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Global Changes
Derpduck edited this page Jan 3, 2021
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49 revisions
- Replaced T2 weapon spawns with T1 weapons.
-
l4d2_weaponrulesis still required.
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- Removed
func_playerinfected_clipentities (invisible infected only walls). - Converted
trigger_hurt_ghostentities into regulartrigger_hurtentities.
- Pill cabinets are limited to a maximum of 2 pills.
- Fixed porta potty doors being unbreakable before they have been opened.
- Spawning inside the openable porta potties is now viable, and they cannot be exploited by the survivors.
- Removed ambient soundscapes.
- Removed the sun / flare effect from all daytime maps that blinded players.
- This means playing on shaders above low is no longer a disadvantage.
- This does not change the actual lighting on maps.
- Prevented melee weapons, pills and other item spawns from having more than 1 pickup.
- Removed all miniguns.
- The following items no longer spawn:
- Gas cans
- Propane tanks
- Oxygen tanks
- Firework boxes
- Molotovs
- Pipe bombs
- Bile jars
- Defibrilators
- Adrenaline
- Grenade launches
- Chainsaws
- M60 machine guns
- All upgrade packs / laser sights
- Explosive fuel barrels (from The Sacrifice)
Developer Note: Removal of medkit spawns should be handled by plugins.
- Removed a large number of junk / annoying physics props.
- This will clean up the maps a bit and stop players getting stuck on some props.
- Removed physics prop versions of some props that have solid version that can't be removed to prevent confusion on which ones are solid.
- The following notable props have been removed:
- props_interiors/table_motel
- props_fortifications/traffic_barrier001
- props_interiors/trashcan01.mdl
- props_street/garbage_can.mdl