[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
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Updated
Jan 28, 2019 - C#
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
A Unity library for connecting, sending, and receiving with the session-socket-server.
A 2D continuous physics engine with time traveling and branching meant to be a base for a game but discontinued.
Use LiteNetLib as transport for UNET HLAPI
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
Synchronize devices information in real time through Unity Networking.
Event based networking solution for Unity
Launch a Flask Server with Unity
Was meant to be a game but discontinued.
A Unity3D Networking API in C#
Chat system built on unity Netcode for GameObjects with command and voting support
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
Sustenet is a networking solution built with Zig for Game Engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
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