show_text_basic(str[7] "Off in the distance is Atlantium.")
02: clear_current_tile_event_flag()
03: show_text_basic(str[7] "Off in the distance is Atlantium.")
04: delay(0xC8)
05: engine_call(0x09)
06: map_transition(0x10, 0x57)
Event 07 — triggers: (4,2)/0x90
0e 57
00: exec_selector(0x57)
Event 08 — triggers: (4,3)/0xD0
2b 04 01 0a 09 11 02 12 73 73 73 73 73 73 73 73 73 73 73 02 14 0f
00: skip_tokens(4)
# skip -> clear_current_tile_event_flag()
01: show_text_basic(str[10] "Giants playing volleyball. Join (y/n)?")
02: cond = prompt_yes_no()
03: if not cond: skip_tokens(2)
# skip -> end_script()
04: encounter_setup(monsters=73 73 73 73 73 73 73 73 73 73, flags=73 02)
05: clear_current_tile_event_flag()
06: end_script()
Event 09 — triggers: (4,4)/DIR_N?+DIR_E?
02 0b 09 11 09 15 00 7b 20 11 05 18 00 20 00 c8 18 00 21 00 00 18 00 3a 00 c8 18 00 3b 00 00 14 18 00 43 f7 08 14 0f
00: show_text_block(str[11] "Juice Bar. Drink (y/n)?")
01: cond = prompt_yes_no()
02: if not cond: skip_tokens(9)
# skip -> end_script()
03: apply_party(count=0x00, op=0x7B, val=0x20)
04: if not cond: skip_tokens(5)
# skip -> apply_party_masked(count=0x00, set=0x43, and=0xF7, or=0x08)
05: apply_party_masked(count=0x00, set=0x20, and=0x00, or=0xC8)
06: apply_party_masked(count=0x00, set=0x21, and=0x00, or=0x00)
07: apply_party_masked(count=0x00, set=0x3A, and=0x00, or=0xC8)
08: apply_party_masked(count=0x00, set=0x3B, and=0x00, or=0x00)
09: clear_current_tile_event_flag()
10: apply_party_masked(count=0x00, set=0x43, and=0xF7, or=0x08)
11: clear_current_tile_event_flag()
12: end_script()
Event 10 — triggers: (3,4)/0xE0
2b 09 01 0c 09 11 07 1c 14 1f 80 22 01 00 00 00 1c 64 1b 32 11 01 13 01 00 00 00 00 00 00 00 00 00 14 0f
00: skip_tokens(9)
# skip -> clear_current_tile_event_flag()
01: show_text_basic(str[12] "Murray's Gym. Work out (y/n)?")
02: cond = prompt_yes_no()
03: if not cond: skip_tokens(7)
# skip -> end_script()
04: op_1c_engine_query_to_cond(0x14)
05: party_effect(sel=0x80, 22 01 00 00 00)
06: op_1c_engine_query_to_cond(0x64)
07: cond = (cond >= 0x32)
08: if not cond: skip_tokens(1)
# skip -> clear_current_tile_event_flag()
09: encounter_setup_b(data=01 00 00 00 00 00 00 00 00 00)
10: clear_current_tile_event_flag()
11: end_script()
Event 11 — triggers: (2,4)/0x60
01 0d 09 11 05 15 00 7b 20 10 04 01 0e 07 31 00 1e 00 0f 18 00 23 00 41 0f
00: show_text_basic(str[13] "A marble swimming pool. Jump in (y/n)?")
01: cond = prompt_yes_no()
02: if not cond: skip_tokens(5)
# skip -> end_script()
03: apply_party(count=0x00, op=0x7B, val=0x20)
04: if cond: skip_tokens(4)
# skip -> apply_party_masked(count=0x00, set=0x23, and=0x00, or=0x41)
05: show_text_basic(str[14] "Someone has poured acid in the pool!")
06: wait_for_space()
07: for_party(mask=0x00): call(0x1E,0x00)
08: end_script()
09: apply_party_masked(count=0x00, set=0x23, and=0x00, or=0x41)
10: end_script()
Event 12 — triggers: (2,3)/0x70
01 0f 09 11 01 18 00 2c 00 4b 0f
00: show_text_basic(str[15] "Massage Therapy. Want a rub down(y/n)?")
01: cond = prompt_yes_no()
02: if not cond: skip_tokens(1)
# skip -> end_script()
03: apply_party_masked(count=0x00, set=0x2C, and=0x00, or=0x4B)
04: end_script()
Event 13 — triggers: (1,10)/ANY_DIR
2b 03 17 0f 00 10 02 12 8b 8b 8b 8b 8b 8b 8b 8b 8b 8b 00 00 0e 5c 14
00: skip_tokens(3)
# skip -> exec_selector(0x5C)
01: cond = load_var8(group=0x0F, index=0x00)
02: if cond: skip_tokens(2)
# skip -> clear_current_tile_event_flag()
03: encounter_setup(monsters=8B 8B 8B 8B 8B 8B 8B 8B 8B 8B, flags=00 00)
04: exec_selector(0x5C)
05: clear_current_tile_event_flag()
Event 14 — triggers: (1,8)/ANY_DIR
2b 01 12 4b 4b 4b 4b 4b 4b 4b 4b 4b 4b 4b 05 2e f1 10 02 12 07 14
00: skip_tokens(1)
# skip -> set_party_attr(class=0xF1, bits=0x10)
01: encounter_setup(monsters=4B 4B 4B 4B 4B 4B 4B 4B 4B 4B, flags=4B 05)
02: set_party_attr(class=0xF1, bits=0x10)
03: show_text_block(str[18] "The hyperactive fighting style of the / crazed natives has influenced yo")
04: wait_for_space()
05: clear_current_tile_event_flag()
Event 15 — triggers: (1,12)/ANY_DIR, (1,13)/ANY_DIR, (2,12)/ANY_DIR, (3,9)/ANY_DIR, (3,11)/ANY_DIR, (5,14)/ANY_DIR
2b 01 12 4b 4b 4b 4b 4b 00 00 00 00 00 00 00 14
00: skip_tokens(1)
# skip -> clear_current_tile_event_flag()
01: encounter_setup(monsters=4B 4B 4B 4B 4B 00 00 00 00 00, flags=00 00)
02: clear_current_tile_event_flag()
Event 16 — triggers: (9,14)/DIR_N?
01 13 09 11 02 1c c8 18 80 22 00 00 0f
00: show_text_basic(str[19] "A mineral water fountain. Drink (y/n)?")
01: cond = prompt_yes_no()
02: if not cond: skip_tokens(2)
# skip -> end_script()
03: op_1c_engine_query_to_cond(0xC8)
04: apply_party_masked(count=0x80, set=0x22, and=0x00, or=0x00)
05: end_script()
Event 17 — triggers: (12,12)/ANY_DIR, (13,12)/ANY_DIR, (14,12)/ANY_DIR, (15,12)/ANY_DIR
2b 07 01 14 1f 00 38 02 05 00 00 07 1c 64 1b 0b 10 01 12 e6 e6 e6 00 00 00 00 00 00 00 00 00 14
00: skip_tokens(7)
# skip -> clear_current_tile_event_flag()
01: show_text_basic(str[20] "Gems wash ashore!")
02: party_effect(sel=0x00, 38 02 05 00 00)
03: wait_for_space()
04: op_1c_engine_query_to_cond(0x64)
05: cond = (cond >= 0x0B)
06: if cond: skip_tokens(1)
# skip -> clear_current_tile_event_flag()
07: encounter_setup(monsters=E6 E6 E6 00 00 00 00 00 00 00, flags=00 00)
08: clear_current_tile_event_flag()
Event 18 — triggers: (15,7)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 e7
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0xE7)
Event 19 — triggers: (14,7)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 d7
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0xD7)
Event 20 — triggers: (13,7)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 c7
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0xC7)
Event 21 — triggers: (12,7)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 b7
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0xB7)
Event 22 — triggers: (11,7)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 a7
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0xA7)
Event 23 — triggers: (10,7)/DIR_W?
15 00 7b 08 10 01 14 01 09 1e c8 0d 09 0c 10 97
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> show_text_basic(str[9] "Isle of the Ancients, Good Zone.")
02: clear_current_tile_event_flag()
03: show_text_basic(str[9] "Isle of the Ancients, Good Zone.")
04: delay(0xC8)
05: engine_call(0x09)
06: map_transition(0x10, 0x97)
Event 24 — triggers: (9,7)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 87
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0x87)
Event 25 — triggers: (8,7)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 77
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0x77)
Event 26 — triggers: (7,7)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 67
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0x67)
Event 27 — triggers: (5,7)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 47
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0x47)
Event 28 — triggers: (3,2)/0xB0
0e 58
00: exec_selector(0x58)
Event 29 — triggers: (4,7)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 37
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0x37)
Event 30 — triggers: (3,7)/DIR_W?
15 00 7b 08 10 01 14 01 08 1e c8 0d 09 0c 10 36
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> show_text_basic(str[8] "Coming up, Murray's Resort Isle.")
02: clear_current_tile_event_flag()
03: show_text_basic(str[8] "Coming up, Murray's Resort Isle.")
04: delay(0xC8)
05: engine_call(0x09)
06: map_transition(0x10, 0x36)
Event 31 — triggers: (3,6)/DIR_W?
15 00 7b 08 10 01 14 0d 09 0c 10 35
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> engine_call(0x09)
02: clear_current_tile_event_flag()
03: engine_call(0x09)
04: map_transition(0x10, 0x35)
Event 32 — triggers: (3,5)/DIR_W?
15 00 7b 08 10 01 14 02 15 07 18 00 7b e3 10 0c 10 33
00: apply_party(count=0x00, op=0x7B, val=0x08)
01: if cond: skip_tokens(1)
# skip -> show_text_block(str[21] "I hope you have enjoyed your cruise to / Murray's Resort Isle.")
02: clear_current_tile_event_flag()
03: show_text_block(str[21] "I hope you have enjoyed your cruise to / Murray's Resort Isle.")
04: wait_for_space()
05: apply_party_masked(count=0x00, set=0x7B, and=0xE3, or=0x10)
06: map_transition(0x10, 0x33)
-
[00] -
[01]On heavy wooden doors of an old / fortress is scrawled: Sorcerers ONLY! / Enter (y/n)? -
[02]You are repelled! -
[03]Good / Zone -
[04]Neutral / Zone -
[05]Weird lights flicker inside Murray's / Cave. Go in (y/n)? -
[06]Mosaic tiles of frolicking dolphins / decorate Murray's Resort Spa. -
[07]Off in the distance is Atlantium. -
[08]Coming up, Murray's Resort Isle. -
[09]Isle of the Ancients, Good Zone. -
[10]Giants playing volleyball. Join (y/n)? -
[11]Juice Bar. Drink (y/n)? -
[12]Murray's Gym. Work out (y/n)? -
[13]A marble swimming pool. Jump in (y/n)? -
[14]Someone has poured acid in the pool! -
[15]Massage Therapy. Want a rub down(y/n)? -
[16]You feel rejuvenated. -
[17]" -
[18]The hyperactive fighting style of the / crazed natives has influenced your / Clerics to concoct a Frenzy Spell. -
[19]A mineral water fountain. Drink (y/n)? -
[20]Gems wash ashore! -
[21]I hope you have enjoyed your cruise to / Murray's Resort Isle. -
[22]
Generated by tools/build_event_location_docs.py from event.dat. Decoder: tools/decode_event.py.
- Docs Wiki Hub ← full doc index
- Getting Started ← read this first
- Overview
- Workspace Notes
- Open Questions
- Full Analysis
- Game Remake
- Startup and Init
- Runtime Memory Map
- Main Loop and Map
- Exploration Input and Options
- Party and Session
- Game State Struct
- Data Hunk mm2 data 00
- Time Era Calendar
- GFX Loading
- ANM TV Format
- PC DOS graphics
- SNES graphics
- 3D View and Game Screen
- Amiga 3D Render Process
- Scripted Scene Graphics
- Event Graphics Opcodes
- Title Screen Assets
- Title Screen Animation
- Format inventory
- items.dat
- monsters.dat
- roster.dat
- attrib.dat
- map.dat
- spells & item use
- event.dat
- Events by location ← 71 maps
- Events hub (numbered)
- Event Script Opcodes
-
Event Script DSL ←
.mm2evtauthoring - Event Text Rendering
- Event Graphics Opcodes
- Combat Overview
- Combat System
- Encounter Tables
- Spell Cast ASM
- monsters.dat abilities
- Spells and item use
- Town Services
- Spell Sources
- Character Mechanics
- Skills and Hirelings
- Commerce Formulas
- Commerce World Services
- Mount Farview Class Quest
- Class Quest HP Bug
- Event Runtime
- Event to String Path
- Embedded Exe Strings
- Copy Protection
- Time Era Calendar
- Game State Struct
- MM1 Overview ← hub + decode status
- MM1 MAZEDATA format
- MM1 to MM2 outdoor
- MM1 WALLPIX by sector
- MM1 art & graphics
- MM1 items / monsters (status)
- MM1 map walker ↗
- MM1 2D maps gallery
- MM1 WALLPIX gallery