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Global Changes
Derpduck edited this page Jan 3, 2021
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49 revisions
- Replaced T2 weapon spawns with T1 weapons.
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l4d2_weaponrulesis still required.
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- Removed
func_playerinfected_clipentities (invisible infected only walls). - Converted
trigger_hurt_ghostentities into regulartrigger_hurtentities.
- Pill cabinets are limited to a maximum of 2 pills.
- Fixed porta potty doors being unbreakable before they have been opened.
- Spawning inside the openable porta potties is now viable, and they cannot be exploited by the survivors.
- Removed ambient soundscapes.
- Removed the sun / flare effect from all daytime maps that blinded players.
- This means playing on shaders above low is no longer a disadvantage.
- This does not change the actual lighting on maps.
- Prevented melee weapons, pills and other item spawns from having more than 1 pickup.
- Removed all miniguns.
- The following items no longer spawn:
- Gas cans