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Workshop
Most crafting calculators tell you what a craft would cost if you bought every reagent right now. That's useful before you craft. Workshop answers the question afterwards: what did this craft actually cost me, and what did I make when it sold?
The tabs at the top split things up: Overview has the big numbers (profit in the chosen period, profit per day, your best recipes, concentration value), Recipes is a table of everything you crafted, Crafting orders and Salvage are what they say, Concentration & cooldowns and Market are covered below. Period, profession and character filters sit right under the tabs and apply to whatever you're looking at.
In the recipe table you can sort by any column (click the header again to flip it) and search by name. The "+" in front of a recipe shows its quality tiers, and clicking a recipe opens its details: what each craft cost per reagent and a history of crafts and sales. Crafting orders and salvaged items work the same way: click one and you get the full picture, for an order its commission, rewards and the reagents it used, for salvage the yields and what became of them.
Every time you craft, Workshop writes down the recipe, the quality you got, how many items came out, and each reagent that went in, with its cost at that moment. The cost of a reagent is worked out like this:
- Bought reagents cost what you paid. When you buy herbs on the auction house or thread from a vendor, the Ledger reports the purchase and Workshop keeps it as a purchase lot. Crafts use the oldest lots first, across all your characters. Purchases older than 14 days no longer count, because by then the items may have been mailed around, sold or destroyed.
- Intermediates you crafted yourself count at their own craft cost. If you make your own ingots and then use them in a sword, the sword costs you what the ingots cost you to make, not the ingots' market price.
- Everything else (farmed stuff, old stock) counts at the market price at the time of the craft. If there's no market price, the disenchant or milling value, then the vendor price.
Without the Ledger module there are no purchase lots and everything counts at market price.
If CraftSim is installed, Workshop also stores its cost estimate for the craft and uses it as a fallback when none of the reagents has a price of its own.
Multicraft simply means more items came out of the same reagents, so the cost per item goes down. Nothing to configure.
Resourcefulness returns count as saved cost at their full value. The recipe page shows how much resourcefulness saved you per craft on average.
Concentration gets its own number: what one point of concentration is worth to you. For each concentrated craft, Workshop takes the value of the quality you reached, subtracts the value of the quality below, and divides by the concentration you spent. Per profession it averages that over the last 30 days (adjustable). The summary shows your best recipes by gold per concentration point, which is a handy way to decide where your concentration should go this week.
Crafted items become lots too. When you sell one on the auction house, the sale is matched against your oldest crafted lot of the same item, and the difference between the net sale price and the craft cost is your realized profit. Items you bought and resold don't show up here; only things you crafted.
The Workshop tab has a list on the left: Summary, Orders, Salvage, then your recipes sorted by realized profit. Click the + next to a recipe to split it by quality. A recipe page shows profit, number of crafts and sales, average cost, average revenue, margin, the cost breakdown per reagent (including which share you bought), and a history of crafts and sales. Filters on top narrow it down by period, profession and character.
Unsold crafted items are your open stock, shown on the summary with their cost and their current market value. After 90 days an unsold item leaves the open stock, but if it sells later, the sale still counts.
Realized profit needs the Ledger, because the Ledger is what reports auction house sales.
Fulfilled orders are counted separately. Profit is the commission (tip minus the consortium's cut) plus any reward items from NPC orders at market value, minus the reagents you put in. Reagents the customer provided are left out, whatever quality they sent.
If an order shows an own cost that shouldn't be there (you used reagents that were effectively free to you, say), right-click it and count it without own cost.
Milling, prospecting, crushing and the like are tracked per salvaged item: how many operations, what went in, what it cost. The profit is counted on a cash basis. What the yield brought in (sold on the AH, or used in your own crafts at its cost share) minus everything it cost. That means a fresh batch of milling shows a loss until you actually sell or use the pigments. The value of the unsold yield at market price is shown next to it so you don't panic.
This is the page for people with too many alts. A switch at the top picks Concentration or Cooldowns, and the dropdown next to it the expansion (the current one unless you choose another, or all of them). The names are the ones your profession window uses, so it's "Khaz Algar" rather than "The War Within", and the list fills up once you've opened a profession window. Every line says which expansion it belongs to. Death knights: runeforging is left out, it isn't really a craft. Every character with something to show gets a line, the one that needs you first on top. Under Concentration you see each profession with a bar and when it's full; under Cooldowns the recipes with a cooldown (transmutes and friends) and when they're ready. Recipes with charges show how many are back.
The trick is that Goblinomics doesn't have to ask the game every time. It reads a character's concentration once, when you log in or open a profession window, and from then on it just does the maths with the recharge rate. So you can see that your enchanter on the other realm will be full at 21:40 without logging in there.
Two things to know:
- A character needs to have opened each profession window once with Goblinomics installed. Until then the game doesn't tell an addon which concentration belongs to which profession. After that, logging in is enough to refresh the number.
- Old recipes with cooldowns from earlier expansions are still tracked. They just don't show unless you pick that expansion or "All expansions". The dashboard card and the notices follow the same choice.
Hover a line for the details: the exact time it's full or ready, how many points it gets back per hour and what the concentration you have right now is worth in gold, going by what your concentrated crafts earned.
If you want to be told, there are three options in Settings > Workshop: a toast while you play, a chat line right after login with everything that's full or ready, and a line in the minimap tooltip. The threshold is 1000 by default; set it lower (say 900) if you'd rather hear about it before anything goes to waste. Characters you don't care about can be switched off there too.
The Market tab is a board for the things you make or farm and want to keep an eye on. It doesn't scan the auction house, and it doesn't fill itself. You decide what goes on it, so the list stays short.
There are two ways to add an item. In the profession window there's a small + Market button next to "Track recipe"; it puts the recipe's product on the board, every quality tier of it. Click it again (it says - Market by then) to take it off. Or use Add item on the Market tab and shift-click an item into the field, or type its item ID.
For every item you get:
- Source: whether you crafted or farmed it in the last 30 days.
- Stock across all your characters, and the current market price.
- Trend: how today's price compares with the last 14 days, with a small chart. With TSM this works right away (its latest scan against its 14-day value). Without TSM, Goblinomics keeps the price of every item on the board once a day and compares against that, so give it a few days.
- Your sale rate and average sale price from the last 30 days of your own auctions. That needs the Ledger.
A warning sign shows up when an item you have in stock drops 15 % or more below its 14-day price. You also get a toast (once per item and day) and a chat line after login. The threshold, the toast and the chat line can be changed in Settings > Workshop. Click a row for the details: a bigger price chart over 60 days, the TSM values, your auction numbers and a button to take the item off the board.
Settings > Workshop has three numbers:
- Keep craft details (days), 90 by default. Older crafts and sales are folded into totals per recipe, so the all-time numbers stay correct.
- Open stock for (days), 90 by default.
- Concentration value over (days), 30 by default.