Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Updated
Nov 6, 2024 - C#
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
Lightweight C# networking solution for multiplayer games.
Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
🎮 A multiplayer first person shooter game based on Unity Game Engine
Source code for the Cities: Skylines Multiplayer mod (CSM)
Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.
Easy to use high performance Network library for Unity 3d
Zetrith's Multiplayer mod for RimWorld
Multiplayer mod for Kerbal Space Program (KSP)
World of Warcraft client-server combat system implementation in Unity with Photon Bolt.
Unity client for Nakama server.
⚔ Colyseus Multiplayer SDK for Unity
SpatialOS GDK for Unity
Netick is a C# networking solution for Unity.
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