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HDR Clips
ShadePlay guide › Your clips
When a clip is recorded in HDR, what kind of HDR it is, and how to watch it.
A clip is HDR when Windows HDR is on for the recorded monitor (Windows Settings > System > Display > HDR) and the advanced setting HDR is at its default, HDR when Windows HDR is on. Otherwise it is SDR.
- Always SDR (tone-mapped) in Video settings makes SDR clips from an HDR desktop: ShadePlay converts the picture to SDR while recording.
- H.264 clips are always SDR and 8-bit. AV1 and HEVC can do both.
With Windows HDR on, an SDR game is recorded through the same HDR path as everything else. That way, alt-tabbing between the game and the desktop, or between an SDR and an HDR game, never splits or breaks a clip.
Switching Windows HDR on or off, or changing the resolution, is different: ShadePlay starts a new recording session for the new picture. The replay before the switch stays separate: a clip holds one side of the switch, never both.
HDR clips are HDR10: BT.2020 colours, the PQ brightness curve, 10 bits per colour, with the brightness range of your monitor written into the file (mastering display metadata). The brightest-pixel values (content light level) are left out, because ShadePlay can't know them while recording.
SDR clips are 10-bit by default (10-bit SDR clips in the advanced Video settings), which gives smoother gradients in skies and dark scenes. Untick it for 8-bit SDR clips.
- On an HDR screen: use a player that shows HDR video, such as VLC or the Windows Media Player app (with Microsoft's AV1 or HEVC Video Extension; see Playing, sharing and YouTube).
- On an SDR screen: a good player adapts the HDR picture to the screen (tone mapping). Players that can't do that show HDR clips washed out and grey. That is the player, not the clip.
- YouTube keeps HDR. The HDR version appears a few hours after the upload; until then YouTube shows an SDR version.
If you mostly share clips with people on SDR screens and players you don't control, Always SDR (tone-mapped) is the safe choice.
Next: Playing, sharing and YouTube
See also: Video settings · Monitors and displays · Glossary
ShadePlay by baddo & Claude - Download - Report a problem or share feedback - Source - MIT License
1. Getting started
2. Your clips
3. Using ShadePlay
- The settings window
- The save hotkey
- Quality, frame rate and buffer length
- Sound and microphone
- The tray menu and notifications
- Start with Windows, updates and uninstalling
4. Advanced settings
- Advanced settings overview
- Video
- Audio
- Games and clip names
- Saving and the after-save command
- YouTube helper
- Status page
- Settings file, logs and command line
5. Your hardware
- Graphics cards and encoders
- Testing AMD and Intel graphics
- Monitors and displays
- Performance and memory
6. Help
7. Behind the scenes