[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
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Updated
Jan 28, 2019 - C#
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
A Unity library for connecting, sending, and receiving with the session-socket-server.
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
Use an Android device as a controller for a game on PC
Use LiteNetLib as transport for UNET HLAPI
A 2D continuous physics engine with time traveling and branching.
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
Synchronize devices information in real time through Unity Networking.
Event based networking solution for Unity
Launch a Flask Server with Unity
Was meant to be a game but discontinued.
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
A Unity3D Networking API in C#
Chat system built on unity Netcode for GameObjects with command and voting support
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
A Unity tutorial for Facepunch Steamworks C# Wrapper
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