Synchronize devices information in real time through Unity Networking.
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Updated
Dec 14, 2017 - C#
Synchronize devices information in real time through Unity Networking.
Use LiteNetLib as transport for UNET HLAPI
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
A Unity library for connecting, sending, and receiving with the session-socket-server.
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
A Unity3D Networking API in C#
A 2D continuous physics engine with time traveling and branching meant to be a base for a game but discontinued.
Was meant to be a game but discontinued.
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
A Unity tutorial for Facepunch Steamworks C# Wrapper
Chat system built on unity Netcode for GameObjects with command and voting support
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
Event based networking solution for Unity
Launch a Flask Server with Unity
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