Eclipse iceoryx™ - true zero-copy inter-process-communication
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Updated
Jun 6, 2024 - C++
Eclipse iceoryx™ - true zero-copy inter-process-communication
📦 eCAL - enhanced Communication Abstraction Layer. A high performance publish-subscribe, client-server cross-plattform middleware.
An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
AREG is an asynchronous Object RPC framework to simplify multitasking programming by blurring borders between processes and treating remote objects as if they coexist in the same thread.
Sample project integrating AWS GameLift with Unreal Engine
Transport library for component communication based on publication/subscription and service calls.
Remote administration tool with Qt5
The CIDLib general purpose C++ development environment
Desktop Client - Server Messenger
Sample asynchronous protocol-based TCP client and server apps using C++ and Boost::Asio
Ncurses TCP Chat
Cross-platform C++ framework for asynchronous, distributed applications.
Reliable file transfer using unreliable User Datagram protocol
An asynchronous low-latency trading system
The C++17 reference implementation for a new Client/Server-based approach to IEEE1588 (Precision Time Protocol, PTP)
QtTableEditor with "client-server" architecture applied
Simple Client/Server C++ Library
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