Focal Engine is a personal project where I'm developing a 3D rendering engine.
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Updated
Jun 3, 2024 - C++
Focal Engine is a personal project where I'm developing a 3D rendering engine.
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
CSCI441 Library Helper Functions and Classes
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.
A flexible GLSL shader editor and IDE.
Coursework for BSTU Voenmeh. Simple scene made on OpenGL 4.6 using assimp for model loading, soil2 for textures creating, glfw for setting window
A multiplayer based game engine
A Simple OpenGL tutorial to learn the basics of 2D and 3D rendering.
A 3D Volcano simulation with OpenGL & C++
A grahics/videogame engine writen in C++ using OpenGL.
This is a Physics simulation repository
Tema 2 EGC 2023-2024 - World of Tanks
Vulkan tests cases aimed mainly on features of shader compiler
Vanda Engine is an open source 3D Game Engine for Windows. It's free for both commercial and personal use.
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