Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Updated
Dec 30, 2023 - C#
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Functional extensions for C#
🚀Actors is a framework empowering developers to make better games faster on Unity.
Unity HTFramework, a rapid development framework of client to the unity.
Some design approaches to enforcing a business rule requiring no duplicates. Domain driven design.
SapphireDb Server, a self-hosted, easy to use realtime database for Asp.Net Core and EF Core
Simply LINQ your remote resources...
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
An entity-component framework for Unity with code generation and visual debugging
C#公用类库,包含了Redis,Memcached,Json,Xml,ADO.NET数据库操作兼容以下数据库(SQLSERVER,MYSQL,ORACLE,达梦,SQLITE,ACCESS,OLEDB,ODBC等数十种数据库),正则表达式,QueryableX(ORM)和EF无缝对接,FTP,网络日志,调度器(作业),网络库(SocketServer,WebSocketServer,SocketClient,WebSocketClient),IO操作,加密算法(AES,DES,DES3,MD5,RSA,RC4,SHA等常用加密算法),超级好用的配置管理器,应用池,类型转换等功能。
Provides both a low-level implementation of component-based entity systems and Unity3D integration for them.
A complete Domain-Driven Design (DDD) toolset for implementing domain models, including base types and source generators.
C# Domain Primitives generator
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