You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added forward movement support to GravityBomb. [#12606]
Added ability to run Dune 2000, Tiberian Dawn, and Tiberian Sun from MonoDevelop / Xamarin Studio as alternate run configurations with Red Alert as the default run configuration. [#12906]\
Added ability to specify custom mod search paths for dedicated servers and utility commands using the MOD_SEARCH_PATHS environment variable. [#12828]
Added ChangesTerrain trait to allow map overlay actors to change the terrain type. [#11774]
Added support for mods to customize the URLs used for ingame news, master server and map repository access. [#13141]
Added support for customizing the LightPaletteRotator trait. [#13161]
Added StartBurstReport, AfterFireSound and AfterFireSoundDelay to weapons. [#13204, #13292]
Added RevealOnDeath trait for revealing shroud after an actor dies. [#12999]
Added RevealDisguiseOn field to the Disguise trait. [#13214]
Added LocalOrientation field to the WithVoxelBarrel trait. [#13293]
Changed aircraft flying in circles to be considered idle. [#13021]
Changed default Scale of RenderVoxels from 10 to 12 to give Westwood voxels their correct size. [#13210]
Improved Lua scripting documentation for Reinforce & ReinforceWithTransport. [#12986]
Removed support for loading .oramod files, and loading mods from the support directory. [#13049]
Expanded line build logic with condition granting and segment features (see LineBuild, GrantConditionOnLineBuildDirection, LineBuildSegmentExternalCondition, & the TS mod laser fence). [#13025]
Added EnergyWall trait for temporary barriers that cause damage when activated. [#13025]
Added support for granting a condition while the make animation plays. [#13025]
Disallowed attacking from tunnels and from underground. [#12924]
Added Reject field to RejectsOrders for blacklisting orders.[#13202]
Refactored some logic to remove IDisable in favor of condition-based solutions (work in progress). [#12955, #12996]
Removed .oramod and .orarep file type handlers from Windows and Linux. [#12909]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@@ -21,6 +21,7 @@ This is the **changelog for the development branch** not the [changelog for the
* Added tooltip to Lobby Map title. [[#13005](https://github.com/OpenRA/OpenRA/pull/13005)]
* Added new 'Scroll-zoom Modifier' option `None` for simpler/faster zooming. [[#13066](https://github.com/OpenRA/OpenRA/pull/13066)]
* Added tooltips to the production statistics. [[#13007](https://github.com/OpenRA/OpenRA/pull/13007)]
* Added support for installing maps from the replay browser. [[#13233](https://github.com/OpenRA/OpenRA/pull/13233)]
* Changed the sort order of in-progress games in the multiplayer browser to ascending by play time. [[#12973](https://github.com/OpenRA/OpenRA/pull/12973)]
* Changed lobby so hosts can change Team and Spawn of any player. [[#13002](https://github.com/OpenRA/OpenRA/pull/13002)]
* Changed all ingame message prefixes to be more consistent. [[#12974](https://github.com/OpenRA/OpenRA/pull/12974)]
There are no files selected for viewing
This is the changelog for the development branch not the changelog for the stable release. Archived changelogs from previous releases can be found on the historical changelogs page
Next
General Improvements
None
for simpler/faster zooming. [#13066]Red Alert
Tiberian Dawn
Dune 2000
Engine / Modding
GrantConditionOnPrerequisite
not refreshing when the actor's owner changes.[#12981]VeteranProductionIcons
overlay not being removed when the prerequisite is removed. [#13117]AttackGarrisoned
. [#13110]WithTurretedAttackAnimation
trait. [#13143]Offset
property toSpawnActorOnDeath
. [#13106]EnemyWatcher
being required forOn(Player)Discovered
. [#12989]Bullet
. [#12634]MOD_SEARCH_PATHS
environment variable. [#12828]ChangesTerrain
trait to allow map overlay actors to change the terrain type. [#11774]LightPaletteRotator
trait. [#13161]StartBurstReport
,AfterFireSound
andAfterFireSoundDelay
to weapons. [#13204, #13292]RevealOnDeath
trait for revealing shroud after an actor dies. [#12999]RevealDisguiseOn
field to theDisguise
trait. [#13214]LocalOrientation
field to theWithVoxelBarrel
trait. [#13293]Scale
ofRenderVoxels
from 10 to 12 to give Westwood voxels their correct size. [#13210]Reinforce
&ReinforceWithTransport
. [#12986]SupplyTruck
andAcceptsSupplies
traits toDeliversCash
andAcceptsDeliveredCash
, respectively, while adding stance and type support. [#13000]ActorGroupProxy
trait. [#12860]LineBuild
,GrantConditionOnLineBuildDirection
,LineBuildSegmentExternalCondition
, & the TS mod laser fence). [#13025]EnergyWall
trait for temporary barriers that cause damage when activated. [#13025]IDisable
in favor of condition-based solutions (work in progress). [#12955, #12996]RangeMultiplier
regression. [#13219]Packaging
.oramod
and.orarep
file type handlers from Windows and Linux. [#12909]