MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
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Updated
Jun 5, 2024 - C++
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
3D game engine with lua scripting
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Fast and minimalist 3D viewer.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Software rendering engine with PBR. Built from scratch on C++.
3D C/C++ Game Engine - Created By Brady Jessup
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Clustered shading implementation with bgfx
Bayesian Collaborative Denoiser for Monte Carlo Rendering
A real-time physically based rendering engine written in C++ and OpenGL
Vulkan RTX path tracer with a declarative ES7-like scene description language.
An open source physically based renderer.
Real-time physical light transport (PLT) framework
Mirror of https://gitlab.kitware.com/iMSTK/iMSTK
Simple graphics engine used as submodule in many of my projects
Graphics engine written in C++ using DirectX11
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
Powerful Path Tracing Engine For Realistic Rendering
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