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Vanilla Mob Gangs

Herbertofury edited this page Oct 14, 2026 · 2 revisions

Vanilla Mob Gangs

Mob Gangs · Profile requirements · Modded gangs

Approved names and authored hooks recovered from the existing master atlas. This is a design/identity catalog, not a claim that every ability, reward or dance is implemented. Preserve stable gang IDs when names change.

Individual music and dance references and finished art are pending unless explicitly attached to a profile. Existing original entrance stingers do not substitute for the requested full music/dance reference treatment. All rows require the same individual profile fields; shared families do not erase per-mob identity.

The original atlas lists Spider in both conditional and hostile contexts; this is one entity/crew, not two collectibles. Warden and Elder Guardian likewise cross-link to their special-encounter treatment. The listed disposition is design lineage, not permission to rewrite source AI; Pufferfish remains a defensive source creature despite the historical hostile-section placement. Technical entities stay opt-in.

Newer releases and upcoming mobs

The original roster below is the 1.20.1-era foundation. The restored Modern and Upcoming Mob Gangs adds the approved 13 modern entries, 23 Sift crews and five legendary identities, with released/testing/planned status and source links.

Friendly and passive-start

Vanilla mob Default gang name Design hook
Allay Blue Notes musical support, retrieval relay, aerial lines
Axolotl Gillty Pleasure aquatic trick crew, rescue/support
Bat Echo Chamber cave routes, sonar-style navigation
Camel Dune Cruisers long-stride desert flow and two-rider antics
Cat Nine Lives precision landings and rooftop routes
Chicken The Pecking Order tiny chaos, flutter drops, pecking hierarchy
Cod Cod Frequency schooling water routes
Cow The Milk Run friendly endurance and herd challenges
Donkey Kickback cargo/utility street crew
Fox Fox Trot speed, night routes, theft/retrieval games
Frog Ribbit Riot bounce chains and lily-pad lines
Glow Squid Neon Ink luminous underwater graffiti
Horse Bridle Breakers speed lines and mounted race culture
Mooshroom Spore Score mushroom-island style battles
Mule Pack Attack cargo relay challenges
Ocelot Spot Check jungle agility and evasive lines
Parrot Repeat Offenders mimicry, rhythm, Copycat battles
Pig Hog Wild chaotic friendly races
Rabbit Hare Trigger explosive starts and jump precision
Salmon Upstream current fighting and vertical water routes
Sheep Fleece Fleet friendly herd formation events
Skeleton Horse Pale Riders rare eerie racing crew
Sniffer The Throwbacks ancient/trail-discovery competitions
Squid Inkognito stealthy underwater paint play
Strider Lava Lanes Nether lava-course specialists
Tadpole Small Fry tiny aquatic junior-style events
Tropical Fish Reef Riders colorful group routes
Turtle Shell Rollers endurance and shoreline lines
Villager Block Party village street festivals and community jams
Wandering Trader The Roadshow traveling challenge/events crew

Neutral and conditional-start

Vanilla mob Default gang name Design hook
Bee Hive Five coordinated swarm teamwork
Dolphin Wave Riders speed swimming and water-launch tricks
Enderman Ender the Influence teleport/glitch route identity
Goat High Ground mountain lines and knockback games
Iron Golem Ironclad village defense, heavy trick style
Llama Spit Take ranged disruption and caravan contests
Panda Bamboo B-Sides playful rolling/dance style
Piglin Gold Rush gold-fueled Nether rivalry and bartering flavor
Polar Bear Ice Breakers frozen terrain specialists
Snow Golem Cold Front snow trails and ranged disruption
Spider Arachnaphobia vertical movement; preserve source mob day/night nuance outside events
Trader Llama Caravan Crew traveling support/race crew
Wolf Pack Mentality coordinated pursuit and pack tactics
Zombified Piglin Dead Mint conditional Nether mob behavior plus undead gold style

Hostile-start

Vanilla mob Default gang name Design hook
Blaze Burnout Brigade fiery aerial boosts and heat lines
Cave Spider Underweb compact cave ambushes and verticality
Creeper Creepaku Gouji explosive speed and blast-launch style
Drowned Dead Water amphibious pursuit and water territory
Elder Guardian Ancient Current elite aquatic encounter
Endermite Static Noise tiny teleport-adjacent disruption
Evoker Conjure Club magical control and summoned pressure
Ghast Wail Riders aerial space control and huge arenas
Guardian Current Affairs precision aquatic control
Hoglin Razorbacks heavy charge lines and knockback
Husk Dry Spell desert attrition/endurance
Magma Cube Hot Bounce lava-zone bounce chains
Phantom Night Shift aerial night raids and drop-ins
Piglin Brute Gold Standard elite heavy Gold Rush-adjacent crew
Pillager Raid Parade ranged formation pressure
Pufferfish Puff Piece proposed full-atlas addition; defensive inflation and close-range denial
Ravager Wrecking Crew heavyweight obstacle smashing/charge play
Shulker Boxed In vertical levitation routes and arena control
Silverfish Silver Static tiny swarm disruption
Skeleton The Bone Drones precision and synchronized technical lines
Slime Goo Groove bounce-based movement and rhythm
Spider Arachnaphobia vertical movement; source mob nuance still respected outside events
Stray Cold Shots icy ranged precision
Vex Bad Spirits aerial harassment and phase-like route pressure
Vindicator Axe to Grind aggressive close-range crew
Warden Deep Cuts legendary Deep Dark elite encounter
Witch Hex Appeal potion/magic disruption with stylish trick play
Wither Skeleton Blackout Bones hardcore Nether technical crew
Zoglin Rotten Rush relentless charge crew
Zombie Dead Beat rhythm, endurance, numbers
Zombie Villager Dead Locals corrupted village street crew

Bosses and special encounters

Entity Default encounter identity Treatment
Ender Dragon Final Flight legendary End challenge/event
Wither Triple Threat legendary multi-head boss challenge
Warden Deep Cuts ultra-rare elite crew/leader encounter
Elder Guardian Ancient Current elite monument crew
Zombie Horse Night Mares version-dependent: technical/special on older builds; newer Mounts of Mayhem/provider support permits normal mounted encounters; preserve Night Mares identity
Illusioner Smoke & Mirrors hidden/technical entry unless explicitly enabled
Giant Dead Beat Titan hidden/technical Dead Beat boss variant

Junior crews

Use actual source age/life-stage mechanics. Do not fabricate baby data for creatures without it. Parent and junior progression must have explicit linkage.

Baby / juvenile creature Parent gang Junior default name Cute hook
Baby Axolotl Gillty Pleasure Gillty Giggles chirpy aquatic trick swarm
Baby Bee Hive Five Hive Five-Lings tiny buzz-squad teamwork
Camel Calf Dune Cruisers Dune Snoozers sleepy-looking desert troublemakers
Kitten Nine Lives Mew Lives meowing rooftop tiny crew
Chick The Pecking Order The Peeping Order peep-peep hierarchy with absurd seriousness
Calf The Milk Run The Moo Run tiny stampede relay
Donkey Foal Kickback Hee-Haw Kickback squeaky cargo chaos
Fox Kit Fox Trot Fox Trot Tots yipping night sprinters
Goat Kid High Ground Bleat Ground tiny headbutt mountain gang
Baby Hoglin Razorbacks Rattlebacks baby-rattle pun, miniature heavy charges
Horse Foal Bridle Breakers Whinny Breakers squeaky race prodigies
Baby Husk Dry Spell Dry Squeak desert baby-zombie terror
Llama Cria Spit Take Spit-Take Tots tiny spit-disruption crew
Mooshroom Calf Spore Score Spore Snore sleepy mushroom-island chaos
Mule Foal Pack Attack Pack-a-Snack tiny cargo-relay bandits
Ocelot Kitten Spot Check Spot Meow jungle pounce crew
Panda Cub Bamboo B-Sides Bamboo Babbles rolling, babbling dance crew
Piglet Hog Wild Hog Mild adorable until the challenge begins
Baby Piglin Gold Rush Gold Hush tiny gold-obsessed troublemakers
Polar Bear Cub Ice Breakers Ice Squeakers miniature ice crew
Rabbit Kit Hare Trigger Hare Tickle hyperactive jump-combo crew
Lamb Fleece Fleet Fleece Peep tiny formation flock
Skeleton Horse Foal / technical baby Pale Riders Pale Trotters rare ghostly junior race crew
Snifflet The Throwbacks The Throwbabies ancient but somehow baby-sized
Baby Strider Lava Lanes Lava Lullabies tiny Nether lava cruisers
Trader Llama Cria Caravan Crew Cria Caravan traveling junior support crew
Baby Turtle Shell Rollers Shell Rollies tiny shoreline rollers
Baby Villager Block Party Block Potty hilariously serious village toddlers
Wolf Pup Pack Mentality Yap Mentality yapping pursuit squad
Baby Drowned Dead Water Dead Puddle tiny amphibious menace
Baby Zombie Dead Beat Dead Beep squeaky rhythm swarm
Baby Zombie Villager Dead Locals Dead Little Locals tiny corrupted block-party rivals
Baby Zombified Piglin Dead Mint Dead Mint Minis tiny neutral/hostile Nether posse
Baby Zoglin / technical baby Rotten Rush Rattle Rush frantic miniature charge crew

Tadpole/Small Fry cross-links to Frog/Ribbit Riot. Small Slime/Goo Goos and Small Magma Cube/Hot Tots are optional size-based Junior profiles, not age flags.

Flagship profiles: existing direction to develop

Creepaku Gouji — Creeper

  • Personality/quirk: reckless explosive speed specialists, sudden bursts and risky close passes.
  • Signature challenge: blast-launch trick lines and aggressive paint pushes; keep event explosions terrain-safe.
  • Technique/unlock direction: explosive boost gear and volatile momentum tricks. Exact unlock thresholds and numeric tuning remain pending.
  • Dance brief: emphatic build-up, readable release and recoil/recovery motifs that work on-foot and while skating. This is an authored choreography direction; individual video/music references are still needed.
  • Counterplay to specify: readable blast cue and escape route, interruption/failure rules, recovery window, and no hidden damage to builds.

The Bone Drones — Skeleton

  • Personality/quirk: unsettling precision and synchronized rail formations.
  • Signature challenge: technical line accuracy, ranged paint pressure and coordinated transfers.
  • Technique/unlock direction: precision landings, rail control and ranged graffiti accuracy.
  • Dance brief: sharply synchronized angular poses and rail-to-formation transitions; exact references pending.
  • Counterplay to specify: line-of-sight breaks, shot/paint tells and fair accuracy limits without omniscience.

Arachnaphobia — Spider

  • Personality/quirk: vertical ambush specialists; keep source day/night nuance outside events.
  • Signature challenge: wall-to-wall routes, vertical grinding, leap transfers and readable web hazards.
  • Technique/unlock direction: Spider Skates with wall skating/adhesion and vertical transfers; ceiling interaction requires proven collision and camera safety.
  • Dance brief: multi-leg contact rhythms, body-level changes and wall-to-ground transitions rather than forcing a human two-foot rig; exact references pending.
  • Counterplay to specify: telegraphed leap/web placement, alternate routes and no unavoidable trapping.

Dead Beat — Zombie

  • Personality/quirk: appears shambling until the beat drops, then locks into coordinated rhythm.
  • Signature challenge: endurance trick chains, visible dance battles and coordinated territory pushes.
  • Technique/unlock direction: rhythm/combo equipment and dance-chain rewards; Junior identity Dead Beep.
  • Dance brief: loose introductory movement resolving into tight call-and-response crew synchronization; exact references pending.
  • Counterplay to specify: readable formation openings and endurance pressure, without unlimited participants becoming a per-tick global scan.

Connecting horse crews to rival bosses

Bridle Breakers keeps its source horse identity. The approved Gabberina-controlled human boss example is Hakken Horse, with controller-specific dance/music and horse-inspired styling. This is a controller overlay, not a replacement of the horse gang or a second unrelated save identity.

Remaining per-mob work

Attach reviewed track/video references and timestamps, bespoke tag previews, numerical ability/counterplay tuning, named recruitable members/skins, explicit reputation/recruitment conditions and exact-build validation to each roster entry. Existing hooks above provide starting identity; they are not completion badges.

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