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Global Changes

Derpduck edited this page Jan 3, 2021 · 49 revisions

Weapon Spawns

  • Replaced T2 weapon spawns with T1 weapons.
    • l4d2_weaponrules is still required.

Clip / Trigger Fixes

  • Removed func_playerinfected_clip entities (invisible infected only walls).
  • Converted trigger_hurt_ghost entities into regular trigger_hurt entities.

Pill Cabinet Limit

  • Pill cabinets are limited to a maximum of 2 pills.

Porta Potty Door Fix

  • Fixed porta potty doors being unbreakable before they have been opened.
    • Spawning inside the openable porta potties is now viable, and they cannot be exploited by the survivors.

Sound Fixes

  • Removed ambient soundscapes.

Visual Effects

  • Removed the sun / flare effect from all daytime maps that blinded players.
    • This means playing on shaders above low is no longer a disadvantage.
    • This does not change the actual lighting on maps.

Item Pickup Fix

  • Prevented melee weapons, pills and other item spawns from having more than 1 pickup.

Competitive Item Spawns

  • Removed all miniguns.
  • The following items no longer spawn:
    • Gas cans
    • Propane tanks
    • Oxygen tanks
    • Firework boxes
    • Molotovs
    • Pipe bombs
    • Bile jars
    • Defibrilators
    • Adrenaline
    • Grenade launches
    • Chainsaws
    • M60 machine guns
    • All upgrade packs / laser sights
    • Explosive fuel barrels (from The Sacrifice)

Developer Note: Removal of medkit spawns should be handled by plugins.

Junk Prop Cleanup

  • Removed a large number of junk / annoying physics props.
    • This will clean up the maps a bit and stop players getting stuck on some props.
    • Removed physics prop versions of some props that have solid version that can't be removed to prevent confusion on which ones are solid.
    • The following notable props have been removed:
      • props_interiors/table_motel
      • props_fortifications/traffic_barrier001
      • props_interiors/trashcan01.mdl
      • props_street/garbage_can.mdl

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