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Dyslexia sample phases and user testing

clairebenders11 edited this page Oct 29, 2018 · 2 revisions

Context

User testing was conducted on phrases that were created to simulate dyslexia, in order to see if phrases were challenging enough for people to feel empathetic to those with dyslexia. The phases were created with the help of a dyslexic person as a way of making sure they were accurate to at least there experience with dyslexia. The information gathered on these phrases would determine whether they would be included in the product.

Set up

Before each testing session began the product was explained to the participants so that they had some context before giving their responses. Each participant was given one of the phrases one at a time and then asked to write down what they believed the phrase they were given said. After they had written their guesses to what the phases were they were then asked a couple of questions as to gage how successful each phrase was as well as how effective they were at there intended purpose.

Results

Phrases

  1. The role of music within flim is very impotant. The introduction of sonud to the “slinet” cinema perhaps in the early 1902s.
  2. ThIs Is fli's snuug fase.
  3. Ha sew e big brown baer.
  4. were bib yon ant my fnuuy qictnre?
  5. Witt yon bass Ihe pnller, btees?
  6. Wy yunq son hes baan meitinq.
  7. mhere in then marld as she nam?

Questions

Write down what you believe the phase is?

Phrase 1

  1. correct
  2. correct
  3. correct
  4. wrong - got the numbers wrong
  5. correct
  6. correct
  7. wrong - got the numbers wrong
  8. correct

Phrase 2

  1. wrong - didn't get Phil's
  2. correct
  3. correct
  4. wrong - didn't get sunny
  5. correct
  6. wrong - didn't get phase
  7. correct
  8. wrong - didn't get Phil's

Phrase 3

  1. correct
  2. correct
  3. correct
  4. correct
  5. correct
  6. correct
  7. correct
  8. correct

Phrase 4

  1. wrong - didn't get put
  2. correct
  3. correct
  4. correct
  5. wrong - didn't get put
  6. correct
  7. wrong - didn't get put
  8. correct

Phrase 5

  1. wrong - didn't get butter
  2. correct
  3. wrong - didn't get please and butter
  4. wrong - didn't get please and butter
  5. correct
  6. wrong - didn't get pass, please and butter
  7. wrong - didn't get please and butter
  8. correct

Phrase 6

  1. wrong - didn't get has
  2. correct
  3. correct
  4. wrong - didn't get waiting
  5. correct
  6. wrong - didn't get waiting
  7. wrong - didn't get has and been
  8. wrong - didn't get been

Phrase 7

  1. correct
  2. correct
  3. correct
  4. correct
  5. correct
  6. correct
  7. correct
  8. correct

Was the phrase easy to read? on a scale 1 to 10

phrase 1

  1. 2
  2. 1
  3. 1
  4. 4
  5. 1
  6. 2
  7. 5
  8. 1

phrase 2

  1. 6
  2. 3
  3. 2
  4. 5
  5. 2
  6. 5
  7. 2
  8. 6

phrase 3

  1. 1
  2. 1
  3. 1
  4. 2
  5. 1
  6. 2
  7. 2
  8. 1

phrase 4

  1. 4
  2. 2
  3. 2
  4. 1
  5. 5
  6. 3
  7. 5
  8. 2

phrase 5

  1. 6
  2. 3
  3. 7
  4. 7
  5. 4
  6. 9
  7. 7
  8. 3

phrase 6

  1. 7
  2. 4
  3. 3
  4. 6
  5. 3
  6. 7
  7. 8
  8. 7

phrase 7

  1. 2
  2. 1
  3. 1
  4. 2
  5. 2
  6. 1
  7. 1
  8. 1

Do you like the idea of a telephone type game would make the concept more engaging?

  1. I think telephone work reasonably well but I would want to see the change over time and whether I got the answer correct or not
  2. No I think it makes a serious topic like dyslexia seem like it is just a game, might not be as effective in getting the intended message across
  3. It is better than just being given a lot of information about dyslexia
  4. Yep I think especially with high school students there needs to be something that makes them want to engage with the topic
  5. Yeah i like the idea of not just being given information
  6. Yeah I this could also work well in a classroom setting like proposed
  7. no personally I think it takes away from the information that is trying to be conveyed
  8. Yep definitely so much more memorable then just being given facts, students might actually want to come back to it later if there is some form of enjoyment when using the app

Does this showcase a challenge of dyslexia?

  1. Yes I wasn't aware how much it impacted reading thought it was more to do with difficulty spelling
  2. yeah I had no idea that it got this bad
  3. not really can across more as a game - possibly adding more information about dyslexia could make it more impactful
  4. yeah it show how much it can impact everyday life, but it could be better if you add more than just the reading element of dyslexia to the app
  5. sort of if I didn't have the context that it was for dyslexia then it would make me think of dyslexia off the top of my head
  6. Yeah some were quite challenging shows how difficult it can be
  7. Not entirely since there are so many features of dyslexia that aren't even addressed
  8. Yep really cool idea to show the challenge in reading that people with dyslexia face

Evaluation

From the results that were gathered it can be determined that some phrases were far more successful at conveying the message then others. This mainly due to some being a lot easier to interpret than others thus not conveying dyslexia as effectively, but overall the majority of the phrases were effective as the participants seemed to indicate it was effective.

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