Changelog (bleed)
reaperrr edited this page Oct 5, 2019
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4735 revisions
This is the changelog for the development branch, not the changelog for the current stable release. Archived changelogs from previous releases can be found on the historical changelogs page.
- Allow minefields to start and end on occupied cells. [#17019]
- Updated to OpenGL 3.2 / OpenGL ES 3.0 [#17010]
- Prevent harvesters getting stuck in gridlock by allowing units to give way. [#16408]
- Improved performance. [#16752]
- Changed rendering logic. [#16996, #17026, #17042]
- Earnings graph stops updating for dead players. [#16858]
- Restructured icon order on building tab. [#16966]
- Fix reinforcements on the ts shellmap not attack moving. [#17086]
- Fix actors with no footprint not being copied and pasted. [#16900]
- Added a history tab with undo and redo options. [#16772]
- Fixed default preview/editor facing to be exactly south-west (96 instead of 92). [#16754]
- Fixed incorrect sequence frame amount checks when using Stride. [#16767]
- Fix multiple (enabled) RejectsOrders traits not working as intended [#16737]
- Refactored internal warhead code (WIP). [#16994]
- Rename FlyCircle to FlyIdle and make it tick TickIdle. [#16797]
- Implement IEquatable on structs. [#17088]
- Add option for airlift to arrive from player baseline. [#16595]
Players ๐ฒ
- FAQ โ
- Installation ๐ฆ
- Game Content ๐ฟ
- Hotkeys and Stances ๐ฎ
- Strategies ๐
- Settings ๐ง
- Dedicated Server โพ
- RaspberryPi ๐
- Badges & Icons ๐ฅ
- Changelog ๐
Modders โ๏ธ
- Audio guide ๐
- Traits ๐
- Palettes and Remaps ๐จ
- World Coordinate System ๐
- Map scripting
- Lua-API ๐
- Conditions ๐
- Mapping ๐ง
- Pixelart ๐
Developers ๐ง
- Contributing โค๏ธ
- Compiling
- Hacking
- Coding Standard ๐
- Branches and Releases ๐
- Release Checklist โ
- Sequences
- Glossary
- Reverse engineering ๐
- License ยฉ๏ธ