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Tournament Loop
In a Loop tournament, each participant fights consecutively against all others with no rest between those fights. It is designed as a high-endurance format.
For a 4-team loop tournament, one possible sequence is:
| Fight | Pairing |
|---|---|
| 1 | Team 1 vs Team 2 |
| 2 | Team 1 vs Team 3 |
| 3 | Team 1 vs Team 4 |
| 4 | Team 2 vs Team 3 |
| 5 | Team 2 vs Team 4 |
| 6 | Team 2 vs Team 1 |
| 7 | Team 3 vs Team 4 |
| 8 | Team 3 vs Team 1 |
| 9 | Team 3 vs Team 2 |
| 10 | Team 4 vs Team 1 |
| 11 | Team 4 vs Team 2 |
| 12 | Team 4 vs Team 3 |
This sequence includes repeated pairings with reversed order, which is the expected behavior when duplicate matches are allowed in loop mode.
To expedite the tournament proceedings and prevent duplicated matches between teams that have already competed against each other, there is an option available where competitors engage in consecutive fights without breaks based on their previous matchups. For instance, in a tournament with eight competitors present, the first competitor would participate in seven consecutive fights initially without rest. Subsequently, the second competitor would engage in six fights sequentially (having already faced off against the first competitor), while the third competitor would partake in five successive matches (having contested against both the first and second competitors), and so forth.