Fluid simulation engine for computer graphics applications
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Updated
Dec 24, 2023 - C++
Fluid simulation engine for computer graphics applications
Geant4 toolkit for the simulation of the passage of particles through matter - NIM A 506 (2003) 250-303
Powerful, efficient particle trajectory analysis in scientific Python.
Voxel-based fluid simulation engine for computer games
BOUT++: Plasma fluid finite-difference simulation code in curvilinear coordinate systems
ExaDG - High-Order Discontinuous Galerkin for the Exa-Scale
state of the art C++ pseudo-random number generator library for sequential and parallel Monte Carlo simulations
Voxel-based fluid simulation engine for computer games
💫 Parallel Hybrid Particle In Cell code with Adaptive mesh REfinement
Celeritas is a new Monte Carlo transport code designed to accelerate scientific discovery in high energy physics by improving detector simulation throughput and energy efficiency using GPUs.
A solar system simulator with Verlet, using OpenGL for displaying.
A program implementing the Hartree–Fock (also post-HF: MP2, CCSD(T), CIS and TDHF/RPA)/self-consistent field method (also DIIS) with Gaussian orbitals
A 2D Lattice Boltzmann program
Quantum computing simulator
Numerical methods for edge and scrape-off layer blob and turbulence simulations. Homepage:
A program implementing Metropolis Monte Carlo for the 2D square-lattice Ising model and the spin block renormalization
Density Functional Theory in real space, for atoms, LDA and LSDA
Pseudofermion functional renormalization group solver for (frustrated) quantum magnets in two and three spatial dimensions.
Electric field lines and equipotentials using Runge-Kutta methods, including adaptive ones
Fluid simulation engine for computer graphics applications, which is based on OpenVDB
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