[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
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Updated
Jan 28, 2019 - C#
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
A 2D continuous physics engine with time traveling and branching.
Launch a Flask Server with Unity
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
Synchronize devices information in real time through Unity Networking.
Was meant to be a game but discontinued.
Chat system built on unity Netcode for GameObjects with command and voting support
Use an Android device as a controller for a game on PC
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
Event based networking solution for Unity
Use LiteNetLib as transport for UNET HLAPI
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
A Unity library for connecting, sending, and receiving with the session-socket-server.
A Unity3D Networking API in C#
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
A Unity tutorial for Facepunch Steamworks C# Wrapper
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