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Vanilla Mob Gangs
Mob Gangs · Profile requirements · Modded gangs
Approved names and authored hooks recovered from the existing master atlas. This is a design/identity catalog, not a claim that every ability, reward or dance is implemented. Preserve stable gang IDs when names change.
Individual music and dance references and finished art are pending unless explicitly attached to a profile. Existing original entrance stingers do not substitute for the requested full music/dance reference treatment. All rows require the same individual profile fields; shared families do not erase per-mob identity.
The original atlas lists Spider in both conditional and hostile contexts; this is one entity/crew, not two collectibles. Warden and Elder Guardian likewise cross-link to their special-encounter treatment. The listed disposition is design lineage, not permission to rewrite source AI; Pufferfish remains a defensive source creature despite the historical hostile-section placement. Technical entities stay opt-in.
The original roster below is the 1.20.1-era foundation. The restored Modern and Upcoming Mob Gangs adds the approved 13 modern entries, 23 Sift crews and five legendary identities, with released/testing/planned status and source links.
| Vanilla mob | Default gang name | Design hook |
|---|---|---|
| Allay | Blue Notes | musical support, retrieval relay, aerial lines |
| Axolotl | Gillty Pleasure | aquatic trick crew, rescue/support |
| Bat | Echo Chamber | cave routes, sonar-style navigation |
| Camel | Dune Cruisers | long-stride desert flow and two-rider antics |
| Cat | Nine Lives | precision landings and rooftop routes |
| Chicken | The Pecking Order | tiny chaos, flutter drops, pecking hierarchy |
| Cod | Cod Frequency | schooling water routes |
| Cow | The Milk Run | friendly endurance and herd challenges |
| Donkey | Kickback | cargo/utility street crew |
| Fox | Fox Trot | speed, night routes, theft/retrieval games |
| Frog | Ribbit Riot | bounce chains and lily-pad lines |
| Glow Squid | Neon Ink | luminous underwater graffiti |
| Horse | Bridle Breakers | speed lines and mounted race culture |
| Mooshroom | Spore Score | mushroom-island style battles |
| Mule | Pack Attack | cargo relay challenges |
| Ocelot | Spot Check | jungle agility and evasive lines |
| Parrot | Repeat Offenders | mimicry, rhythm, Copycat battles |
| Pig | Hog Wild | chaotic friendly races |
| Rabbit | Hare Trigger | explosive starts and jump precision |
| Salmon | Upstream | current fighting and vertical water routes |
| Sheep | Fleece Fleet | friendly herd formation events |
| Skeleton Horse | Pale Riders | rare eerie racing crew |
| Sniffer | The Throwbacks | ancient/trail-discovery competitions |
| Squid | Inkognito | stealthy underwater paint play |
| Strider | Lava Lanes | Nether lava-course specialists |
| Tadpole | Small Fry | tiny aquatic junior-style events |
| Tropical Fish | Reef Riders | colorful group routes |
| Turtle | Shell Rollers | endurance and shoreline lines |
| Villager | Block Party | village street festivals and community jams |
| Wandering Trader | The Roadshow | traveling challenge/events crew |
| Vanilla mob | Default gang name | Design hook |
|---|---|---|
| Bee | Hive Five | coordinated swarm teamwork |
| Dolphin | Wave Riders | speed swimming and water-launch tricks |
| Enderman | Ender the Influence | teleport/glitch route identity |
| Goat | High Ground | mountain lines and knockback games |
| Iron Golem | Ironclad | village defense, heavy trick style |
| Llama | Spit Take | ranged disruption and caravan contests |
| Panda | Bamboo B-Sides | playful rolling/dance style |
| Piglin | Gold Rush | gold-fueled Nether rivalry and bartering flavor |
| Polar Bear | Ice Breakers | frozen terrain specialists |
| Snow Golem | Cold Front | snow trails and ranged disruption |
| Spider | Arachnaphobia | vertical movement; preserve source mob day/night nuance outside events |
| Trader Llama | Caravan Crew | traveling support/race crew |
| Wolf | Pack Mentality | coordinated pursuit and pack tactics |
| Zombified Piglin | Dead Mint | conditional Nether mob behavior plus undead gold style |
| Vanilla mob | Default gang name | Design hook |
|---|---|---|
| Blaze | Burnout Brigade | fiery aerial boosts and heat lines |
| Cave Spider | Underweb | compact cave ambushes and verticality |
| Creeper | Creepaku Gouji | explosive speed and blast-launch style |
| Drowned | Dead Water | amphibious pursuit and water territory |
| Elder Guardian | Ancient Current | elite aquatic encounter |
| Endermite | Static Noise | tiny teleport-adjacent disruption |
| Evoker | Conjure Club | magical control and summoned pressure |
| Ghast | Wail Riders | aerial space control and huge arenas |
| Guardian | Current Affairs | precision aquatic control |
| Hoglin | Razorbacks | heavy charge lines and knockback |
| Husk | Dry Spell | desert attrition/endurance |
| Magma Cube | Hot Bounce | lava-zone bounce chains |
| Phantom | Night Shift | aerial night raids and drop-ins |
| Piglin Brute | Gold Standard | elite heavy Gold Rush-adjacent crew |
| Pillager | Raid Parade | ranged formation pressure |
| Pufferfish | Puff Piece | proposed full-atlas addition; defensive inflation and close-range denial |
| Ravager | Wrecking Crew | heavyweight obstacle smashing/charge play |
| Shulker | Boxed In | vertical levitation routes and arena control |
| Silverfish | Silver Static | tiny swarm disruption |
| Skeleton | The Bone Drones | precision and synchronized technical lines |
| Slime | Goo Groove | bounce-based movement and rhythm |
| Spider | Arachnaphobia | vertical movement; source mob nuance still respected outside events |
| Stray | Cold Shots | icy ranged precision |
| Vex | Bad Spirits | aerial harassment and phase-like route pressure |
| Vindicator | Axe to Grind | aggressive close-range crew |
| Warden | Deep Cuts | legendary Deep Dark elite encounter |
| Witch | Hex Appeal | potion/magic disruption with stylish trick play |
| Wither Skeleton | Blackout Bones | hardcore Nether technical crew |
| Zoglin | Rotten Rush | relentless charge crew |
| Zombie | Dead Beat | rhythm, endurance, numbers |
| Zombie Villager | Dead Locals | corrupted village street crew |
| Entity | Default encounter identity | Treatment |
|---|---|---|
| Ender Dragon | Final Flight | legendary End challenge/event |
| Wither | Triple Threat | legendary multi-head boss challenge |
| Warden | Deep Cuts | ultra-rare elite crew/leader encounter |
| Elder Guardian | Ancient Current | elite monument crew |
| Zombie Horse | Night Mares | version-dependent: technical/special on older builds; newer Mounts of Mayhem/provider support permits normal mounted encounters; preserve Night Mares identity |
| Illusioner | Smoke & Mirrors | hidden/technical entry unless explicitly enabled |
| Giant | Dead Beat Titan | hidden/technical Dead Beat boss variant |
Use actual source age/life-stage mechanics. Do not fabricate baby data for creatures without it. Parent and junior progression must have explicit linkage.
| Baby / juvenile creature | Parent gang | Junior default name | Cute hook |
|---|---|---|---|
| Baby Axolotl | Gillty Pleasure | Gillty Giggles | chirpy aquatic trick swarm |
| Baby Bee | Hive Five | Hive Five-Lings | tiny buzz-squad teamwork |
| Camel Calf | Dune Cruisers | Dune Snoozers | sleepy-looking desert troublemakers |
| Kitten | Nine Lives | Mew Lives | meowing rooftop tiny crew |
| Chick | The Pecking Order | The Peeping Order | peep-peep hierarchy with absurd seriousness |
| Calf | The Milk Run | The Moo Run | tiny stampede relay |
| Donkey Foal | Kickback | Hee-Haw Kickback | squeaky cargo chaos |
| Fox Kit | Fox Trot | Fox Trot Tots | yipping night sprinters |
| Goat Kid | High Ground | Bleat Ground | tiny headbutt mountain gang |
| Baby Hoglin | Razorbacks | Rattlebacks | baby-rattle pun, miniature heavy charges |
| Horse Foal | Bridle Breakers | Whinny Breakers | squeaky race prodigies |
| Baby Husk | Dry Spell | Dry Squeak | desert baby-zombie terror |
| Llama Cria | Spit Take | Spit-Take Tots | tiny spit-disruption crew |
| Mooshroom Calf | Spore Score | Spore Snore | sleepy mushroom-island chaos |
| Mule Foal | Pack Attack | Pack-a-Snack | tiny cargo-relay bandits |
| Ocelot Kitten | Spot Check | Spot Meow | jungle pounce crew |
| Panda Cub | Bamboo B-Sides | Bamboo Babbles | rolling, babbling dance crew |
| Piglet | Hog Wild | Hog Mild | adorable until the challenge begins |
| Baby Piglin | Gold Rush | Gold Hush | tiny gold-obsessed troublemakers |
| Polar Bear Cub | Ice Breakers | Ice Squeakers | miniature ice crew |
| Rabbit Kit | Hare Trigger | Hare Tickle | hyperactive jump-combo crew |
| Lamb | Fleece Fleet | Fleece Peep | tiny formation flock |
| Skeleton Horse Foal / technical baby | Pale Riders | Pale Trotters | rare ghostly junior race crew |
| Snifflet | The Throwbacks | The Throwbabies | ancient but somehow baby-sized |
| Baby Strider | Lava Lanes | Lava Lullabies | tiny Nether lava cruisers |
| Trader Llama Cria | Caravan Crew | Cria Caravan | traveling junior support crew |
| Baby Turtle | Shell Rollers | Shell Rollies | tiny shoreline rollers |
| Baby Villager | Block Party | Block Potty | hilariously serious village toddlers |
| Wolf Pup | Pack Mentality | Yap Mentality | yapping pursuit squad |
| Baby Drowned | Dead Water | Dead Puddle | tiny amphibious menace |
| Baby Zombie | Dead Beat | Dead Beep | squeaky rhythm swarm |
| Baby Zombie Villager | Dead Locals | Dead Little Locals | tiny corrupted block-party rivals |
| Baby Zombified Piglin | Dead Mint | Dead Mint Minis | tiny neutral/hostile Nether posse |
| Baby Zoglin / technical baby | Rotten Rush | Rattle Rush | frantic miniature charge crew |
Tadpole/Small Fry cross-links to Frog/Ribbit Riot. Small Slime/Goo Goos and Small Magma Cube/Hot Tots are optional size-based Junior profiles, not age flags.
- Personality/quirk: reckless explosive speed specialists, sudden bursts and risky close passes.
- Signature challenge: blast-launch trick lines and aggressive paint pushes; keep event explosions terrain-safe.
- Technique/unlock direction: explosive boost gear and volatile momentum tricks. Exact unlock thresholds and numeric tuning remain pending.
- Dance brief: emphatic build-up, readable release and recoil/recovery motifs that work on-foot and while skating. This is an authored choreography direction; individual video/music references are still needed.
- Counterplay to specify: readable blast cue and escape route, interruption/failure rules, recovery window, and no hidden damage to builds.
- Personality/quirk: unsettling precision and synchronized rail formations.
- Signature challenge: technical line accuracy, ranged paint pressure and coordinated transfers.
- Technique/unlock direction: precision landings, rail control and ranged graffiti accuracy.
- Dance brief: sharply synchronized angular poses and rail-to-formation transitions; exact references pending.
- Counterplay to specify: line-of-sight breaks, shot/paint tells and fair accuracy limits without omniscience.
- Personality/quirk: vertical ambush specialists; keep source day/night nuance outside events.
- Signature challenge: wall-to-wall routes, vertical grinding, leap transfers and readable web hazards.
- Technique/unlock direction: Spider Skates with wall skating/adhesion and vertical transfers; ceiling interaction requires proven collision and camera safety.
- Dance brief: multi-leg contact rhythms, body-level changes and wall-to-ground transitions rather than forcing a human two-foot rig; exact references pending.
- Counterplay to specify: telegraphed leap/web placement, alternate routes and no unavoidable trapping.
- Personality/quirk: appears shambling until the beat drops, then locks into coordinated rhythm.
- Signature challenge: endurance trick chains, visible dance battles and coordinated territory pushes.
- Technique/unlock direction: rhythm/combo equipment and dance-chain rewards; Junior identity Dead Beep.
- Dance brief: loose introductory movement resolving into tight call-and-response crew synchronization; exact references pending.
- Counterplay to specify: readable formation openings and endurance pressure, without unlimited participants becoming a per-tick global scan.
Bridle Breakers keeps its source horse identity. The approved Gabberina-controlled human boss example is Hakken Horse, with controller-specific dance/music and horse-inspired styling. This is a controller overlay, not a replacement of the horse gang or a second unrelated save identity.
Attach reviewed track/video references and timestamps, bespoke tag previews, numerical ability/counterplay tuning, named recruitable members/skins, explicit reputation/recruitment conditions and exact-build validation to each roster entry. Existing hooks above provide starting identity; they are not completion badges.
JetSetCraft Wiki · Forge 1.20.1 · Repository · Release 0.3.0 · Research Atlas · Roadmap
Current capability, verified evidence, research inspiration, and future design are intentionally separated.
- 🚂 Trick Trains & Create
- 🏁 Terrain-Aware Circuits & Boss Arenas
- 🎛️ Controls
- 🛼 Ride Styles
- 🛠️ Ride Workshop, Parts & Enchantments
- 🏂 Ride Research & New Styles
- 🚀 Approved Rides, Boostpack & Trick Combat
- ⚡ Tricks, Combos & Flow
- 🕺 Breakdance & Cyphers
- 🛤️ Grinding & Transfers
- 🌍 World Physics
- MoccaSins — Music & Unlockable Names
- 💥 Krumpaz — Krump Crew
- 👟 Footworkas — Chicago Footwork
- 🎶 Reactive Music, Dances & Mob Bosses
- ⚡ Hardtekkas & Tekkistas To-dos
- 🔊 Phonkistas & To-dos
- 🎹 Cumbias Rival Gang & To-dos
- 🔥 Gabberina's Campaign & To-dos
- 🎨 Graffiti
- 🗺️ Hangouts, Territory & Reputation
- 👥 Chapters, Posse & Mob Archetypes
- 📖 Mob Gangs — Overview
- ⛏️ Vanilla Mob Gangs & Juniors
- 🌌 Modern, Upcoming & Sift Gangs
- 🧩 Modded Mob Gangs
- 🎵 Per-Mob Music, Dance, Art & Unlocks
- 📻 Gang Wars & Boombox Master Spec
- 🧭 Research Atlas
- 🛹 Street Sports, Movement & Rides
- 🎨 Graffiti, Music & Audio
- 🎞️ Animation, Models & Creators
- 🧰 Frameworks, Java & Bedrock