Skip to content
reaperrr edited this page Oct 5, 2019 · 4735 revisions

This is the changelog for the development branch, not the changelog for the current stable release. Archived changelogs from previous releases can be found on the historical changelogs page.

Development Branch

General Improvements

  • Allow minefields to start and end on occupied cells. [#17019]
  • Updated to OpenGL 3.2 / OpenGL ES 3.0 [#17010]
  • Prevent harvesters getting stuck in gridlock by allowing units to give way. [#16408]
  • Improved performance. [#16752]
  • Changed rendering logic. [#16996, #17026, #17042]
  • Earnings graph stops updating for dead players. [#16858]

Dune 2000

  • Restructured icon order on building tab. [#16966]

Tiberian Sun

  • Fix reinforcements on the ts shellmap not attack moving. [#17086]

Map Editor

  • Fix actors with no footprint not being copied and pasted. [#16900]
  • Added a history tab with undo and redo options. [#16772]

Engine and Modding

  • Fixed default preview/editor facing to be exactly south-west (96 instead of 92). [#16754]
  • Fixed incorrect sequence frame amount checks when using Stride. [#16767]
  • Fix multiple (enabled) RejectsOrders traits not working as intended [#16737]
  • Refactored internal warhead code (WIP). [#16994]
  • Rename FlyCircle to FlyIdle and make it tick TickIdle. [#16797]
  • Implement IEquatable on structs. [#17088]
  • Add option for airlift to arrive from player baseline. [#16595]

Players ๐ŸŽฒ

Modders โœ๏ธ

Developers ๐Ÿ”ง

Clone this wiki locally