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Global Changes
Derpduck edited this page Jan 3, 2021
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- Replaced T2 weapon spawns with T1 weapons.
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l4d2_weaponrulesis still required.
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- Removed
func_playerinfected_clipentities (invisible infected only walls). - Converted
trigger_hurt_ghostentities into regulartrigger_hurtentities.
- Pill cabinets are limited to a maximum of 2 pills.
- Fixed porta potty doors being unbreakable before they have been opened.
- Spawning inside the openable porta potties is now viable, and they cannot be exploited by the survivors.
- Removed ambient soundscapes.
- Removed the sun / flare effect from all daytime maps that blinded players.
- This means playing on shaders above low is no longer a disadvantage.
- This does not change the actual lighting on maps.
- Prevented melee weapons, pills and other item spawns from having more than 1 pickup.
- Removed all miniguns.
- The following items no longer spawn:
- Gas cans
- Propane tanks
- Oxygen tanks
- Firework boxes
- Molotovs
- Pipe bombs
- Bile jars
- Defibrilators
- Adrenaline
- Grenade launches
- Chainsaws
- M60 machine guns
- All upgrade packs / laser sights
- Explosive fuel barrels (from The Sacrifice)
Developer Note: Removal of medkit spawns should be handled by plugins.
- Removed a large number of junk / annoying physics props.
- This will clean up the maps a bit and stop players getting stuck on some props.
- Removed physics prop versions of some props that have solid version that can't be removed to prevent confusion on which ones are solid.
- The following notable props have been removed:
- Made a selection of physics props static, allowing infected to spawn behind them again.
- Many maps have some large physics props that previous were made non-solid so that survivors could walk through them and not get blocked, for many props this didn't make sense when considering their size and use for SI spawns.
- These props will now no longer move or cause players to get stuck inside them.
- Any of these props that get in the way / aren't useful for spawning can be removed as they are found.
- Breakable props are still breakble (e.g. tables).
- Some of these props are not used as physics props in official maps, but might be used in custom campaigns.
- The following props are now immovable:
- Removed collision from most physics props in the game.
- There are too many to list, but there are some new props that have not been made non-solid by previous configs which should help smooth out movement on more maps.