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Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio) #2776

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FrancescoC-unity
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Fixes the issue in https://fogbugz.unity3d.com/f/cases/1292295/

The issue is due to how the cascade spheres are and how the border is computed. As a result sometimes we try to transition when we shouldn't; this PR fixes the issue to a certain extent (with ludicrous transition percentages, usually >=90% of the full split).

This also fixes another bug due to the precision of the dither transition that showed with small dots like this

image

We already went through it with @remi-chapelain

* Use proper info for previous buffer info

* changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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and cancel any jobs that started on Yamato.
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Fix validated with @FrancescoC-unity before making the PR ! ✔️

Base automatically changed from hd/bugfix to master November 30, 2020 14:28
johnpars and others added 4 commits December 1, 2020 21:05
* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md
…ckage (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde changed the base branch from master to hd/bugfix December 2, 2020 14:54
…-shadow

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
#	com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs
#	com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs
Base automatically changed from hd/bugfix to master December 3, 2020 09:21
sebastienlagarde added a commit that referenced this pull request Mar 25, 2021
* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc794.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Embed the package instead of copying locally

* Updated changelog

* Updated documentation

* Reviewed documentation

* Update CHANGELOG.md

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Mar 29, 2021
* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Mar 30, 2021
…RP Runtime Tests (#4016)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Modify the scene to include SSS in planar

* Update screenshots

* Update CHANGELOG.md

* Update 001-HDTemplate.png

* Update 001-HDTemplate.png

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
jessebarker added a commit that referenced this pull request Mar 30, 2021
* [CI] Updated pinned editor versions

* Fixed SSS on console platforms. (#3939)

* Fixed SSS on console platforms.

* Update changelog

* [CI] Updated pinned editor versions

* [CI] Updated pinned editor versions

* [2d] Fix (Case 1318495) Tests no longer run after upgrade  (#3722)

* [2d] Fix (Case 1309487) Tests no longer run after upgrade to 2021.1.0b3. They produce NativeArray and URP2d errors

* Fixed formatting

Co-authored-by: chris.chu <chris.chu@unity3d.com>

* Fix Profiler errors with XR multi-pass (#3787)

* Disable nested profiling scopes in XR because of C++ skybox code

* Fix formatting

* Remove unecessary files from split projects (#3925)

* Universal/fragment fog (#2428)

* Move fog computation into fragment shader.

* Add fog testcase.

* Add simplelit and unlit fragment fog.

* Update changelog, frag fog for terrain, baked lit.

* Add fragment fog for speedtree shaders

* Add fragment fog for particle shaders.

* Improve lit fog code.

* Improve test scene.

* Improve simple lit fog code.

* Add shadergraph materials to the test

* Fix test shadergraphs.

* Shadergraph target fragment fog support.

* Improve test. Update ref image.

* Added a second camera to catch more materials
* Changed fog to be exponential which catches more bugs as "intensity" is different from "factor".

* Add distance markers in the test scene. Update ref images.

* Add fog test case into the test project.

* Adjust UNITY_Z_0_FAR_FROM_CLIPSPACE to remap value correctly on OpenGL.

* Fix platform define.

* Fix shadergraph fog node implementation.

* Move fog data init code into a function.

* Frag fog implementation improvements.

Make the fragment fog nearplane dependent just like the vertex shader alternative.
Refactor frag fog computation into a function.
Adjust test camera near clip planes for better test.

* Update test images.

* Refactor

* Fix incorrect merge.

* Add missing reference images.

* Fix fragment clip pos computation for waving grass fog.

* Add terrain fog test case.

* Disable XR compatibility, since the test uses viewports.

* Remove wind speed from terrain grass to make the test more deterministic. Update refimages.

* Add player ref images for FogTerrain

* Attempt to make FogTerrain even more deterministic.

* Set all windparams to 0
* Update ref images
* Raise tolerance a bit

* Remove unused _FOG_FRAGMENT defines.

* Update threshold.

* Update windows images to account minor differences.

* Flipped fog node density value. Improved fog node documentation.

* Fix the fog node input order for fog test shadergraph.

* Improved documentation wording.

* Update shadergraph test images after fog node density parameter flip.

* Updated shadergraph changelog for the fog node fix.

* Move fog test cases into new test projects.

* Add fog tests to project build lists.

* Update test scene. Disable terrain materials. Update references.

* Update terrain test. Add reference images.

* Disable MSAA from camera to keep platforms consistent.

* Try unscaled 1920x1080 back buffer images. Adjust a box lower to see if Android is Z-fighting.

* Update Fog_Terrain images.

* Update fog terrain pics.

* Replace reference images. Disable linux test.

* Fixed missing newline in TestCaseFilters-

* [URP] Renderer upgrader bug fix (case 1321796) (#3905)

* Fixed Renderer upgrader (case 1321796)

* HDRP Graphic Tests - Re-enable and update 3002, 4013, 8104, 9301, 9302, 9500 (#3949)

* re-enable 9500 on Metal

* enable and update template images for 9301,9302 on Metal and 3002,8104 on Metal and Vulkan

* Fixing a merge error: re-disabling test 5011

* Re-enable and update template image for test 4013 on D3D12

Co-authored-by: Jeannette Yu <jeannette.yu@unity3d.com>

* [CI] [trunk] Updated green project revisions

* Update Graphics Test Framework Version to 7.8.7-preview (#3952)

* HDRP - Add osx standalone back to the nightlies (#3960)

* Add OSX standalone to the nightly

* Use cache version

* HDRP perf tests - Reenable static analysis tests in the nightly (#3914)

* Update gfx_sdet_tools_revision.txt

* Revert previous bad merge

* Reenable static analysis tests

* Fix bokken image for build test

* Revert unintended change

* moving some Bokeh DoF calculations from GPU to CPU (#3827)

* moving some Bokeh DoF calculations from GPU to CPU

* Added changelog entry

* Dirtying an asset that was upgraded to a new Version (#3964)

* Dirtying an asset that was upgraded to a new Version

* Updated changelog

* Increase Fog_Basic test tolerance. (#3970)

* Increase Fog_Basic test tolerance.

* [CI] [trunk] Updated green project revisions

* [Performance] Update VV locked revision (#3977)

* [Yamato] Change rerun to on_new_revision for custom-revision (#3973)

* Change rerun to on_new_revision for custom-revision

* Change rerun strategy to underscores for the rest of the jobs

* [HDRP] Merge Hd/bugfix (#3920)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixing planar reflection probes issues [FogBugz 1312153] (#3627)

* Ensuring that the same exposure value is used across the frame: promoting logic that was specific to post process BeginFrame into
the internals of PostProcessSystem.cs

Fixing UI rendering of now pre-exposed planar reflection volumes.

Formatting

Not calling DoFixedExposure once the exposure textures come from the parent camera.

Moving construction of exposure textures to HDCamera. Fixing updating of cpu async requests for exposure.

Restoring functionality of ExposureControl.

Moving probe exposure calculation to a per camera operation. Otherwise the PRP was flickering when Game camera was on.

Using correct source exposure.

Updating tests.

Fixing rebase. Also fixing issues with parameter inheritance for exposure control.

Update image tests.

Fixing correct prev / curr exposure textures on parent camera.

Adding comments suggested in review, moving de exposure multiplier to just affect color of Unlit.

Formatting.

Changelog.

* Moving constant buffers, deep problem in shader compiler can cause constant buffer misalignment.

* Formatting.

* For now hacking and not sampling de exposure in unlit, since weirdness is happening with the constant buffers on vulkan.

* Adding commend explaining hack.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Set metallic material to double sided for transparent samples (#3969)

* Add new double sided aluminium material

* pushed the hair scene

* [HDRP]Motion Blur fix, missing camera clamp mode (#3929)

* [UnifyHeaders]Create an interface for SerializedCamera, to allow share drawers across Pipelines (#3812)

* [XPipeline]Serialized camera and implementation on URP

* Fix menu priority
Fix menu priority

* Remove Shadow.meta (#3981)

* Universal bugfix multiediting fix lights (#3273)

* fixed multi editing bias setting property

* updated changelog

* cleaned up the code, making methods of dup code

* fixed a bad merge

* update to changelog

* [HDRP] bugfixes scene selection pass in SG, StackLit debug specular color mod (#3985)

* Fix scene selection pass for shadergraphs

* Fix StackLit debug surfaceData specular color modification when in metallic mode: Use the proper material feature flag and use the dielectric IOR.

* Use a custom HelperURL attributes to allow an automatic generation of package ver (#3381)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d…
sebastienlagarde added a commit that referenced this pull request Apr 2, 2021
* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
sebastienlagarde added a commit that referenced this pull request Apr 12, 2021
* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* update shadow layer

* hide instead of disabling (UX requirement)

* fix multiple state display

* Update documentation

* Update CHANGELOG.md

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
stramit added a commit that referenced this pull request Apr 14, 2021
…n. (#4174)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc794.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Force RGBA16 when doing scene filtering

* Update to do scene filtering properly in URP.

* Update CHANGELOG.md

* Update CHANGELOG.md

* Update package.json

* Update package.json

* Update package.json

* Update package.json

* Update package.json

* Update package.json

* Update package.json

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Apr 15, 2021
* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* [HDRP][Path Tracing] Increase path tracing max samples from 4k to 16k (#4139)

* Increased path tracing max samples from 4k to 16k.

* Updated changelog.

* [HDRP] Fix issue with the color space of AOVs (#4118)

* Fix issue with the color space of AOVs

* Update compositor test images (changes in the AOV layer)

* Use a separate set of history buffers for every AOV request (#4087)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Avoid leaking render textures + handle different AOV requests with same settings (#4154)

* Fixed camera preview with multi selection (#4085)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
sebastienlagarde added a commit that referenced this pull request Apr 19, 2021
* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* [HDRP][Path Tracing] Increase path tracing max samples from 4k to 16k (#4139)

* Increased path tracing max samples from 4k to 16k.

* Updated changelog.

* [HDRP] Fix issue with the color space of AOVs (#4118)

* Fix issue with the color space of AOVs

* Update compositor test images (changes in the AOV layer)

* Use a separate set of history buffers for every AOV request (#4087)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Avoid leaking render textures + handle different AOV requests with same settings (#4154)

* Fixed camera preview with multi selection (#4085)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for NaN that can happen on area lights at a certain angle.  (#4081)

* Fix NaN with V1oV2 == -1

* Changelog

* Use clamping instead

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Sample distortion mip chain with different safe guard to avoid NaNs (#4105)

* Fix

* Actual fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix camera controller in template with old input system (#4124)

* Fixed the camera controller in the template with the old input system.

* Updated changelog

* Adjust values between two systems

* Fix difference between delta of two input systems

* Updated changelog

* Update SimpleCameraController.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Fogbugz 1328904] Fixing strange lanczos filter artifacts caused by too low epsilon (#4165)

* Less aggressive epsilon, causing lines visual artifacts on ps4

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Film grain should not affect the alpha channel (#4210)

* [HDRP] Add support for alpha channel in FXAA (#4134)

* Add support for alpha channel in FXAA

* Update the fxaa compute pass too

* Add FXAA with alpha test

* update reference screenshots

* add missing meta

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Fix for NaN that can happen on area lights at a certain angle. (#4081)

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
Verasl added a commit that referenced this pull request Apr 19, 2021
commit faca1ea8e04f86c3fc507ee33745bef5baeed77b
Author: martint-unity <martint@unity3d.com>
Date:   Wed Mar 31 09:38:34 2021 +0200

    Added manipulator, trying out userData for index

commit 366210d5c3b9c633ba11d08c3cc3a62c2533b3da
Merge: 366d835f13 ea8141c830
Author: martint-unity <martint@unity3d.com>
Date:   Tue Mar 30 15:18:00 2021 +0200

    Merge branch 'master' into universal/upgrader/builtin-to-urp-upgrader-framework

    # Conflicts:
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uss
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uss.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uxml
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uxml.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget_item.uxml
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget_item.uxml.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uss
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uss.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uxml
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uxml.meta

commit 366d835f137084428d7e046a6967ae97568bc791
Author: martint-unity <martint@unity3d.com>
Date:   Tue Mar 30 15:08:40 2021 +0200

    oups, active bool was placed in the wrong statment

commit a5116c7944797c720371a091a0bc2f0ef88fb06d
Author: martint-unity <martint@unity3d.com>
Date:   Tue Mar 30 15:03:51 2021 +0200

    Added active bool to converteritemstate

    Tested contextual menu for list view items

commit ea8141c830f45f8f43cc80fdbce256dc3a47d15d
Author: Paul Demeulenaere <pauld@unity3d.com>
Date:   Tue Mar 30 13:25:36 2021 +0200

    [VFX/X-Pipeline] Update HDRP asset (#4017)

    * Update & Resave project

    * Revert "Update & Resave project"

    This reverts commit 942d56c4a1d2c4af60af116c8ee4302d08afe63c.

    * *Reapply update (re-saving project)

    * *Re-apply diffusion profile & default volume

commit ae91521420d0959473e984918b03861b2603337a
Author: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Date:   Tue Mar 30 12:34:39 2021 +0200

    [HDRP] Add Planar reflections coverage for SubSurfaceScattering in HDRP Runtime Tests (#4016)

    * Hd/fix 1299116 tesselation cull (#3057)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Fixing hull constant shader's tesselation cull algorithm.
    Before it was comparing edges being out of the frustum. This is wrong
    because the camera could be inside a triangle, in which case the edges could
    be out of at least 1 frustum plane.
    Correct fix is to check all three vertices if they are out of at least 1 plane.
    Result packed tightly into the functions w return component.

    * Renamed to a new function so we keep backwards compatibility.
    Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

    * Fixing type back to bool, instead of bool4

    * Merging changelog information from rebase.

    * Making sure scene declaration pass is a bool4

    * Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

    * Fixing formatting of code, rearranging order of test in editor build settings.

    * Adding reference images for test.

    * Missing meta file for new tests

    * Fix bad merge issue

    * fix bad merge issue

    * fix bad merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

    * Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

    * Added a RenderGraph pass that resets the camera size after the dynamic res upscale

    * Updated changelog

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

    * fixed class name

    * update class name

    * PR fix

    * Fixed RTHandle scale

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Apply the fix

    * Changelog

    * Mofified approach to the fix, this time also fixing override saving of light unit

    * Use more precise rect line offset calculation

    * Update CHANGELOG.md

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Apply the fix

    * Changelog

    * Update CHANGELOG.md

    * fix merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

    * Fix labels style (#3046)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fix labels style

    * Update CHANGELOG.md

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Fixed side effect on styles during compositor rendering. (#3081)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed side effect on styles during compositor rendering.

    * Update CHANGELOG.md

    * fix merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

    * Lightmaps / Removed scene from baking queue + meta files

    * update reference screenshots

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix size and spacing of compositor info boxes

    * Fix typo in changelog

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

    * Lightmaps / Removed scene from baking queue + meta files

    * update reference screenshots

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Removed unused index parameter

    * Fix box light attenuation (#3056)

    * Fix box light attenuation

    * Update screenshots

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

    This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

    * Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

    This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

    * Fix default value of  _SpecularOcclusionBlend

    * Fix color picker UI glitch in the Graphics Compositor

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * Fix 1299233 ies resize bug (#3094)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix 1299233 ies resize bug

    * change log

    * Update CHANGELOG.md

    * fix merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * filter for xbone addded (#3116)

    * [Yamato] Enable cache server for standalone build jobs (#3106)

    * create standalone_cache jobs

    * use cache jobs for trunk verification

    * fix commands so linux can recognise them

    need to wrap each string around "extra-editor-arg"

    * Fix undo redo on layered lit editor (#3059)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fix undo redo on layered lit editor

    * Update CHANGELOG.md

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * [HDRP] Added Vulkan install in system requirements (#3122)

    * Added vulkan install in system requirements

    * Reworded content

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * [HDRP] Fix issue with compositor related custom passes (#3055)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fix issue with compositor related custom passes still active after disabling the compositor

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Fixed some render texture leaks. (#3050)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fixed a few render texture memory leaks.

    * Update changelog

    * Added comment

    * Update CHANGELOG.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Hd/fix wizard runtime resources (#3123)

    * Fix runtim resource wizard fix regression

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

    * Fixed lookdev reload bug when viewing a scene object

    * Updated changelog

    * Re-added lookdev fix

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

    * Fix error in Depth Of Field near radius blur calculation

    * Fix typo

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix GC allocs (#3136)

    * Fix gc alloc errors

    * Avoid setting the name of an object during render (gc alloc)

    * Avoid gc allocs (for real this time)

    * Revert: Fix 1299233 ies resize bug (#3094)

    * Hide light shadow near plane gizmo when shadows are disabled (#3114)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Hd/fix backplate globalcubemap2 (#3111)

    * Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

    * Update changelog

    * Remove useless code

    * Compilation fix.

    * Update doc

    * Update Override-HDRI-Sky.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

    * Added alpha support changes for path tracing in bugfix branch.

    * Updated changelog and added doc.

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Doc update (#3160)

    * Fix various shader warnings (#3158)

    * Histogram and scalarization warnings.

    * Fix warning in probe

    * Changelog

    * Update CHANGELOG.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Update Override-Screen-Space-GI.md

    * Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

    * Fixed shadow matte not working with ambient occlusion when MSAA is enabled

    * Add MSAA test

    * update refrence screenshots win dx11

    * update DX12 and win vulkan screen

    * update screenshots for mac

    * update screen of linux vulkan

    * Update HDLightUI.cs (#3203)

    * [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

    * Fixed volume atlas release

    * Updated changelog

    * fix case 1307653 (#3205)

    * Fix LookDev env library assignment after leaving playmode. (#3214)

    * Fixed LookDev environment library assignement after leaving playmode.

    * Update changelog

    * Update Hair Shader Preset Documentation (#3208)

    * Correct the language for hair shader documentation.

    * Update hair-shader.md

    * Update hair-shader.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

    * Fixed diffusion profile shader property float values using the current culture instead of invariant

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Reset to current quality settings after preprocess build in HDRP (#3218)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Have bilinear default (#3223)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Update CHANGELOG.md

    * Added missing character to the layered lit document (#3310)

    * Fix needs of exposure for debug display "SSR Transparent" (#3308)

    * Fix needs of exposure for debug display "SSR Transparent"

    * Add Change Log

    * [HDRP] Fix GUI exception in material UI (#3315)

    * Fixed an exception when opening the color picker in a material UI

    * Updated changelog

    * [HDRP] Update decal angle fade tooltip (#3322)

    * Added tooltip in decal fade angle prop

    * Updated changelog

    * Mention in TAA doc that a certain use case will lead to problems. (#3317)

    * Doc update.

    * Review feedback.

    * Hide shadow resolution value (#3335)

    * Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

    * Bump wait

    * Bump timer again

    * Revert "Bump timer again"

    This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

    * Fix light frustum planes (#3341)

    * Project skybox without perspective for ortho cameras (#2955)

    * [HDRP] Fix coat normal space (#2888)

    * Fix coat normal space

    * Update CHANGELOG.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

    * Fixed volume component tooltips using the same parameter name (#2754)

    * Use the proper history info for Bicubic resampling in TAA (#2759)

    * Use proper info for previous buffer info

    * changelog

    * Fixed lookdev movement (#2757)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

    * Fix issue with saving some quality settings volume overrides

    * Fix typo in changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

    * fix issue with confusing text (#2766)

    * Fix

    * Fix white dots

    * Changelog

    * Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

    * [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

    * [HDRP] Update HDRP menu in shader graph

    * Update CHANGELOG.md

    * HDRP/Fix package version showing package after the last "verified" package (#2783)

    * Fix typo

    * Remove last version checker from wizard and add link to package manager instead

    * Update CHANGELOG.md

    * Update documentation

    * Update Render-Pipeline-Wizard.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Revert bad changelog merge

    * Update CHANGELOG.md

    * Update CHANGELOG.md

    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: John Parsaie <johnpa@unity3d.com>
    Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

    * Fixed invalid loop length for probe baking (case 1289680) (#2830)

    * Fixed invalid loop length for probe baking (case 1289680)

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix volumetric fog with XR single-pass (#2823)

    * fix volumetric fog with XR single-pass rendering

    * update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix rendering issues for the first frame (#2836)

    * Fix first frame exposure, depth pyramid / AO

    * Update changelog

    * Comment

    * Typo

    * Add missing RenderGraphBuilder.ReadTexture call

    * Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Update 5001_Fog_FogFallback.png

    * Revert "Update 5001_Fog_FogFallback.png"

    This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

    * Update 5001_Fog_FogFallback.unity

    * Fix AOV API for render graph (#2909)

    * Fix AOV api in rendergraph

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

    * Update changelog

    * Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

    * Update CHANGELOG.md

    * Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

    * Fix

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Move EndCameraRendering callback out of the profiling scope (#2917)

    * Move EndCameraRendering callback out of the profiling scope

    * added a comment

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Handle all enums the same way for UI (#2913)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

    * [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

    * Fixed default eye shader blocks

    * Fix missing emission block in hair shader

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Init scene camera debug framesettings (#2931)

    * Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

    * - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

    * Changed the behavior of custom passes when the Custom Pass Volume component is disabled

    * Updated changelog

    * Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

    * Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

    * Update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

    * Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

    * Update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Enable Reflector for Spotlight by default

    * - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

    * Fixed the planar depth texture not being properly created and rendered to (case 1299617).

    * adding comment

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

    * Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

    * Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

    * Update MaterialDebug.cs

    * Fix scripting light test with enableReflector true by default

    * Project skybox without perspective for ortho cameras

    * Explicit orthographic argument

    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: John Parsaie <johnpa@unity3d.com>
    Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
    Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
    Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

    * Fix non temporal SSAO issues with the rendergraph pass  (#3351)

    * Fix

    * changelog

    * Reset ambient probe upon switching to very different skies (#3340)

    * Set ambient probe to black when there is a big difference

    * Changelog

    * Fix a couple of things

    * Change name

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix white flash on camera cuts with volumetric  (#3354)

    * Have two frames with reprojection off on cut (due to exposure)

    * changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issues with light layers issues when editing multiple lights (#3323)

    * Avoid syncing light layers when we have multiple values.

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

    not the maximum.

    * Fixed debug panel reseting when going through enum items (#3370)

    * tentative fix for enum navigation in the runtime debug UI

    * Update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix keywords with fbx importer (#3350)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * revert: Reset ambient probe upon switching to very different skies (#3340)

    * Hdrp/fix tesselation wireframe (#3355)

    * SCENEPICKING pass was utilizing a camera that had relative rendering on, however
    world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
    This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

    * Correct range (0 to 1) in order to get pixel accurage projection value.

    * Moving function to LitDataMeshModification.hlsl for clarity.

    * Changing CameraView matrix instead of offsetting the position using macro forwarding.

    * Redirecting camera matrix more cleanly.

    * Reordering picking transforms include for proper macro order.

    * Changelog description

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Adding missing meta from HDRP_test

    * Hd/fix input registering domain reload (#3373)

    * Update InputRegistering.cs

    * Remove asset modification if InputSystem package is in use

    * Prevent missuse of InputRegistering while InputSystem package is in use

    * Update CHANGELOG.md

    * cleaning

    * more cleaning

    * Update code to use Next instead of GetArrayElementAtIndex

    * Fix nullref (#3460)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix DepthOfField CoC debug view (#3466)

    * Push stuff for debug

    * changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

    * Fixed an issue with first frame of ao causing some kind of ghosting effect.

    * Update changelog

    * Fix mipmap generation internal format (#3470)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Change wizard check to be ok with -force api (#3422)

    * Delete Volumes.meta

    * revert: Hd/fix input registering domain reload #3373

    * update Vulkan win reference screenshots

    * Fixed performance issue with ShaderGraph and Alpha Test

    * Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

    * Fix error when increasing the maximum planar reflection limit (#3332)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Updated documentation of RequestRenderNextUpdate (#3368)

    * Updated documentation of RequestRenderNextUpdate

    * Fixed documentation

    * Update HDProbe.cs

    * Update HDAdditionalReflectionData.cs

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * Fix alpha output in AOVs and debug views when using shadow matte (#3593)

    * Fix shader compile error with debug output and shadow matte

    * Correct alpha output in AOVs and material debug when using shadow matte

    * Update changelog

    * Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

    * Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

    * Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fixed SSR with SSR_Transparent (#3603)

    * Fixed SSR used with transparent: Keyword overrided

    * Change Log

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Decal in material debug display (#3608)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Formatting

    * Hd/fix pivot size ratio percistency through 0 (#3600)

    * Change default pivot

    * Fix ratio persistency through 0 size (case 1308338)

    * Update CHANGELOG.md

    * Added multi edition support

    * Add missing Undo recording

    * Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

    * Add missing projection update

    * Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix volume component nullref (#3644)

    * Fixed nullref when adding a volume component in a Volume profile asset

    * Updated changelog

    * Fixed decal normal for double sided materials (case 1312065) (#3610)

    * Fixed decal normal for double sided materials (case 1312065)

    * Simplify mirror mode

    * Update DecalUtilities.hlsl

    * Update DecalUtilities.hlsl

    * Updates graphic test

    * Update screenshots

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed render graph resource log to display properly MB and improved readability. (#3638)

    * Display a warning help box when decal atlas is out of size (#3634)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Improved render texture debug names (#3631)

    * Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

    * Fixing wrong ordering of frame settings on the UI.
    Ignoring enums that are tagged as obsolete.

    * Moving reflection call to its own utility function, and caching frame settings names.

    * Adding changelog changes.

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Port change. (#3656)

    * Fix issue with velocity rejection in post-DoF TAA (#3672)

    * Unify Emissive mapping options on lit shaders (#3606)

    * Add POM to emissive on tessellated shaders

    * Fix uv1 for lit shaders

    * Updated graphic test

    * reenable test

    * Update screenshots (test for linux)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix a leak cause for area light cookies  (#3614)

    * Add border around texture when blitting

    * Comments

    * tentative fix

    * Actual fix.

    * Update 5001_PathTracing.png

    * Update 1202_Lit_DoubleSideNormalMode.unity

    * Hd/alpha to mask frame setting fix 1315452 (#3681)

    * OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

    - They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
    - overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
    - customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
    - customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

    It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

    * With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

    But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

    * update CHANGELOG.md

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Hd/rough distortion fix 1317952 (#3683)

    * Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

    * update CHANGELOG.md

    * Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Update RaytracingIntersection.hlsl (#3703)

    * Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

    * Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

    * Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

    * Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

    * Allocate the curve texture always

    * Changelog

    * fix faulty lights (#3870)

    * Fixed indent level on material Global Illumination field (#3881)

    * [HDRP] Disc light realtime gi UI error (#3866)

    * Added an error in the UI when trying to use disk lights with realtime GI

    * Updated changelog

    * Remove useless shaders from the creation menu (#3893)

    * Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

    * Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix tube light mode (#3871)

    * Fixed tube light mode selection (case 1317776)

    * Updated changelog

    * PR fixes

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

    * Added tooltips to warn when some features may be disabled.

    * Update change log

    * Formatting

    * Update CHANGELOG.md

    * Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

    * Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

    * Added information about using clear coat with rtr

    * Reference image meta file (long time oversight)

    * Modifying test 1302_03 Stacklit to make it fail with new fix

    * Update reference images

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

    * Fix warning for ShadowLoop (#3885)

    * Fix warning and changelog

    * Fix formating

    * Remove unused variable

    * Unused variable

    Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

    * Fix SSR for 4K Render Target (#3874)

    * Fix SSR for 4K (tested on volumetric cloud demo)

    * Add ChangeLog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix GBuffer debug view when using virtual texturing (#3880)

    * Fix gbuffer debug view

    * changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Bugfix 1319005: Fix fog noise issues (#3891)

    * Fix fog noise issues

    * Code comment + changelog update

    * Proper fix for near-plane issue

    * Updated reference images

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix Decal Normal Blending NaN (Case #1317162) (#3883)

    * Apply the nan guard fix

    * Changelog

    * Move the epsilon onto the same line

    * Remove the nan fix via normal blend weight epsilon

    * Suppress the nan via safe normalize for the zero length normal

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed issue in wizard when resource folder not exist (#3907)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix for Xbox device types in SubSurfaceScattering (#3942)

    * [CI] Updated pinned editor versions

    * Fix for Xbox device types in SubSurfaceScattering

    Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

    * Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

    * Fix normal and update ref images. (#3928)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix diffusion profile doc (#3968)

    * Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

    * Moved the leaf example from sss to translucent (#3990)

    * Merge branch 'master' into hd/bugfix

    * Added rough distortion to the frame settings (#3991)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

    * Fix

    * Changelog

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

    * Fixed image formatting

    * Attempted to reorder information to make it clearer

    * Added a more explicit note for object motion vectors

    * Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

    * Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

    * Changes requested by the review

    * Documented fix.

    Documented this bugfix in the Light Types guide section of Light-component.md.

    * Typo fix

    (whoops)

    * Moved fix documentation

    Moved documentation to the Ray-Traced-Shadows.md page.

    * fixing old typo

    Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
    Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

    * Fix sss in planar reflections planar (#3919)

    * Fix SSS materials in planar reflections

    * Proper fix

    * Undo matrix rename

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

    * fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Modify the scene to include SSS in planar

    * Update screenshots

    * Update CHANGELOG.md

    * Update 001-HDTemplate.png

    * Update 001-HDTemplate.png

    Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: John Parsaie <johnpa@unity3d.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
    Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
    Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
    Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
    Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
    Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
    Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
    Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
    Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
    Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
    Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
    Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
    Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
    Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>

commit df6c80ff70e84101b8e9dde854169c8f44c2d81a
Author: JulienIgnace-Unity <julien@unity3d.com>
Date:   Tue Mar 30 12:19:17 2021 +0200

    Fixed an issue causing APV structures to be left uninitialized upon domain reload. (#4035)

commit 70d7f6f0ce18f3d001d782f6162228fb2f641b0b
Author: noreply@unity3d.com <noreply@unity3d.com>
Date:   Tue Mar 30 08:01:37 2021 +0000

    [CI] [trunk] Updated green project revisions

commit f1b3967c121734203c7aff7b48369731bc8e6ffc
Author: noreply@unity3d.com <noreply@unity3d.com>
Date:   Mon Mar 29 23:19:25 2021 +0000

    [CI] Updated pinned editor versions

commit 2c8560c1f881d546bb1d255b6b591f087b15e42a
Author: Robert Cupisz <robertcupisz@gmail.com>
Date:   Mon Mar 29 21:22:29 2021 +0200

    Fix spot light near plane gizmo (#4026)

commit d3d006403bf3b719f8e579b94d48aeee5d87a7ce
Author: Josh Davis <76977132+joshua-davis@users.noreply.github.com>
Date:   Mon Mar 29 11:34:42 2021 -0700

    Fix for Add/Remove InputTests CI failure. The GenericMenu's menuItems field was changed in trunc from a field to a property and it's underlying type was also changed, causing reflection to fail. (#4029)

commit 768e28265fb1c91d576d91ac688054bc708d25b8
Author: JulienIgnace-Unity <julien@unity3d.com>
Date:   Mon Mar 29 19:56:28 2021 +0200

    Added missing implicit conversion from TextureHandle to Texture (#4013)

commit a0e9b8419008999d12b4f593bd031ef2b7b3299e
Author: Jennifer Roig-Deslandes <71718938+jenniferd-unity@users.noreply.github.com>
Date:   Mon Mar 29 19:00:24 2021 +0200

    Making sure to upgrade HideInInspector to the right namespace (#4023)

    * Making sure to upgrade HideInInspector to the right namespace

    * Updated VolumeComponentDeprecated upgrade path to UnityEngine.HideInInspector

    * Added Assembly Name UnityEngine.CoreModule

    * Trying new things to fix cryptic error

commit 5390b9466eec84e229c3c44052dff9bbd2d6f6af
Author: Emmanuel Turquin <emmanuel@turquin.org>
Date:   Mon Mar 29 18:58:41 2021 +0200

    [HDRP][Path Tracing] Fabric material support (#3909)

    * Merged all relevant changes for fabric support in path tracing.

    * Updated Changelog.

    * Added link to path-traced limitations and removed fabric from the list of unsupported materials

    * Updated test ref images after change to lighting normal.

    * Added comments.

    * Added path traced fabric test.

    * Mentioned PT fabric in the What's new section.

    * Fixed test stability

    * Updated ref image with correct diffusion profile override for SSS.

    * Update scene with proper diffusion profile

    * ...

    * Update meta of diff profile

    * Update Ray-Tracing-Path-Tracing.md

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

commit 71002e260d26ae06bfbba5095da262a3ecdf085b
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Mon Mar 29 18:58:21 2021 +0200

    [HDRP] Fix includes header which weren't up to date (#4028)

    * Regenerate includes

    * Fix shaders compilations

commit d2b69eb9964e4db76ae5cb3da414978eaed00be0
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Mon Mar 29 18:51:13 2021 +0200

    [HDRP] Merge Hd/bugfix (#4005)

    * Hd/fix 1299116 tesselation cull (#3057)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Fixing hull constant shader's tesselation cull algorithm.
    Before it was comparing edges being out of the frustum. This is wrong
    because the camera could be inside a triangle, in which case the edges could
    be out of at least 1 frustum plane.
    Correct fix is to check all three vertices if they are out of at least 1 plane.
    Result packed tightly into the functions w return component.

    * Renamed to a new function so we keep backwards compatibility.
    Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

    * Fixing type back to bool, instead of bool4

    * Merging changelog information from rebase.

    * Making sure scene declaration pass is a bool4

    * Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

    * Fixing formatting of code, rearranging order of test in editor build settings.

    * Adding reference images for test.

    * Missing meta file for new tests

    * Fix bad merge issue

    * fix bad merge issue

    * fix bad merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com…
Verasl added a commit that referenced this pull request Apr 19, 2021
commit a46dee62848c11c9f2a7e5f481ecec84a607f73c
Author: martint-unity <martint@unity3d.com>
Date:   Fri Apr 9 12:55:52 2021 +0200

    removed old tests that shouldnt live here

commit 2a68e59ec461b8f3440968df5290a4f2e15c62ef
Author: martint-unity <martint@unity3d.com>
Date:   Thu Apr 8 12:31:26 2021 +0200

    Addressed PR Feedback

commit e2710cd48abd772510191b4356d1a7b5af67ac27
Author: martint-unity <martint@unity3d.com>
Date:   Wed Apr 7 15:19:58 2021 +0200

    added some doc strings

commit 0836acc8eca4ccd4100863967a67ab4c3a58f796
Author: martint-unity <martint@unity3d.com>
Date:   Wed Apr 7 15:10:00 2021 +0200

    Removed unnecessary files

commit b532a7e07c582ec6ac23dd8249c35fd66679ba65
Author: martint-unity <martint@unity3d.com>
Date:   Wed Apr 7 14:05:51 2021 +0200

    fixed a small bug in init method and list refresh

commit 6437db9807904ae38db3f2ee601f486d5a8eb2d7
Author: martint-unity <martint@unity3d.com>
Date:   Wed Apr 7 13:15:30 2021 +0200

    cleaned out and documented code

commit faca1ea8e04f86c3fc507ee33745bef5baeed77b
Author: martint-unity <martint@unity3d.com>
Date:   Wed Mar 31 09:38:34 2021 +0200

    Added manipulator, trying out userData for index

commit 366210d5c3b9c633ba11d08c3cc3a62c2533b3da
Merge: 366d835f13 ea8141c830
Author: martint-unity <martint@unity3d.com>
Date:   Tue Mar 30 15:18:00 2021 +0200

    Merge branch 'master' into universal/upgrader/builtin-to-urp-upgrader-framework

    # Conflicts:
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uss
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uss.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uxml
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uxml.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget_item.uxml
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget_item.uxml.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uss
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uss.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uxml
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uxml.meta

commit 366d835f137084428d7e046a6967ae97568bc791
Author: martint-unity <martint@unity3d.com>
Date:   Tue Mar 30 15:08:40 2021 +0200

    oups, active bool was placed in the wrong statment

commit a5116c7944797c720371a091a0bc2f0ef88fb06d
Author: martint-unity <martint@unity3d.com>
Date:   Tue Mar 30 15:03:51 2021 +0200

    Added active bool to converteritemstate

    Tested contextual menu for list view items

commit ea8141c830f45f8f43cc80fdbce256dc3a47d15d
Author: Paul Demeulenaere <pauld@unity3d.com>
Date:   Tue Mar 30 13:25:36 2021 +0200

    [VFX/X-Pipeline] Update HDRP asset (#4017)

    * Update & Resave project

    * Revert "Update & Resave project"

    This reverts commit 942d56c4a1d2c4af60af116c8ee4302d08afe63c.

    * *Reapply update (re-saving project)

    * *Re-apply diffusion profile & default volume

commit ae91521420d0959473e984918b03861b2603337a
Author: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Date:   Tue Mar 30 12:34:39 2021 +0200

    [HDRP] Add Planar reflections coverage for SubSurfaceScattering in HDRP Runtime Tests (#4016)

    * Hd/fix 1299116 tesselation cull (#3057)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Fixing hull constant shader's tesselation cull algorithm.
    Before it was comparing edges being out of the frustum. This is wrong
    because the camera could be inside a triangle, in which case the edges could
    be out of at least 1 frustum plane.
    Correct fix is to check all three vertices if they are out of at least 1 plane.
    Result packed tightly into the functions w return component.

    * Renamed to a new function so we keep backwards compatibility.
    Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

    * Fixing type back to bool, instead of bool4

    * Merging changelog information from rebase.

    * Making sure scene declaration pass is a bool4

    * Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

    * Fixing formatting of code, rearranging order of test in editor build settings.

    * Adding reference images for test.

    * Missing meta file for new tests

    * Fix bad merge issue

    * fix bad merge issue

    * fix bad merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

    * Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

    * Added a RenderGraph pass that resets the camera size after the dynamic res upscale

    * Updated changelog

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

    * fixed class name

    * update class name

    * PR fix

    * Fixed RTHandle scale

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Apply the fix

    * Changelog

    * Mofified approach to the fix, this time also fixing override saving of light unit

    * Use more precise rect line offset calculation

    * Update CHANGELOG.md

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Apply the fix

    * Changelog

    * Update CHANGELOG.md

    * fix merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

    * Fix labels style (#3046)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fix labels style

    * Update CHANGELOG.md

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Fixed side effect on styles during compositor rendering. (#3081)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed side effect on styles during compositor rendering.

    * Update CHANGELOG.md

    * fix merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

    * Lightmaps / Removed scene from baking queue + meta files

    * update reference screenshots

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix size and spacing of compositor info boxes

    * Fix typo in changelog

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

    * Lightmaps / Removed scene from baking queue + meta files

    * update reference screenshots

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Removed unused index parameter

    * Fix box light attenuation (#3056)

    * Fix box light attenuation

    * Update screenshots

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

    This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

    * Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

    This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

    * Fix default value of  _SpecularOcclusionBlend

    * Fix color picker UI glitch in the Graphics Compositor

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * Fix 1299233 ies resize bug (#3094)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix 1299233 ies resize bug

    * change log

    * Update CHANGELOG.md

    * fix merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * filter for xbone addded (#3116)

    * [Yamato] Enable cache server for standalone build jobs (#3106)

    * create standalone_cache jobs

    * use cache jobs for trunk verification

    * fix commands so linux can recognise them

    need to wrap each string around "extra-editor-arg"

    * Fix undo redo on layered lit editor (#3059)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fix undo redo on layered lit editor

    * Update CHANGELOG.md

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * [HDRP] Added Vulkan install in system requirements (#3122)

    * Added vulkan install in system requirements

    * Reworded content

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * [HDRP] Fix issue with compositor related custom passes (#3055)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fix issue with compositor related custom passes still active after disabling the compositor

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Fixed some render texture leaks. (#3050)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fixed a few render texture memory leaks.

    * Update changelog

    * Added comment

    * Update CHANGELOG.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Hd/fix wizard runtime resources (#3123)

    * Fix runtim resource wizard fix regression

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

    * Fixed lookdev reload bug when viewing a scene object

    * Updated changelog

    * Re-added lookdev fix

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

    * Fix error in Depth Of Field near radius blur calculation

    * Fix typo

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix GC allocs (#3136)

    * Fix gc alloc errors

    * Avoid setting the name of an object during render (gc alloc)

    * Avoid gc allocs (for real this time)

    * Revert: Fix 1299233 ies resize bug (#3094)

    * Hide light shadow near plane gizmo when shadows are disabled (#3114)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Hd/fix backplate globalcubemap2 (#3111)

    * Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

    * Update changelog

    * Remove useless code

    * Compilation fix.

    * Update doc

    * Update Override-HDRI-Sky.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

    * Added alpha support changes for path tracing in bugfix branch.

    * Updated changelog and added doc.

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Doc update (#3160)

    * Fix various shader warnings (#3158)

    * Histogram and scalarization warnings.

    * Fix warning in probe

    * Changelog

    * Update CHANGELOG.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Update Override-Screen-Space-GI.md

    * Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

    * Fixed shadow matte not working with ambient occlusion when MSAA is enabled

    * Add MSAA test

    * update refrence screenshots win dx11

    * update DX12 and win vulkan screen

    * update screenshots for mac

    * update screen of linux vulkan

    * Update HDLightUI.cs (#3203)

    * [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

    * Fixed volume atlas release

    * Updated changelog

    * fix case 1307653 (#3205)

    * Fix LookDev env library assignment after leaving playmode. (#3214)

    * Fixed LookDev environment library assignement after leaving playmode.

    * Update changelog

    * Update Hair Shader Preset Documentation (#3208)

    * Correct the language for hair shader documentation.

    * Update hair-shader.md

    * Update hair-shader.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

    * Fixed diffusion profile shader property float values using the current culture instead of invariant

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Reset to current quality settings after preprocess build in HDRP (#3218)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Have bilinear default (#3223)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Update CHANGELOG.md

    * Added missing character to the layered lit document (#3310)

    * Fix needs of exposure for debug display "SSR Transparent" (#3308)

    * Fix needs of exposure for debug display "SSR Transparent"

    * Add Change Log

    * [HDRP] Fix GUI exception in material UI (#3315)

    * Fixed an exception when opening the color picker in a material UI

    * Updated changelog

    * [HDRP] Update decal angle fade tooltip (#3322)

    * Added tooltip in decal fade angle prop

    * Updated changelog

    * Mention in TAA doc that a certain use case will lead to problems. (#3317)

    * Doc update.

    * Review feedback.

    * Hide shadow resolution value (#3335)

    * Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

    * Bump wait

    * Bump timer again

    * Revert "Bump timer again"

    This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

    * Fix light frustum planes (#3341)

    * Project skybox without perspective for ortho cameras (#2955)

    * [HDRP] Fix coat normal space (#2888)

    * Fix coat normal space

    * Update CHANGELOG.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

    * Fixed volume component tooltips using the same parameter name (#2754)

    * Use the proper history info for Bicubic resampling in TAA (#2759)

    * Use proper info for previous buffer info

    * changelog

    * Fixed lookdev movement (#2757)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

    * Fix issue with saving some quality settings volume overrides

    * Fix typo in changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

    * fix issue with confusing text (#2766)

    * Fix

    * Fix white dots

    * Changelog

    * Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

    * [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

    * [HDRP] Update HDRP menu in shader graph

    * Update CHANGELOG.md

    * HDRP/Fix package version showing package after the last "verified" package (#2783)

    * Fix typo

    * Remove last version checker from wizard and add link to package manager instead

    * Update CHANGELOG.md

    * Update documentation

    * Update Render-Pipeline-Wizard.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Revert bad changelog merge

    * Update CHANGELOG.md

    * Update CHANGELOG.md

    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: John Parsaie <johnpa@unity3d.com>
    Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

    * Fixed invalid loop length for probe baking (case 1289680) (#2830)

    * Fixed invalid loop length for probe baking (case 1289680)

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix volumetric fog with XR single-pass (#2823)

    * fix volumetric fog with XR single-pass rendering

    * update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix rendering issues for the first frame (#2836)

    * Fix first frame exposure, depth pyramid / AO

    * Update changelog

    * Comment

    * Typo

    * Add missing RenderGraphBuilder.ReadTexture call

    * Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Update 5001_Fog_FogFallback.png

    * Revert "Update 5001_Fog_FogFallback.png"

    This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

    * Update 5001_Fog_FogFallback.unity

    * Fix AOV API for render graph (#2909)

    * Fix AOV api in rendergraph

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

    * Update changelog

    * Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

    * Update CHANGELOG.md

    * Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

    * Fix

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Move EndCameraRendering callback out of the profiling scope (#2917)

    * Move EndCameraRendering callback out of the profiling scope

    * added a comment

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Handle all enums the same way for UI (#2913)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

    * [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

    * Fixed default eye shader blocks

    * Fix missing emission block in hair shader

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Init scene camera debug framesettings (#2931)

    * Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

    * - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

    * Changed the behavior of custom passes when the Custom Pass Volume component is disabled

    * Updated changelog

    * Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

    * Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

    * Update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

    * Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

    * Update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Enable Reflector for Spotlight by default

    * - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

    * Fixed the planar depth texture not being properly created and rendered to (case 1299617).

    * adding comment

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

    * Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

    * Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

    * Update MaterialDebug.cs

    * Fix scripting light test with enableReflector true by default

    * Project skybox without perspective for ortho cameras

    * Explicit orthographic argument

    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: John Parsaie <johnpa@unity3d.com>
    Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
    Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
    Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

    * Fix non temporal SSAO issues with the rendergraph pass  (#3351)

    * Fix

    * changelog

    * Reset ambient probe upon switching to very different skies (#3340)

    * Set ambient probe to black when there is a big difference

    * Changelog

    * Fix a couple of things

    * Change name

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix white flash on camera cuts with volumetric  (#3354)

    * Have two frames with reprojection off on cut (due to exposure)

    * changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issues with light layers issues when editing multiple lights (#3323)

    * Avoid syncing light layers when we have multiple values.

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

    not the maximum.

    * Fixed debug panel reseting when going through enum items (#3370)

    * tentative fix for enum navigation in the runtime debug UI

    * Update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix keywords with fbx importer (#3350)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * revert: Reset ambient probe upon switching to very different skies (#3340)

    * Hdrp/fix tesselation wireframe (#3355)

    * SCENEPICKING pass was utilizing a camera that had relative rendering on, however
    world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
    This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

    * Correct range (0 to 1) in order to get pixel accurage projection value.

    * Moving function to LitDataMeshModification.hlsl for clarity.

    * Changing CameraView matrix instead of offsetting the position using macro forwarding.

    * Redirecting camera matrix more cleanly.

    * Reordering picking transforms include for proper macro order.

    * Changelog description

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Adding missing meta from HDRP_test

    * Hd/fix input registering domain reload (#3373)

    * Update InputRegistering.cs

    * Remove asset modification if InputSystem package is in use

    * Prevent missuse of InputRegistering while InputSystem package is in use

    * Update CHANGELOG.md

    * cleaning

    * more cleaning

    * Update code to use Next instead of GetArrayElementAtIndex

    * Fix nullref (#3460)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix DepthOfField CoC debug view (#3466)

    * Push stuff for debug

    * changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

    * Fixed an issue with first frame of ao causing some kind of ghosting effect.

    * Update changelog

    * Fix mipmap generation internal format (#3470)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Change wizard check to be ok with -force api (#3422)

    * Delete Volumes.meta

    * revert: Hd/fix input registering domain reload #3373

    * update Vulkan win reference screenshots

    * Fixed performance issue with ShaderGraph and Alpha Test

    * Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

    * Fix error when increasing the maximum planar reflection limit (#3332)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Updated documentation of RequestRenderNextUpdate (#3368)

    * Updated documentation of RequestRenderNextUpdate

    * Fixed documentation

    * Update HDProbe.cs

    * Update HDAdditionalReflectionData.cs

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * Fix alpha output in AOVs and debug views when using shadow matte (#3593)

    * Fix shader compile error with debug output and shadow matte

    * Correct alpha output in AOVs and material debug when using shadow matte

    * Update changelog

    * Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

    * Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

    * Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fixed SSR with SSR_Transparent (#3603)

    * Fixed SSR used with transparent: Keyword overrided

    * Change Log

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Decal in material debug display (#3608)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Formatting

    * Hd/fix pivot size ratio percistency through 0 (#3600)

    * Change default pivot

    * Fix ratio persistency through 0 size (case 1308338)

    * Update CHANGELOG.md

    * Added multi edition support

    * Add missing Undo recording

    * Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

    * Add missing projection update

    * Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix volume component nullref (#3644)

    * Fixed nullref when adding a volume component in a Volume profile asset

    * Updated changelog

    * Fixed decal normal for double sided materials (case 1312065) (#3610)

    * Fixed decal normal for double sided materials (case 1312065)

    * Simplify mirror mode

    * Update DecalUtilities.hlsl

    * Update DecalUtilities.hlsl

    * Updates graphic test

    * Update screenshots

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed render graph resource log to display properly MB and improved readability. (#3638)

    * Display a warning help box when decal atlas is out of size (#3634)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Improved render texture debug names (#3631)

    * Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

    * Fixing wrong ordering of frame settings on the UI.
    Ignoring enums that are tagged as obsolete.

    * Moving reflection call to its own utility function, and caching frame settings names.

    * Adding changelog changes.

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Port change. (#3656)

    * Fix issue with velocity rejection in post-DoF TAA (#3672)

    * Unify Emissive mapping options on lit shaders (#3606)

    * Add POM to emissive on tessellated shaders

    * Fix uv1 for lit shaders

    * Updated graphic test

    * reenable test

    * Update screenshots (test for linux)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix a leak cause for area light cookies  (#3614)

    * Add border around texture when blitting

    * Comments

    * tentative fix

    * Actual fix.

    * Update 5001_PathTracing.png

    * Update 1202_Lit_DoubleSideNormalMode.unity

    * Hd/alpha to mask frame setting fix 1315452 (#3681)

    * OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

    - They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
    - overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
    - customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
    - customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

    It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

    * With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

    But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

    * update CHANGELOG.md

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Hd/rough distortion fix 1317952 (#3683)

    * Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

    * update CHANGELOG.md

    * Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Update RaytracingIntersection.hlsl (#3703)

    * Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

    * Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

    * Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

    * Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

    * Allocate the curve texture always

    * Changelog

    * fix faulty lights (#3870)

    * Fixed indent level on material Global Illumination field (#3881)

    * [HDRP] Disc light realtime gi UI error (#3866)

    * Added an error in the UI when trying to use disk lights with realtime GI

    * Updated changelog

    * Remove useless shaders from the creation menu (#3893)

    * Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

    * Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix tube light mode (#3871)

    * Fixed tube light mode selection (case 1317776)

    * Updated changelog

    * PR fixes

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

    * Added tooltips to warn when some features may be disabled.

    * Update change log

    * Formatting

    * Update CHANGELOG.md

    * Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

    * Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

    * Added information about using clear coat with rtr

    * Reference image meta file (long time oversight)

    * Modifying test 1302_03 Stacklit to make it fail with new fix

    * Update reference images

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

    * Fix warning for ShadowLoop (#3885)

    * Fix warning and changelog

    * Fix formating

    * Remove unused variable

    * Unused variable

    Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

    * Fix SSR for 4K Render Target (#3874)

    * Fix SSR for 4K (tested on volumetric cloud demo)

    * Add ChangeLog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix GBuffer debug view when using virtual texturing (#3880)

    * Fix gbuffer debug view

    * changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Bugfix 1319005: Fix fog noise issues (#3891)

    * Fix fog noise issues

    * Code comment + changelog update

    * Proper fix for near-plane issue

    * Updated reference images

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix Decal Normal Blending NaN (Case #1317162) (#3883)

    * Apply the nan guard fix

    * Changelog

    * Move the epsilon onto the same line

    * Remove the nan fix via normal blend weight epsilon

    * Suppress the nan via safe normalize for the zero length normal

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed issue in wizard when resource folder not exist (#3907)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix for Xbox device types in SubSurfaceScattering (#3942)

    * [CI] Updated pinned editor versions

    * Fix for Xbox device types in SubSurfaceScattering

    Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

    * Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

    * Fix normal and update ref images. (#3928)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix diffusion profile doc (#3968)

    * Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

    * Moved the leaf example from sss to translucent (#3990)

    * Merge branch 'master' into hd/bugfix

    * Added rough distortion to the frame settings (#3991)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

    * Fix

    * Changelog

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

    * Fixed image formatting

    * Attempted to reorder information to make it clearer

    * Added a more explicit note for object motion vectors

    * Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

    * Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

    * Changes requested by the review

    * Documented fix.

    Documented this bugfix in the Light Types guide section of Light-component.md.

    * Typo fix

    (whoops)

    * Moved fix documentation

    Moved documentation to the Ray-Traced-Shadows.md page.

    * fixing old typo

    Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
    Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

    * Fix sss in planar reflections planar (#3919)

    * Fix SSS materials in planar reflections

    * Proper fix

    * Undo matrix rename

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

    * fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Modify the scene to include SSS in planar

    * Update screenshots

    * Update CHANGELOG.md

    * Update 001-HDTemplate.png

    * Update 001-HDTemplate.png

    Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: John Parsaie <johnpa@unity3d.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
    Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
    Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
    Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
    Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
    Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
    Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
    Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
    Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
    Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
    Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
    Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
    Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
    Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>

commit df6c80ff70e84101b8e9dde854169c8f44c2d81a
Author: JulienIgnace-Unity <julien@unity3d.com>
Date:   Tue Mar 30 12:19:17 2021 +0200

    Fixed an issue causing APV structures to be left uninitialized upon domain reload. (#4035)

commit 70d7f6f0ce18f3d001d782f6162228fb2f641b0b
Author: noreply@unity3d.com <noreply@unity3d.com>
Date:   Tue Mar 30 08:01:37 2021 +0000

    [CI] [trunk] Updated green project revisions

commit f1b3967c121734203c7aff7b48369731bc8e6ffc
Author: noreply@unity3d.com <noreply@unity3d.com>
Date:   Mon Mar 29 23:19:25 2021 +0000

    [CI] Updated pinned editor versions

commit 2c8560c1f881d546bb1d255b6b591f087b15e42a
Author: Robert Cupisz <robertcupisz@gmail.com>
Date:   Mon Mar 29 21:22:29 2021 +0200

    Fix spot light near plane gizmo (#4026)

commit d3d006403bf3b719f8e579b94d48aeee5d87a7ce
Author: Josh Davis <76977132+joshua-davis@users.noreply.github.com>
Date:   Mon Mar 29 11:34:42 2021 -0700

    Fix for Add/Remove InputTests CI failure. The GenericMenu's menuItems field was changed in trunc from a field to a property and it's underlying type was also changed, causing reflection to fail. (#4029)

commit 768e28265fb1c91d576d91ac688054bc708d25b8
Author: JulienIgnace-Unity <julien@unity3d.com>
Date:   Mon Mar 29 19:56:28 2021 +0200

    Added missing implicit conversion from TextureHandle to Texture (#4013)

commit a0e9b8419008999d12b4f593bd031ef2b7b3299e
Author: Jennifer Roig-Deslandes <71718938+jenniferd-unity@users.noreply.github.com>
Date:   Mon Mar 29 19:00:24 2021 +0200

    Making sure to upgrade HideInInspector to the right namespace (#4023)

    * Making sure to upgrade HideInInspector to the right namespace

    * Updated VolumeComponentDeprecated upgrade path to UnityEngine.HideInInspector

    * Added Assembly Name UnityEngine.CoreModule

    * Trying new things to fix cryptic error

commit 5390b9466eec84e229c3c44052dff9bbd2d6f6af
Author: Emmanuel Turquin <emmanuel@turquin.org>
Date:   Mon Mar 29 18:58:41 2021 +0200

    [HDRP][Path Tracing] Fabric material support (#3909)

    * Merged all relevant changes for fabric support in path tracing.

    * Updated Changelog.

    * Added link to path-traced limitations and removed fabric from the list of unsupported materials

    * Updated test ref images after change to lighting normal.

    * Added comments.

    * Added path traced fabric test.

    * Mentioned PT fabric in the What's new section.

    * Fixed test stability

    * Updated ref image with correct diffusion profile override for SSS.

    * Update scene with proper diffusion profile

    * ...

    * Update meta of diff profile

    * Update Ray-Tracing-Path-Tracing.md

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

commit 71002e260d26ae06bfbba5095da262a3ecdf085b
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Mon Mar 29 18:58:21 2021 +0200

    [HDRP] Fix includes header which weren't up to date (#4028)

    * Regenerate includes

    * Fix shaders compilations

commit d2b69eb9964e4db76ae5cb3da414978eaed00be0
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Mon Mar 29 18:51:13 2021 +0200

    [HDRP] Merge Hd/bugfix (#4005)

    * Hd/fix 1299116 tesselation cull (#3057)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Fixing hull constant shader's tesselation cull algorithm.
    Before it was comparing edges being out of the frustum. This is wrong
    because the camera could be inside a triangle, in which case the edges could
    be out of at least 1 frustum plane.
    Correct fix is to check all three vertices if they are out of at least 1 plane.
    Result packed tightly into the functions w return component.

    * Renamed to a new function so we keep backwards compatibility.
    Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

    * Fixing type back to bool, instead of bool4

    * Merg…
Impossible added a commit that referenced this pull request Apr 19, 2021
* [HDRP] Fix issues with GenerateMaxZ when opaque object or decal frame settings is disabled (#2518)

* Bind black texture if opaque is disabled.

* Fix decal issue

* Same as generateMaxZ issue with decals but on RTR now.

* Fix mb vel prep

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix button Bake with Reflection Probe in custom mode (#2525)

* Fix bake mode of reflection probe custom

* Update CHANGELOG.md

* HDRP Default Frame settings under “Light Loop Debug” tab don’t have tooltip (#2528)

* [CI] Updated .ymls to new revision

* [HDRP] Remove input system package from template

* [10.x.x] Fix issue causing materials to upgrade multiple times (#2512)

* Assume missing material version to be UniversalProjectSettings.materialVersionForUpgrade

* Update change log

Co-authored-by: Felipe Lira <felipedrl@gmail.com>

* [Universal|Bugfix] Camera inspector requests current URP asset (#2514) (#2534)

* Get the current pipeline asset, rather than the one in graphics settings

* Update Changelog

* changed addiional usages of graphics settings vs current asset

* revert the shaderpreprocessor changes
# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md

Co-authored-by: Felipe Lira <felipedrl@gmail.com>

* [10.x.x backport] Backported DOC PR #2010. (#2497)

* Backported DOC PR #2010.

* Added more detailed instructions on how to configure post-processing. Added extra info on Volumes, rewrote confusing info on Volumes.

* Some minor editions.

* Added parallax mapping to What's New. (#2541)

* Added parallax mapping to What's New.

* Edited the reference to heightmap.

* Added the What's new 10.2 page, added known issues. Added the link to… (#2473)

* Added the What's new 10.2 page, added known issues. Added the link to What's new on the landing page.

* Added VFX Graph to the Particle known issue.

* Fixed exceptions related to the debug display settings when changing the default frame settings. (#2533)

* Added documentation for LODs not being supported by ray tracing. (#2535)

* resave eye related materials. (#2532)

* Change how camera motion vector clamp works in Motion Blur (#2522)

* Use proper matrix to compute camera motion vector

* Add multiple modes of camera clamp

* Change UX a bit

* Doc

* Upgrade guide + changelog

* Fix the GC allocs

* Doc update

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [VFX] Fix orient error feedback failing in subblocks (#2544)

* Fix orient in subblocks

* Improve exception message

* Fix suitableContext for subblocks not being serialized

* Fix subgraph not being sanitized at import

* [CI] Updated .ymls to new revision

* Run upgrader on default mats (#2538)

* [URP] backport hdr toggle sceneview (#2521)

Co-authored-by: Felipe Lira <felipedrl@gmail.com>

* [10.x.x][backport] Multiple yml backports (#2517)

* [Yamato] Redo metafiles with utr flags (#2193)

* replace all 2020.2 with 2020_2 in ymls

* Revert manual underscore changes for versions

* [Performance] New performance jobs (#2455)

* Add build test jobs for Windows and Android
* Add playmode editor job for Windows
* Rename yamato jobs to reflect that the api comatibility level is using whatever the project default is

* [Yamato] Fix cmd line args for graphics API (#2437)

* delete "SetupProject" from URP project

* Fix API and colorspace templates for job builder

* update GTF to 7.6.0-preview

Co-authored-by: tomzig16 <tzigmantavicius@gmail.com>

* backport 2540

* add rest of python changes from clean master copy

Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>

* [CI] [2020.2] Updated latest editors metafile

* Disable subblocks space conversion (#2567)

* space fixes in subblocks (no more conversion happens)

* Nicify subgraph names

* update changelog

* Fixed custom pass null reference exception in draw renderers custom pass (#2559)

* Fixed fullscreen pass help box height (#2560)

* 10.x.x/universal/backport 2513 (#2536)

* Removing some gamma space only code

brings bloom closer aligned between linear and gamma colourspaces

* Added changelog

# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md

* Remove material pass evaluation for probe volumes + fix probe volume debug views when rendergraph (#2545)

* Set HDRP tests timeout to 500s (#2561)

* Fixed picking for materials with depth offset (#2573)

* [HDRP] Fix issue with previous frame exposure texture being not null, but containing garbage (#2574)

* Consolidated ray tracing documentation to make blue book links point to reference documentaiton (#2575)

* Refactored ray traced reflections doc

* Refactored ambient occlusion doc

* Simplified the ray-traced shadows documentation

* Consolidated GI doc

* Fixed some references to the wrong rt effect

* Minor fixes

* Added ssgi/rtgi disclaimer

* Update Ray-Traced-Contact-Shadows.md

* Update Ray-Traced-Contact-Shadows.md

Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>

* Remove material pass evaluation for probe volumes + fix probe volume deb…

* [CI] [2020.2] Updated latest editors metafile

* [HDRP] Fix crash on Mac and Vulkan with Volumetric with overflow (#2580)

* fix

* test

* Update VolumeVoxelization.compute

* add comment

* Bugfix for LitProperties compilation error in hybrid: Shader error in 'HDRP/Lit': undeclared identifier 'unity_DOTSInstancing_F4_Metadata__MetallicRemapMin' (#2576)

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* [HDRP] Fix issue when changing FoV with the physical camera fold-out closed (#2570)

* Fix issue when changing FoV with the physical camera fold-out closed

* Remove redundant ( )

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Physical DoF: fix tiling artifacts, switch to blue noise sampling, add anamorphism support (#2578)

* switch to blue noise sampling, fix lod selection

* shader cleanup

* Fix tiling artifact from very high search radius

* Reduce light leaking with depth test

* Enable the non-uniform weights again

* Add support for anamorphism

* Add define for stratification

* Clean-up unused shader code

* Shader clean-up 2

* Reduce max allowed radius range

* Remove unused code

* Update changelog

* Update comment

* update gtf for com.unity.testing.. to 7.6.0-preview (#2586)

* backport of material alpha cutout issue (#2531)

Co-authored-by: Felipe Lira <felipedrl@gmail.com>

* Fix PS4 build (#2594)

* Use the raytrace sampling include instead of the path tracing one

* Avoid using sample keyword as variable name

* Bump version to 10.3

* Hdrp/fix uitoolkit stylesheet loading (#2472)

* bump min version to 2020.2.b12

* Add validation exception for Documentation version - change to 10.3.0 package

* New reference image for test with cpu gradient sampling (#2638)

* [CI] [2020.2] Updated latest editors metafile

* [Backport] [Fix] case 1290628 : Memory leak when selecting/deselecting forward renderer asset (#2645)

* Destroy Editors when deselecting forward renderer asset or resizing list to avoid leaking memory

* Update changelog

Co-authored-by: hedvig <hedvig.axelsson@unity3d.com>

* 10.x.x/backport/yamato/misc fixes (#2656)

* backport 035e8fc (#2571)

* backport c378748 (#2572)

* [Performance][URP] Specify Boat Attack revision when cloning (#2590)

* backport 8841bc3 (#2604)

* backport 8e87ec2 (#2639)

* [Performance][URP] bug fixes (#2625)

* Update bokken image for Linux tests (#2654)

* [ShaderGraph] [URP] Additive blending should fade with alpha (#2360) (#2456)

# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md

* [Backport 10.3] [ShaderGraph] [bugfix 1283902] Pull textures into Export Package even if not sampled by shader (#2466)

* Cherry-pick to 10.x.x of squash-merge of 'sg/fix/1283902' into master

# Conflicts:
#	com.unity.shadergraph/CHANGELOG.md

* Cherry-pick fix for URP test breakage : 24cf730 - Fix to address warning 0649 for projects that enable it

# Conflicts:
#	com.unity.shadergraph/CHANGELOG.md

* Post-processing docs move (#2619)

* Moved post-processing toc entries and added an effect list document

* Update post-processing-effect-list.md

* Added link to lighting window (#2624)

* Added arnold standard surface and 3ds physical material shader (#2626)

* Added standard surface page and images

* Added exposed property snippets

* Added snippet links to standard shader doc

* Added physical shader and supporting property snippets

* Added toc entries

* Fixed ordering and first set of missing entries

* Updated transparency snippet

* Added missing shader properties

Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>

* Updated steps for enabling recursive rendering (#2661)

Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>

* Fix XR single-pass rendering with builtin shaders (TMP) #2605

* Fixed links and tooltips (#2658)

* Updated tooltips

* Added md links to toc to stop false positives in validation

* Fixed some malformed links

* Fixed malformed links in AOV, Alpha output, HDRP Asset, and Light docs

* Added qualifications to fade distance tooltips

* Removed duplicate md extensions

* Fixed batch of malformed and ill-defined links

* Fixed more links

* Fixed more links

* Fixed render graph links

Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>

* HD template update (#2640)

* removed all spaces from asset names, added reflection probe proxy volumes, tuned some screenshot camera positoins

* adapted some reflection proxies

* updated probe proxies

* reenabled dynamic rescale for punctual lights, tuned scalability volume quality settings for low/med/high, added dedicated proxy volumes for all reflection probes, updated some cameras for the marketing shots

* full rebake, updated unity sphere prefab to play nice with timeline

* updated cutscenes

* disable timelines, enable render graph, medium settings

* updated camera 6 for screenshot

* minor tuning of volumetric scalability settings, slight reorientation of a lamp to avoid artifacts in the reflection

* fixed the bound of a reflection probe to avoid RT-related issues

Co-authored-by: pierre-unity <39901544+pierre-unity@users.noreply.github.com>

* Fixed some labels clipping in the Render Graph Viewer (#2628)

* Fixed label of the last pass being clipped on the right.

* Resource labels are now sized according to resource type names ("Texture Resources", "Compute Buffer Resources" etc)

* Update changelog

* Added a margin on the left of resource label.

* [10xx] Backport git hooks refactor (#2682)

* Refactor git hooks (#2671)

* Add pre-commit (local repo & rev)

* Remove old hooks system

* Add hooks setup script

* Add format-code hook

* Update hooks repourl and revision

* Update repo rev.

* Update Tools' readme

* Single source of truth for documentation

* Update hooks to 8dd46b5

* Fix readme

* Default stages hooks

* Add github cds permission check during install

* Update to latest gfx-automation-tools revision

* Remove reformat hook (not required on 10xx)

* [Backport][10.x] sg/fix/1286430 (#2587)

* Avoid the system 'AppendLine' during generation and serialization
    The system call uses the local environment newline which can cause
    problems when sharing shadergraph files between Windows and other
    systems.  This makes the newline explicitly "\n".

* Update changelog to reflect the line ending fix

* Fix line ending comparison issue (#2660)

This test is written using implicit line endings
    (embedded in the reference result strings).  This
    means that git will convert line endings to local
    platform specific endings when fetching from the
    remote, and the tests will never pass on Windows.
    Explicitly replace Windows-style line endings with
    Unix line endings for the comparison.

* Backport of #2052 (#2717)

* Merge 10.x.x/hd/staging (#2724)

* Fix missing Doc for SSR on HDCamera #2714

* Added information about draw instanced limitation (#2697)

* Fixed Volume duplication in hybrid workflow (#2616)

* Volume Manager now always tests scene culling masks

(required by hybrid renderer workflow)

* Update changelog

* Fixed changelog

* Adding new Lit Iridescence graphic test (#2648)

* Add 1223 irirdescence scene test

* Proper order of Build settings scenes

* Added reference image

* Refactor

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* [HDRP] [PathTracer] Code refactor for Path Tracing and SSR (#2481)

* Compute volumetric distance fade in light data for ray tracing.

* Factored code used to solve quadric equation.

* Code refactor.

* Re-added a shorter version of a simplication comment for SSR.

* Merge Hd/bugfix - Set of bugfix for 10.3 (#2681)

* Update CHANGELOG.md

* Fix shadow test not suppose to be executed on 10.x

* Fixed an inconsistent behavior between RT Area shadows and Shadow maps when shading a transmission fragment. #2547

* Fixed an issue where a warning about the static sky not being ready was wrongly displayed. #2727

Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>

* [HDRP] Fix changelog

* [HDRP] Fix Changelog - bis

* - Fixed the clear coat not being handled properly for SSR and RTR (case 1291654). (#2598)

- Fixed ghosting in RTGI and RTAO when denoising is enabled and the RTHandle size is not equal to the Viewport size (case 1291654).

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [ShaderGraph] [Backport 10.3] Fix texture associated state (samplerstate, TexelSize) for subgraphs, CFNs (#2577)

* Add ST to texture params

* Working with Universal / Texture2D (but not CFN yet)

* CustomFunctionNode Texture2D working, allows full bare/non-bare selection of types, warns when using bare output types

* Started on Cubemap/Array/3D

* Partial fixes fore 3d/array/cubemap

* Fix for texelSize node

* Texture2D nodes all working

* Fixes for cubemap nodes, Texture2DArray nodes, Texture3d nodes

* Fix for HDRP

* Fixes for GLES2

* Fixes for NormalFromTextureNode, Texture2dAssetNode

* Added SamplerState handling, cleaned up code to remove macro usage

* Fix for ParallaxOcclusionMappingNode

* Fix for NormalFromTextureNode, cleanup, adding changelog

* Fix for old Texture2DArray and Texture3D inputs to CustomFunctionNodes

* Fix for ParallaxMapping and Triplanar nodes handling of SamplerState types

* Cleanup, removing unused code and _ST values (for now)

* Fix samplerstates on SampleRawCubemap and SampleTexture2DLOD nodes

* Fix for VFX support, additional cleanup

* Fix for decals

* Fix for tests

* Fix VFX path generation issues with textures

* Improved backwards compatibility, added graphics tests, addressing feedback

* Fix for GLES2 compilation

* Fix for OpenGL Core

* Adding GLCore support for LOAD_TEXTURE3D and LOAD_TEXTURE3D_LOD

* Fix for consoles

* Disallow creating v0 of custom function node (which will upgrade incorrectly when saved/loaded)

* [HDRP] Added a new test that runs VT in forward MSAA mode (#2370)

* Added a new test that runs VT in forward MSAA mode

This was broken and apparently was recently fixed but the tests never caught this.

* Wrap VT downsample compute shader in profiler scope

This avoids the compute shader showing up alone in the frame's root. On request from QA.

* Add testcases for VT with motion vectors disabled.

We're interested in testing this in particular because this changes the MRT bindings.

* Add new scenes to the build settings

* Add DX11 Ref images

* Add Vulkan & DX12 ref images

* Refactor VTBufferManager.cs

* update linux/Vulkan screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* [HDRP] [PathTracing] Rigid animations now trigger PT dirtiness.

* Add new eye scene in material samples (#2704)

* New eye scene

* Reduced texture and scene footprint

* Reducing iris texture size to 512

* Added probe, material correction and diffusion profile

Diffusion profile is now assigned and not hardcoded in the graph

* Setup probe as OnEnable

* Checked iris normal to true in the SG

* Import iris normal as normal map.

* [HDRP] Fix alpha output when atmospheric scattering is used (#2736)

* Fix alpha output when atmospheric scattering is enabled.

* Update comment

* Update docs

* Use the blending mode of the alpha channel to preserve alpha, instead of colomask

* Update OpaqueAtmosphericScattering.shader

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Iris normal disabled on eyes graphic tests (#2737)

* Fix iris normal on eyes graphic tests

* update DXR reference image

* Revert "update DXR reference image"

This reverts commit 24902138397fc70e8e389130ee0e1a3cdb4b39fc.

* update reference image for DXR test

* Update HDRP reference image

* Update 1101 screenshot that used an asset that has been modified

* Updated steps on how to enable the debug window in development builds on mac (#2738)

* Updated steps on how to enable the debug window in development builds on mac

* Updated mac specific navigation data

* Update Render-Pipeline-Debug-Window.md

* Tentative workaround for infinite loop on Mac (#2756)

* Tentative workaround for infinite loop on Mac

* Making sure we are exiting forloops on Metal in Volumetrics

* Update VolumeVoxelization.compute

* Update VolumetricLighting.compute

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update Upgrading-To-HDRP.md (#2761)

* Update documentation for new eye material sample addition (#2770)

* mention eye scene in material sample documentation

* Update HDRP-Sample-Content.md

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix GetSamplePosition for Metal in Build Light list #2730

* [HDRP] Merge hd/bugfix #2787

* Fix Quality Settings Behavior for Raytraced Modes (RTR, RTGI) #2791

* Added the possibility to disable distance based roughness for reflection probes. #2641

* HDRP template - use cinemachine 2.6.3

* [HDRP] Update manifest of hd template to cinemachine 2.6.3

* [HDRP] Update test scene Distance based Roughness

* [Yamato][10.x.x] Set editor pinning update to run before nightly (#2800)

* Run nightly at 1am, editor pinning update at 23pm

* [HDRP] Update changelog with 10.2.1

* [10.3] [HDRP] [bugfix 1292501] - Ensure all passes request the DiffusionProfile for SRP batcher compatibility (#2789)

* Fix for 1292501

* Adding changelog

* [ShaderGraph] [10.3] custom function node name reflects custom function (#2664)

* custom function node name reflects custom function

* Updating to append (Custom Function) to the node name

* Updating doc images

* Adding changelog

* Add better generated message and regenerate hearder (#2831)

* [Yamato][10.x.x] Disable editor pinning, add green revisions (#2842)

* [Yamato] Disable editor pinning ABV dependency (#2778)

* make editor pinning abv dependency toggleable per editor

* drop trunk abv dependency for editor pinning

* Fix update revisions script timestamp updates and empty commits

* [Yamato] Store green revisions per jobs (#2807)

* add job to store green revisions

* Add 7am trigger to green revision job

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* Tentative fix freeze mac (#2858)

* Merging improvement Hdrp template 2020.2 #2847

* update preview and documentation (#2859)

* [CI] [2020.2] Updated green project revisions

* [10.x.x] Misc. SDET backports (#2844)

* Cherry pick 713b6f1

* Cherry pick 3a976b6

* Cherry pick ed6a8d7

* [Yamato] Allow multiple UTR calls per job (#2703)

* change repeated utr calls

* change repeated utr

* update docs for repeated utr runs
# Conflicts:
#	.yamato/config/__shared.metafile
#	.yamato/config/universal_perf_boatattack.metafile
#	.yamato/ruamel/jobs/projects/commands/android.py
#	.yamato/ruamel/jobs/projects/commands/iphone.py
#	.yamato/ruamel/jobs/shared/utr_utils.py
#	.yamato/urp_performance_boatattack-android-opengles3.yml
#	.yamato/urp_performance_boatattack-android-vulkan.yml
#	.yamato/urp_performance_boatattack-iphone-metal.yml

Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Liis Kivistik <liis.kivistik@unity3d.com>

* Bump Graphics Test Framework version (#2862)

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* Update all hdrp and VFX screenshots after fix shadow cascade PR ladned. (#2871)

* d3d11 / d3d12 HDRP

* linux / win  / vulkan HDRP

* hdrp DXR

* VFX HDRP / URP

* [HDRP] Fix changelog

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [Performance] Fix players path (#2884)

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [10.x.x] Introduce concept of falling back textures to black in rendergraph + ReadWrite tag (#2866)

* Fallback + readwrite

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/SSGIDenoiser.cs
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManagerDirectional.RenderGraph.cs
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManagerPunctual.RenderGraph.cs
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDDiffuseShadowDenoiser.cs
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDReflectionDenoiser.cs
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDSimpleDenoiser.cs
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.RenderGraph.cs

* Move validity to resource instead of handle

* Revert spacing change

* Review comments

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs

* Remove unnecessarry macro (#2835)

* [HDRP] Fix Linux Vulkan reference screenshots

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [10.3] [ShaderGraph] Preview Mode Control (#2814)

* Preview Mode is now overrideable on each node

* Subgraph Assets can control their default PreviewMode, also changing "default" to "inherit"

* Fixing custom function node drawer so users can change preview and precision modes on it

* Adding changelog

* Fix graph preview mode undo/redo, make interface internal

* Fix for "API" breakage (these should not be public, change in 11.x)

* [ShaderGraph] [10.3] [bugfix 1268134] Fix graph inspector property row scaling (#2827)

* Fix for inspector scaling

* Adding changelog

* Fix for USS parsing (apparently it doesn't like strings sometimes, 0 is equivalent in behavior)

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* Reactivate hdrp osx playmode in the HDRP_ABV job (#2910)

* Reactivate hdrp osx playmode in the HDRP_ABV job

* Backport  #2865 (change python3 path)

* [HDRP] Update Metal screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert "[HDRP] Update Metal screenshots"

This reverts commit 168c17737a8eb402af71415e474b21e09564da51.

* [CI] [2020.2] Updated latest editors metafile

* backporting (#2896)

Co-authored-by: Esmeralda Salamone <esmeralda.salamone@unity3d.com>

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [10.x.x] backport of #2147 renderer list select (#2774)

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [10.3][Shader Graph] Fix Custom Function Node Upgrade Errors (#2981)

* add null guards for missing parent nodes

* Update CHANGELOG.md

* [CI] [2020.2] Updated latest editors metafile

* Backport of branch 'sg/fix/1299830' (0b81a72) (#2969)

# Conflicts:
#	com.unity.shadergraph/CHANGELOG.md

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [SRP] Uniformise all ShaderGraph/SubShaderGraph and FBX extension to be lower case (#2986) (#3076)

* change extension to lower case

* change extension to lower case

* [HDRP] Backport set of HDRP for 10.3 (#3080)

* [HDRP] [Path Tracing] Added proper computation of geometric normal #2692

* Added a slider to control the fallback value of the directional shadow when the cascade have no coverage. #2722

* Now reflection probes cannot have SSAO, SSGI, SSR, ray tracing effects or volumetric reprojection. #2755

* [HDRP][Path Tracing] Fixed issues with path-traced volumetrics (light anim dirtiness, truncated volume shafts) #2771

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio) #2776

* [11.x] [HDRP] [bugfix 1292501] - Ensure all passes request the DiffusionProfile for SRP batcher compatibility #2790

* Rename Text mesh pro folder in samples (#2797)

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* Fix code compilation due to missing reflectionPlanar

* Merge Hd/bugfix #2828

* Add Light Unit Slider for Auto Exposure Limits #2811

* Updates fog documentation and tooltips (#2834)

* Updated fog documentation

* Updated tooltips

* Update Fog.cs

* Update Fog.cs

* [HDRP][Path Tracing] Improved volumetric scattering sampling #2840

* fully specify TextureXR.maxViews in the doc (#2850)

* [HDRP] Fix RenderGraph issue with Forward mode, debug mode and VT. #2872

* Updated cheat sheet into wording (#2879)

* Merge Hd/bugfix #2903

* Merge Hd/bugfix #2928

* Fix shader compilation with RenderCustomPass

* fbx fixses, added concrete edge decal, added material to fix sort order issue of drain asset. (#2946)

Co-authored-by: ecottell <elliott-cottell@hotmial.com>

* Raytracing getting started docs bugfix (#2957)

* Fixed formatting and re-added missing image

* Updated steps for applying graphics API changes

* HDRP getting started doc update (#2963)

* Updated getting started page with info about the new template

* Fixed incorrect step numbering generated by Typora

* Update Getting-started-with-HDRP.md

* Fixed an issue with material using distortion from ShaderGraph init after Material creation (case 1294026) #2982

* HDRP docs bugfixes #2993

* Improved reflector property tooltip (#2994)

* Fixed light reflector typo

* Updated tooltip text to be more specific.

Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>

* [HDRP][Template] Normals fix (#3006)

* [CI] Updated pinned editor versions

Updating pinned editor revisions

* fixed normals, rebaked lighting, added Receive SSR/SSGI for "Wood Counter_Mat

* rebaked (removed plant pots from GI), enabled Receive SSR/SSGI on more materials

* enable ssr/ssgi on brass material

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: ecottell <elliott.cottell@unity3d.com>
Co-authored-by: pierre-unity <39901544+pierre-unity@users.noreply.github.com>

* Added area light support disclaimer snippet to relevant shaders and light doc (#3015)

Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>

Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Chris Tchou <ctchou@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: ecottell <elliott-cottell@hotmial.com>
Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: ecottell <elliott.cottell@unity3d.com>
Co-authored-by: pierre-unity <39901544+pierre-unity@users.noreply.github.com>

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* Fixed division by 0 on Nintendo Switch. (#2991)

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* updated decals position on/near the platform, slightly tuned exposure in room3, activate distance based roughness for all probes (#3134)

Co-authored-by: pierre-unity <39901544+pierre-unity@users.noreply.github.com>

* [ShaderGraph] [10.3] [bugfix 1293632] Shader graph blackboard property scrolling behavior fix (#3085)

* Cherry picked commits from source branch and fixed SubWindowTests

# Conflicts:
#	com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DecalSortingInputsUIBlock.cs

* Fixed bug with renaming on BBFieldView not working and other small fixes

# Conflicts:
#	com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldView.cs
#	com.unity.shadergraph/Editor/Drawing/Views/MaterialGraphView.cs

* Included fixes pointed out by Landon on original PR for scroll boundary behavior and external unity windows

* Fixed callback to work with 2020.2

* [ShaderGraph] [10.3] [bugfix 1281831] Fix 'Reset Reference' on a Blackboard property throwing a NullReferenceException (#2907)

* Cherry-picked and squashed to 1 commit for backport

* Added ifdef guards for editor versioning

* Added last fix, needs to be migrated to master too

Co-authored-by: Sai Narayan <sainarayan@unity3d.com>

* [CI] [2020.2] Updated latest editors metafile

* [ShaderGraph] [10.3] [bugfix 1291760] Shader graph inspector window behavior fixes (#3082)

* Cherry-picked changes from original branch to backport branch for 10.x

Also fixed scrollable window behaviors in GraphSubWindow for inspector and added auto-switch to Node Settings tab when a property/node/other selectable item in the graph is clicked

* Fixed compilation errors for 2020.2

* Merging in fixes to mirror master and reduce conflicts, fixing compile errors

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* Fix Clearcoat on Stacklit breaks when URP is imported into the project #2970

* Create 1713_MeshDecalViewBias.png

* [10.x.x][VFX] 10.3 backports (#3143)

* Fix Event connected directly to Output Event (revival) #154

* Restore disabled 26_NonUnifomScale due to a wrong merge (need backport to 10.x.x)

* [HDRP] Fix debug view material (albedo/normal/...)

* Force ui update when shader might be reimported in StaticMeshOutput (#158)

* Don't create VFXGraph during import callbacks (#148)

* do not Create VFXGraph in import callbacks

* error when graph missing. Better test code for asset creation

* Select node on create (#166)

* Select node on create

* Fix for right click in block and add doesn't deselect clicked block

* fix for subgraph not being selected on drag and drop

* Select converted node/block after convert subgraph

* Fix for selection undo separate in some cases. Fixed flow anchor drag context selection.

* Fix for undo of add subgraph operator

* Dont flag dirty in vfxgraph is the model modified is a copy (#165)

* Added excludeFromTAA setting to VFX outputs

* Fix Custom Spawn serialization (#132)

* Fix case 1294180 : Error feedback throwing an error while changing capacity (#174)

* Fix Preset (with exclusion) (#177)

* Trick ExcludeFromPreset

Since this attribute is declared with "Inherited = false", we can't use it directly on VFXObject.
Extend the VFXInfo is valid to filter out preset.

* Fix missing ExcludeFromPreset for subgraph

* *Update changelog

* Fix 1276602 incorrect uchar pcache import (#129)

* Base Commit

* Updated Documentation with explicit limitations.

* Fixed incorrect Merge

* Add regression Test

* Removed Test as It can't handle Exceptions thrown in Custom Importers

* Fixed value divider

Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>

* Update gradient test (#151)

* Update gradient test

* Update CHANGELOG.md

Co-authored-by: Julien Fryer <julienf@unity3d.com>

* Fix incorrect compilation condition for linux build (#184)

* Fix GPUEvent & SubGraph (#178)

* Fix SelectionHasCompleteSystems

Detect correctly if there are dependencies due to GPUEvent (or stripAttribute)

* Add allDependenciesIncludingNotCompilable in VFXData

This helper is usefull for UI + use it in SelectionHasCompleteSystems

* Add note without change the beahvior

* Remove debug ToArray()

* Sample Point Cache operator (#92)

* Fix Case 1223747 - NaN caused by normal bending (#181)

* [Subgraph] Prevent Pasting Context invalid subgraph (#191)

* Fix Mouse Event Binder in player (#175)

* Fix missing call to CreateVFXEventAttribute

OnValidate is only called in editor, in runtime, we should init cache data with OnEnable

* *Update changelog.md

* Vfx/docs/bugfixes (#188)

* Resolved 1272101

* Resolved 1264943

* Removed uncertainty around 'should'

* Resolved 1298031

* Added snippets file

* Resolved 1292127

* Fixed typos

* Resolved 1295296

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Update HDRP project assets

* Change VisualEffect inspector "Edit" button to "New" when no asset is set

* Spawn State documentation  (#195)

* Added Spawn State doc

* Fixed formatting

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Added what's new page and moved blocks out one level in the table of …

* backout update gradien test

* Update ref images + deactivate test 26

* update URP assets

* DEactivate test 32 + clean ribbon template vfx

Co-authored-by: Paul Demeulenaere <pauld@unity3d.com>
Co-authored-by: Tristan Genevet <tristan@unity3d.com>
Co-authored-by: Gabriel de la Cruz <gabriel.delacruz@unity3d.com>
Co-authored-by: Thomas Iché <thomasi@unity3d.com>
Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
Co-authored-by: Ludovic Theobald <ludovic.theobald@unity3d.com>
Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix XR depth copy and MSAA #3075

* Fix GC allocations from XR occlusion mesh when using multipass #3077

* [10.x.x Backport] backport several PRs for HDRP (#3142)

* [HDRP] Use same filtering test case than on master for HDRP Test

* Vfx/docs/rename files (#2801)

* Removed illegal characters from doc filenames

* Removed illegal characters from gifs

* [HDRP Backport] Fixed some render texture leaks. #3050

* Added reviewed render graph and rthandle docs (#3008)

* Updated rthandle system landing page

* Update rthandle-system-fundamentals.md

* Update rthandle-system-using.md

* Update render-graph-system.md

* Update render-graph-benefits.md

* Update render-graph-fundamentals.md

* Update render-graph-writing-a-render-pipeline.md

* Fixed incorrect link

* Fixed formatting issues

* Noted FPS drop when switching between PBS volumes. (#3135)

Added a note to the "Using Physically Based Sky" section to explain the frame rate drop that happens when Unity initalizes a PBS volume.

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* Fixed a case where overlay camera with output texture caused base camera not to render to screen (#2742)

* [10.x.x] Fixed an issue where Universal Render Pipeline with disabled antiAlia… (#2744)

* Fixed an issue where Universal Render Pipeline with disabled antiAliasing was overwriting QualitySettings.asset on frequent cases

* Update CHANGELOG.md

Co-authored-by: Felipe Lira <felipedrl@gmail.com>

* [HDRP backport] Merge Hd/bugfix (#3161) (#3165)

* [HDRP] Merge Hd/bugfix (#3161)

* fix compilation issue

* update 4060 vulkan screenshots

* [HDRP][Compositor] Fix issues with compositor's undo #3100

* Remove leftover setting. (#3171)

* Adds support for the PlayStation 5 platform #3151 (#3177)

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* sg-docsfix-doc2587-backport10.x (#3004)

* Link to Master Preview/Main Preview was broken in TOC

The link to Master Preview/Main Preview has been broken since 9.0. I updated the name of the relevant page in the TOC.

* Backport of change a55ae13

* Backport of f951eaa

* Backport of 0859dbb

* Backport of 2483c1b

* Backport of 3ccf229

* Lines 74 and 77 mispelling

Shadergraph was spelled Shadergaph in two places

Co-authored-by: Esmeralda Salamone <esmelusina@gmail.com>

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* What's new in 10.3 (#3212)

* Updated the What's new page for URP 10.3.

* Fixed a typo.

* [VFX/HDRP] Fix Debug View Material (#3149)

* HDRP - Fix Debug View Material (#182)

* Fix fallback (?) depth state in debug view material

Not sure about this : should double check with HDRP team

* *Update changelog

* *Updare reference image

It corresponds to the result in 7.x.x & 8.x.x
# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Synchronize timeout settings from master

See : https://github.com/Unity-Technologies/Graphics/blob/master/com.unity.testing.visualeffectgraph/Tests/Runtime/VFXGraphicsTests.cs#L38 (f

* Fix changelog.md

Keep new entry last

* [HDRP][URP] Added warning message in Projector component inspector UI that the component is not supported #3169

* Dcc/3dsmax2021 physical material #3163

* [HDRP] Backport several hdrp PR (#3234)

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* Sg-doc-2568-10x-10.3-backport (#3246)

Update sampler node docs

* Sg-doc-2695-10x-10.3-backport (#3247)

Update Swizzle Node docs

* [CI] [2020.2] Updated green project revisions

* [SG] Fix 1307962 - Sample Raw Cubemap #3233

* [HDRP] Update eye sample scene (#3227)

* Update eye sample scene

Fix warning in play mode and add text for size

* changelog

* Update instructions

* Put diffusion profiles in pural (because there's two)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change the tooltip for color shadows and semi-transparent shadows (case 1307704). #3237

* [10.x.x][VFX] Remove some shader warnings (#3248)

* Fix Event connected directly to Output Event (revival) #154

* Restore disabled 26_NonUnifomScale due to a wrong merge (need backport to 10.x.x)

* [HDRP] Fix debug view material (albedo/normal/...)

* Force ui update when shader might be reimported in StaticMeshOutput (#158)

* Don't create VFXGraph during import callbacks (#148)

* do not Create VFXGraph in import callbacks

* error when graph missing. Better test code for asset creation

* Select node on create (#166)

* Select node on create

* Fix for right click in block and add doesn't deselect clicked block

* fix for subgraph not being selected on drag and drop

* Select converted node/block after convert subgraph

* Fix for selection undo separate in some cases. Fixed flow anchor drag context selection.

* Fix for undo of add subgraph operator

* Dont flag dirty in vfxgraph is the model modified is a copy (#165)

* Added excludeFromTAA setting to VFX outputs

* Fix Custom Spawn serialization (#132)

* Fix case 1294180 : Error feedback throwing an error while changing capacity (#174)

* Fix Preset (with exclusion) (#177)

* Trick ExcludeFromPreset

Since this attribute is declared with "Inherited = false", we can't use it directly on VFXObject.
Extend the VFXInfo is valid to filter out preset.

* Fix missing ExcludeFromPreset for subgraph

* *Update changelog

* Fix 1276602 incorrect uchar pcache import (#129)

* Base Commit

* Updated Documentation with explicit limitations.

* Fixed incorrect Merge

* Add regression Test

* Removed Test as It can't handle Exceptions thrown in Custom Importers

* Fixed value divider

Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>

* Update gradient test (#151)

* Update gradient test

* Update CHANGELOG.md

Co-authored-by: Julien Fryer <julienf@unity3d.com>

* Fix incorrect compilation condition for linux build (#184)

* Fix GPUEvent & SubGraph (#178)

* Fix SelectionHasCompleteSystems

Detect correctly if there are dependencies due to GPUEvent (or stripAttribute)

* Add allDependenciesIncludingNotCompilable in VFXData

This helper is usefull for UI + use it in SelectionHasCompleteSystems

* Add note without change the beahvior

* Remove debug ToArray()

* Sample Point Cache operator (#92)

* Fix Case 1223747 - NaN caused by normal bending (#181)

* [Subgraph] Prevent Pasting Context invalid subgraph (#191)

* Fix Mouse Event Binder in player (#175)

* Fix missing call to CreateVFXEventAttribute

OnValidate is only called in editor, in runtime, we should init cache data with OnEnable

* *Update changelog.md

* Vfx/docs/bugfixes (#188)

* Resolved 1272101

* Resolved 1264943

* Removed uncertainty around 'should'

* Resolved 1298031

* Added snippets file

* Resolved 1292127

* Fixed typos

* Resolved 1295296

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Update HDRP project assets

* Change VisualEffect inspector "Edit" button to "New" when no asset is set

* Spawn State documentation  (#195)

* Added Spawn State doc

* Fixed formatting

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Added what's new page and moved blocks out one level in the table of …

* backout update gradien test

* Update ref images + deactivate test 26

* update URP assets

* DEactivate test 32 + clean ribbon template vfx

* Fix 1290493 - Spaceship specific warnings (#176)

* Fix regression from #176

Co-authored-by: Paul Demeulenaere <pauld@unity3d.com>
Co-authored-by: Tristan Genevet <tristan@unity3d.com>
Co-authored-by: Gabriel de la Cruz <gabriel.delacruz@unity3d.com>
Co-authored-by: Thomas Iché <thomasi@unity3d.com>
Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
Co-authored-by: Ludovic Theobald <ludovic.theobald@unity3d.com>
Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix metal warning + fix reference screenshots + disable unstable metal test #3251

* Removed the upper clamp values for recursive rendering and light cluster size (case 1294620) #2753

* Removed the upper clamp values for recursive rendering and light cluster size (case 1294620) #2753 - bis

* [CI] [2020.2] Updated green project revisions

* [CI] [2020.2] Updated green project revisions

* [HDRP] Fix reference screenshots for Metal

* [CI] [2020.2] Updated latest editors metafile

* [CI] [2020.2] Updated green project revisions

* [10.x.x] Backport of small fixes for 10.3 (#3225)

* Backport of #3095

* Added fix for enquing render passes at runtime

# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md

* Backport of #2856

Co-authored-by: Elvar Örn Unnþórsson <ellioman@ellioman.com>
Co-authored-by: Nicolaj Zøllner <nicolaj.zollner@unity3d.com>

* [10.x.x backport] PR#3009 DOC-2492: How to use the Render Objects Renderer Feature (#3217)

* [10.x.x backport] PR#3009 DOC-2492: How to use the Render Objects Renderer Feature

* Backported latest corrections.

* Correction from Jonas.

* Ran the formatting tool.

* updated filters (#3242)

* [HDRP] update some docs based on latest changelog (#3253)

* Update some docs

* Proof read upgrading to 2020.2

* Proof read whats new doc

* Fixed typo

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [10.x] misc. SDET backports for week 01/01 - 07/01 (#3011)

* Cherry-pick e4b0ab135 - Enforce true isolation testing for upm ci

* Cherry-pick 5d26a14  - Update SDET tooling

* Apply master changes on the PR template

* Bump gfx-testframework to 7.8.0-preview

* Revert "Cherry-pick e4b0ab135 - Enforce true isolation testing for upm ci"

This reverts commit e6a37ea07760e18f1a84717434501d9e5b7a0a79.

* Hooks fixes and improvements from feedback (#2990)

* Update python requirement to 3.6

* Force LF on all files

* Update Tools readme

* Update git hooks revision

* Backport  23c2fde

* Revert "Bump gfx-testframework to 7.8.0-preview"

This reverts commit 4c015ad56953519ba5dd76ce3e2db8a35a405336.

* [CI] [2020.2] Updated green project revisions

* [HDRP] Delete undesired cloudlayer meta file

* bump to 10.3.1 (#3261)

* Compute Skinning is applied in VertMesh through defines
 - Add separate shader for skinning
 - Set DOTS_SKINNING define for all passes when hybrid v2 is enabled
 - Add new builtin property that determines if skinning should be applied

Add front buffer index to access deformed vertices of current/previous frame.

Actually get the the vertex position of the current frame when rendering the object itself.

d3d debug pragma for HDTarget

Remove skin setting component

Apply skinning in motion vec pass, rename function

Add motion vectors to unity instancing properties

Remove compute deformation node

Enable vertexID when DOTS_INSTANCING_ON is defined

Remove manual adding of vertex id and defines in HD shader passes

Remove skinning include and define

Remove compute mesh index property when dots instancing is not defined

Shader cleanup for dots deformations

Rename shader file for dots skinning functions

Remove changes from HDShaderPasses

Remove formatting issues

Remove include define

Remove all changes from HDShaderPasses

Remove debug pragma

Update some comments
Also skin vertices even if motion vectors are not skinned

Remove duplicated define

Add compute mesh index to URP shader variables. Add function to fetch vertices from compute buffer in ShaderVariablesFunctions

Rename some functions, move fetching to different file

Rename deformation function for HDRP

Keep vertex ID as optional when hybrid v2 is not used

Remove formatting from HDTarget

Updated changelogs to be more descriptive.

Rename material property

Add dots skinning function to URP passes PBR-Forward/GBuffer, Lit-Forward/GBuffer, Depth/DepthNormal, ShadowCaster, Unlit, PostProcessing, ScreenSpaceShadows, SimpleLit-Forward/GBiffer, PreviewPass

Remove modulus from deform vertex function

Remove modulus, change to uints

Remove documentation for Compute Deformation Node

* Turn on Probevolumes for crazy hunter branch with SH2 encoding mode

* Add missing generated shader includes for ProbeVolumes

* Fix FreeCamera speed boost controls

Two issues:

1. Holding Shift key during mouse-look with right mouse button would only boost speed for a single frame because it was checking GetKeyDown. Fixed by checking GetKey.

2. The Shift key only gives a speed boost when mouse-looking with RMB, but the Fire input (LMB by default) should always work. However, there was an issue where Fire would not boost the camera if the RMB was held down. This change fixes that so Fire will always boost and Shift will still only boost during mouse-look.

* Make ProbeVolumes visible to Unity.Entities.Hybrid.HybridComponents in order to support entities 0.18

* Dots deformation changes in upgrade

* Mask Volumes. An ability to place volumes with 3D textures into the world, paint custom color into them and sample this data in any Shader Graph. To be used as a global volumetric splat map. (#16)

(cherry picked from commit f68dc61b5c92ccea7f249e7f58aab1583799ddcb)

* Backport of motion vectors for skinned meshes in DOTS feature. Source Graphics repo branch: 10.x.x/dots-deformations/motion-vectors backported to 10.3.1/dots-deformations/motion-vectors ac5b927dfbe52eec3170a6a61d4e3e3e295d1e9f

* Fix bad merge in HybridDeformedVertexStreamIndex

* 10.3.1/dynamic density volumes (#18)

* Apply patch from partner/crazyhunter-10.x.x-dynamic-density-volumes from the main Graphics repo

* Fix HLSL truncation warning in shader

* Eliminate the possibility of a null atlas texture by always allocating a 1x1x1 texture at minimum

* Change from one callback per volume to a single callback

* Remove time parameter from PrepareDensityVolumeData

* Address review comments
https://github.com/bonfirestudios/unity-com.unity.render-pipelines.high-definition/pull/18

* Add UI to control density volume atlas size

* Statically allocate the density volume atlas instead of growing it

* Log error if density volumes exceed size of the atlas

* bugfix to DotsDeformation.hlsl::FetchComputeVertexData() to tangentOS.w in tangentOS output so mirrored normals produce correct normal maps

* Probe Volume Improvements

Probe Volumes: Force the lightmapper to free old additionalbakedata jobs in a few cases, such as when probe volumes are disabled, or when probe volumes are hidden. Previously, it looks like the lightmapper could hang onto this data until you quit. (#19)

Probe Volumes: Lots of bugfixes and improvements to bilateral filtering modes. Octahedral Depth data now working (requires changes on the C++ side). Added support for comparing filtering the texel coordinates and then taking a single sample, vs taking 8x samples and then filtering the results. Ported over from unity graphics repo 3c3b091391675b23702df4bb3c2afbf291e102c6

Probe Volumes: Lots of bugfixes around baking. Reflection Probes and Density Volumes: now respect scene visibility toggles in regards to their contribution to the scene. TODO: Remove debug logging that was added! Backing up WIP work.

SceneObjectIDMap: Fix bug where index from gameobject dictionary would get out of sync from entries after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed.

Probe Volume: Comment out log spam. Planning to clean it out completely in a follow up commit

Probe Volume: Remove log spam from ProbeVolumeManager

Added HDRP_STRIP_LEGACY_AMBIENT_PROBE_BAKING define for enabling legacy ambient probe bake feature stripping - requires custom build with backport of https://ono.unity3d.com/unity/unity/pull-request/123092/_/lighting/SRP-opt-out-skymanager

Make HDBakedReflectionSystem public for baking API

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Probe Volumes: Lots of bugfixes and improvements to bilateral filtering modes. Octahedral Depth data now working (requires changes on the C++ side). Added support for comparing filtering the texel coordinates and then taking a single sample, vs taking 8x samples and then filtering the results. Ported over from unity graphics repo 3c3b091391675b23702df4bb3c2afbf291e102c6

* p

* Probe Volumes: Track whether or not bake inputs has been set, and only attempt to get bake data if the inputs was set. Otherwise the lightmapper will error out.

* Mask Volume: Hotfix: Avoid attempting to upload degenerate data to the atlas by extending IsDataAssigned() check to include a Length > 0 test

* Mask Volumes tools update (#22)

* Fixed the issue when the scene view camera moves on selecting the painting tool.

* Use normalized values for color and opacity settings. Fixed the effect of opacity and hardness.

* Added the brush color inversion while Ctrl is pressed, for quick erasing.

* Replaced the Recreate Asset button with Resample Asset. The data is not lost after resizing or changing voxel density now.

* Fixed a Mask Volume resampling error when old resolution has 1 on any axis.

* Mask Volume: Use resolution from MaskVolumeAsset instead of MaskVolumeArtistParameters for rendering. Resolution in parameters is just for creating new assets or resampling to a new resolution.

* Mask Volume: Use normal bias in painting.

* Mask Volume: Use input pressure as opacity.

* Mask Volume: Added inner radius and normal bias brush gizmos.

* Fixed the case when a Mask Volume asset is saved to a file empty. The "Resample Asset" button can process an empty asset and fill it with valid data now. (#23)

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Co-authored-by: Alex Kerfoot <alexk@unity3d.com>
Co-authored-by: Andrew Saraev <67020478+AndrewSaraevUnity@users.noreply.github.com>
Co-authored-by: Apoorva Joshi <apoorvaj@apoorvaj.io>
Verasl added a commit that referenced this pull request Apr 20, 2021
commit e4230a6dcfb4c72bcab5854d3ea0faa64f4a6e9e
Author: martint-unity <martint@unity3d.com>
Date:   Mon Apr 19 13:49:15 2021 +0200

    New name for Conversion, changed to Container

commit f88c9bf331b633b487e302ffa718d0c0565e461b
Author: martint-unity <martint@unity3d.com>
Date:   Mon Apr 19 12:06:38 2021 +0200

    Moved code into folder

commit 4ecc880807db174e77b73e80af7f5ce03f114236
Author: martint-unity <martint@unity3d.com>
Date:   Fri Apr 16 13:59:20 2021 +0200

    Spring cleaning

commit 0c9fcd859a554f9645a803cb99eda091b4e4ae13
Author: martint-unity <martint@unity3d.com>
Date:   Fri Apr 16 13:43:12 2021 +0200

    added progressbar and material upgrader

commit bfbb0ae6cc5f71633462c5fe242a30da9fa2cea4
Author: martint-unity <martint@unity3d.com>
Date:   Tue Apr 13 16:58:40 2021 +0200

    PR feedback, split code into files

commit a46dee62848c11c9f2a7e5f481ecec84a607f73c
Author: martint-unity <martint@unity3d.com>
Date:   Fri Apr 9 12:55:52 2021 +0200

    removed old tests that shouldnt live here

commit 2a68e59ec461b8f3440968df5290a4f2e15c62ef
Author: martint-unity <martint@unity3d.com>
Date:   Thu Apr 8 12:31:26 2021 +0200

    Addressed PR Feedback

commit e2710cd48abd772510191b4356d1a7b5af67ac27
Author: martint-unity <martint@unity3d.com>
Date:   Wed Apr 7 15:19:58 2021 +0200

    added some doc strings

commit 0836acc8eca4ccd4100863967a67ab4c3a58f796
Author: martint-unity <martint@unity3d.com>
Date:   Wed Apr 7 15:10:00 2021 +0200

    Removed unnecessary files

commit b532a7e07c582ec6ac23dd8249c35fd66679ba65
Author: martint-unity <martint@unity3d.com>
Date:   Wed Apr 7 14:05:51 2021 +0200

    fixed a small bug in init method and list refresh

commit 6437db9807904ae38db3f2ee601f486d5a8eb2d7
Author: martint-unity <martint@unity3d.com>
Date:   Wed Apr 7 13:15:30 2021 +0200

    cleaned out and documented code

commit faca1ea8e04f86c3fc507ee33745bef5baeed77b
Author: martint-unity <martint@unity3d.com>
Date:   Wed Mar 31 09:38:34 2021 +0200

    Added manipulator, trying out userData for index

commit 366210d5c3b9c633ba11d08c3cc3a62c2533b3da
Merge: 366d835f13 ea8141c830
Author: martint-unity <martint@unity3d.com>
Date:   Tue Mar 30 15:18:00 2021 +0200

    Merge branch 'master' into universal/upgrader/builtin-to-urp-upgrader-framework

    # Conflicts:
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uss
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uss.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uxml
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget.uxml.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget_item.uxml
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/Widget/converter_widget_item.uxml.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uss
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uss.meta
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uxml
    #	TestProjects/UniversalGraphicsTest_PostPro/Assets/Editor/Converter/converter_editor.uxml.meta

commit 366d835f137084428d7e046a6967ae97568bc791
Author: martint-unity <martint@unity3d.com>
Date:   Tue Mar 30 15:08:40 2021 +0200

    oups, active bool was placed in the wrong statment

commit a5116c7944797c720371a091a0bc2f0ef88fb06d
Author: martint-unity <martint@unity3d.com>
Date:   Tue Mar 30 15:03:51 2021 +0200

    Added active bool to converteritemstate

    Tested contextual menu for list view items

commit ea8141c830f45f8f43cc80fdbce256dc3a47d15d
Author: Paul Demeulenaere <pauld@unity3d.com>
Date:   Tue Mar 30 13:25:36 2021 +0200

    [VFX/X-Pipeline] Update HDRP asset (#4017)

    * Update & Resave project

    * Revert "Update & Resave project"

    This reverts commit 942d56c4a1d2c4af60af116c8ee4302d08afe63c.

    * *Reapply update (re-saving project)

    * *Re-apply diffusion profile & default volume

commit ae91521420d0959473e984918b03861b2603337a
Author: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Date:   Tue Mar 30 12:34:39 2021 +0200

    [HDRP] Add Planar reflections coverage for SubSurfaceScattering in HDRP Runtime Tests (#4016)

    * Hd/fix 1299116 tesselation cull (#3057)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Fixing hull constant shader's tesselation cull algorithm.
    Before it was comparing edges being out of the frustum. This is wrong
    because the camera could be inside a triangle, in which case the edges could
    be out of at least 1 frustum plane.
    Correct fix is to check all three vertices if they are out of at least 1 plane.
    Result packed tightly into the functions w return component.

    * Renamed to a new function so we keep backwards compatibility.
    Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

    * Fixing type back to bool, instead of bool4

    * Merging changelog information from rebase.

    * Making sure scene declaration pass is a bool4

    * Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

    * Fixing formatting of code, rearranging order of test in editor build settings.

    * Adding reference images for test.

    * Missing meta file for new tests

    * Fix bad merge issue

    * fix bad merge issue

    * fix bad merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

    * Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

    * Added a RenderGraph pass that resets the camera size after the dynamic res upscale

    * Updated changelog

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

    * fixed class name

    * update class name

    * PR fix

    * Fixed RTHandle scale

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Apply the fix

    * Changelog

    * Mofified approach to the fix, this time also fixing override saving of light unit

    * Use more precise rect line offset calculation

    * Update CHANGELOG.md

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Apply the fix

    * Changelog

    * Update CHANGELOG.md

    * fix merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

    * Fix labels style (#3046)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fix labels style

    * Update CHANGELOG.md

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Fixed side effect on styles during compositor rendering. (#3081)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed side effect on styles during compositor rendering.

    * Update CHANGELOG.md

    * fix merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

    * Lightmaps / Removed scene from baking queue + meta files

    * update reference screenshots

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix size and spacing of compositor info boxes

    * Fix typo in changelog

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

    * Lightmaps / Removed scene from baking queue + meta files

    * update reference screenshots

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Removed unused index parameter

    * Fix box light attenuation (#3056)

    * Fix box light attenuation

    * Update screenshots

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

    This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

    * Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

    This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

    * Fix default value of  _SpecularOcclusionBlend

    * Fix color picker UI glitch in the Graphics Compositor

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * Fix 1299233 ies resize bug (#3094)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

    * Implement custom drawer for layer mask parameters (#3066)

    * Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test

    * Update reference images

    * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the warning message for ray traced area shadows (case 1303410). (#3029)

    * - Changed the warning message for ray traced area shadows (case 1303410).

    * Adds approximation information about ray-traced area shadows

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix 1299233 ies resize bug

    * change log

    * Update CHANGELOG.md

    * fix merge issue

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * filter for xbone addded (#3116)

    * [Yamato] Enable cache server for standalone build jobs (#3106)

    * create standalone_cache jobs

    * use cache jobs for trunk verification

    * fix commands so linux can recognise them

    need to wrap each string around "extra-editor-arg"

    * Fix undo redo on layered lit editor (#3059)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fix undo redo on layered lit editor

    * Update CHANGELOG.md

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * [HDRP] Added Vulkan install in system requirements (#3122)

    * Added vulkan install in system requirements

    * Reworded content

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * [HDRP] Fix issue with compositor related custom passes (#3055)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fix issue with compositor related custom passes still active after disabling the compositor

    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Fixed some render texture leaks. (#3050)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * Fixed a few render texture memory leaks.

    * Update changelog

    * Added comment

    * Update CHANGELOG.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

    * Hd/fix wizard runtime resources (#3123)

    * Fix runtim resource wizard fix regression

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

    * Fixed lookdev reload bug when viewing a scene object

    * Updated changelog

    * Re-added lookdev fix

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

    * Fix error in Depth Of Field near radius blur calculation

    * Fix typo

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix GC allocs (#3136)

    * Fix gc alloc errors

    * Avoid setting the name of an object during render (gc alloc)

    * Avoid gc allocs (for real this time)

    * Revert: Fix 1299233 ies resize bug (#3094)

    * Hide light shadow near plane gizmo when shadows are disabled (#3114)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Hd/fix backplate globalcubemap2 (#3111)

    * Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

    * Update changelog

    * Remove useless code

    * Compilation fix.

    * Update doc

    * Update Override-HDRI-Sky.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

    * Added alpha support changes for path tracing in bugfix branch.

    * Updated changelog and added doc.

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Doc update (#3160)

    * Fix various shader warnings (#3158)

    * Histogram and scalarization warnings.

    * Fix warning in probe

    * Changelog

    * Update CHANGELOG.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Update Override-Screen-Space-GI.md

    * Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

    * Fixed shadow matte not working with ambient occlusion when MSAA is enabled

    * Add MSAA test

    * update refrence screenshots win dx11

    * update DX12 and win vulkan screen

    * update screenshots for mac

    * update screen of linux vulkan

    * Update HDLightUI.cs (#3203)

    * [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

    * Fixed volume atlas release

    * Updated changelog

    * fix case 1307653 (#3205)

    * Fix LookDev env library assignment after leaving playmode. (#3214)

    * Fixed LookDev environment library assignement after leaving playmode.

    * Update changelog

    * Update Hair Shader Preset Documentation (#3208)

    * Correct the language for hair shader documentation.

    * Update hair-shader.md

    * Update hair-shader.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

    * Fixed diffusion profile shader property float values using the current culture instead of invariant

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Reset to current quality settings after preprocess build in HDRP (#3218)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Have bilinear default (#3223)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Update CHANGELOG.md

    * Added missing character to the layered lit document (#3310)

    * Fix needs of exposure for debug display "SSR Transparent" (#3308)

    * Fix needs of exposure for debug display "SSR Transparent"

    * Add Change Log

    * [HDRP] Fix GUI exception in material UI (#3315)

    * Fixed an exception when opening the color picker in a material UI

    * Updated changelog

    * [HDRP] Update decal angle fade tooltip (#3322)

    * Added tooltip in decal fade angle prop

    * Updated changelog

    * Mention in TAA doc that a certain use case will lead to problems. (#3317)

    * Doc update.

    * Review feedback.

    * Hide shadow resolution value (#3335)

    * Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

    * Bump wait

    * Bump timer again

    * Revert "Bump timer again"

    This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

    * Fix light frustum planes (#3341)

    * Project skybox without perspective for ortho cameras (#2955)

    * [HDRP] Fix coat normal space (#2888)

    * Fix coat normal space

    * Update CHANGELOG.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

    * Fixed volume component tooltips using the same parameter name (#2754)

    * Use the proper history info for Bicubic resampling in TAA (#2759)

    * Use proper info for previous buffer info

    * changelog

    * Fixed lookdev movement (#2757)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

    * Fix issue with saving some quality settings volume overrides

    * Fix typo in changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

    * fix issue with confusing text (#2766)

    * Fix

    * Fix white dots

    * Changelog

    * Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

    * [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

    * [HDRP] Update HDRP menu in shader graph

    * Update CHANGELOG.md

    * HDRP/Fix package version showing package after the last "verified" package (#2783)

    * Fix typo

    * Remove last version checker from wizard and add link to package manager instead

    * Update CHANGELOG.md

    * Update documentation

    * Update Render-Pipeline-Wizard.md

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Revert bad changelog merge

    * Update CHANGELOG.md

    * Update CHANGELOG.md

    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: John Parsaie <johnpa@unity3d.com>
    Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

    * Fixed invalid loop length for probe baking (case 1289680) (#2830)

    * Fixed invalid loop length for probe baking (case 1289680)

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix volumetric fog with XR single-pass (#2823)

    * fix volumetric fog with XR single-pass rendering

    * update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix rendering issues for the first frame (#2836)

    * Fix first frame exposure, depth pyramid / AO

    * Update changelog

    * Comment

    * Typo

    * Add missing RenderGraphBuilder.ReadTexture call

    * Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Update 5001_Fog_FogFallback.png

    * Revert "Update 5001_Fog_FogFallback.png"

    This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

    * Update 5001_Fog_FogFallback.unity

    * Fix AOV API for render graph (#2909)

    * Fix AOV api in rendergraph

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

    * Update changelog

    * Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

    * Update CHANGELOG.md

    * Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

    * Fix

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Move EndCameraRendering callback out of the profiling scope (#2917)

    * Move EndCameraRendering callback out of the profiling scope

    * added a comment

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Handle all enums the same way for UI (#2913)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

    * [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

    * Fixed default eye shader blocks

    * Fix missing emission block in hair shader

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Init scene camera debug framesettings (#2931)

    * Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

    * - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

    * Changed the behavior of custom passes when the Custom Pass Volume component is disabled

    * Updated changelog

    * Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

    * Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

    * Update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

    * Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

    * Update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Enable Reflector for Spotlight by default

    * - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

    * Fixed the planar depth texture not being properly created and rendered to (case 1299617).

    * adding comment

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

    * Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

    * Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

    * Update MaterialDebug.cs

    * Fix scripting light test with enableReflector true by default

    * Project skybox without perspective for ortho cameras

    * Explicit orthographic argument

    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: John Parsaie <johnpa@unity3d.com>
    Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
    Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
    Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

    * Fix non temporal SSAO issues with the rendergraph pass  (#3351)

    * Fix

    * changelog

    * Reset ambient probe upon switching to very different skies (#3340)

    * Set ambient probe to black when there is a big difference

    * Changelog

    * Fix a couple of things

    * Change name

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix white flash on camera cuts with volumetric  (#3354)

    * Have two frames with reprojection off on cut (due to exposure)

    * changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issues with light layers issues when editing multiple lights (#3323)

    * Avoid syncing light layers when we have multiple values.

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

    not the maximum.

    * Fixed debug panel reseting when going through enum items (#3370)

    * tentative fix for enum navigation in the runtime debug UI

    * Update changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix keywords with fbx importer (#3350)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * revert: Reset ambient probe upon switching to very different skies (#3340)

    * Hdrp/fix tesselation wireframe (#3355)

    * SCENEPICKING pass was utilizing a camera that had relative rendering on, however
    world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
    This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

    * Correct range (0 to 1) in order to get pixel accurage projection value.

    * Moving function to LitDataMeshModification.hlsl for clarity.

    * Changing CameraView matrix instead of offsetting the position using macro forwarding.

    * Redirecting camera matrix more cleanly.

    * Reordering picking transforms include for proper macro order.

    * Changelog description

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Adding missing meta from HDRP_test

    * Hd/fix input registering domain reload (#3373)

    * Update InputRegistering.cs

    * Remove asset modification if InputSystem package is in use

    * Prevent missuse of InputRegistering while InputSystem package is in use

    * Update CHANGELOG.md

    * cleaning

    * more cleaning

    * Update code to use Next instead of GetArrayElementAtIndex

    * Fix nullref (#3460)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix DepthOfField CoC debug view (#3466)

    * Push stuff for debug

    * changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

    * Fixed an issue with first frame of ao causing some kind of ghosting effect.

    * Update changelog

    * Fix mipmap generation internal format (#3470)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Change wizard check to be ok with -force api (#3422)

    * Delete Volumes.meta

    * revert: Hd/fix input registering domain reload #3373

    * update Vulkan win reference screenshots

    * Fixed performance issue with ShaderGraph and Alpha Test

    * Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

    * Fix error when increasing the maximum planar reflection limit (#3332)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Updated documentation of RequestRenderNextUpdate (#3368)

    * Updated documentation of RequestRenderNextUpdate

    * Fixed documentation

    * Update HDProbe.cs

    * Update HDAdditionalReflectionData.cs

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

    * Fix alpha output in AOVs and debug views when using shadow matte (#3593)

    * Fix shader compile error with debug output and shadow matte

    * Correct alpha output in AOVs and material debug when using shadow matte

    * Update changelog

    * Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

    * Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

    * Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fixed SSR with SSR_Transparent (#3603)

    * Fixed SSR used with transparent: Keyword overrided

    * Change Log

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Decal in material debug display (#3608)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Formatting

    * Hd/fix pivot size ratio percistency through 0 (#3600)

    * Change default pivot

    * Fix ratio persistency through 0 size (case 1308338)

    * Update CHANGELOG.md

    * Added multi edition support

    * Add missing Undo recording

    * Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

    * Add missing projection update

    * Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix volume component nullref (#3644)

    * Fixed nullref when adding a volume component in a Volume profile asset

    * Updated changelog

    * Fixed decal normal for double sided materials (case 1312065) (#3610)

    * Fixed decal normal for double sided materials (case 1312065)

    * Simplify mirror mode

    * Update DecalUtilities.hlsl

    * Update DecalUtilities.hlsl

    * Updates graphic test

    * Update screenshots

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed render graph resource log to display properly MB and improved readability. (#3638)

    * Display a warning help box when decal atlas is out of size (#3634)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Improved render texture debug names (#3631)

    * Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

    * Fixing wrong ordering of frame settings on the UI.
    Ignoring enums that are tagged as obsolete.

    * Moving reflection call to its own utility function, and caching frame settings names.

    * Adding changelog changes.

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Port change. (#3656)

    * Fix issue with velocity rejection in post-DoF TAA (#3672)

    * Unify Emissive mapping options on lit shaders (#3606)

    * Add POM to emissive on tessellated shaders

    * Fix uv1 for lit shaders

    * Updated graphic test

    * reenable test

    * Update screenshots (test for linux)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix a leak cause for area light cookies  (#3614)

    * Add border around texture when blitting

    * Comments

    * tentative fix

    * Actual fix.

    * Update 5001_PathTracing.png

    * Update 1202_Lit_DoubleSideNormalMode.unity

    * Hd/alpha to mask frame setting fix 1315452 (#3681)

    * OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

    - They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
    - overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
    - customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
    - customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

    It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

    * With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

    But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

    * update CHANGELOG.md

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Hd/rough distortion fix 1317952 (#3683)

    * Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

    * update CHANGELOG.md

    * Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Update RaytracingIntersection.hlsl (#3703)

    * Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

    * Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

    * Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

    * Update CHANGELOG.md

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

    * Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

    * Allocate the curve texture always

    * Changelog

    * fix faulty lights (#3870)

    * Fixed indent level on material Global Illumination field (#3881)

    * [HDRP] Disc light realtime gi UI error (#3866)

    * Added an error in the UI when trying to use disk lights with realtime GI

    * Updated changelog

    * Remove useless shaders from the creation menu (#3893)

    * Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

    * Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix tube light mode (#3871)

    * Fixed tube light mode selection (case 1317776)

    * Updated changelog

    * PR fixes

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

    * Added tooltips to warn when some features may be disabled.

    * Update change log

    * Formatting

    * Update CHANGELOG.md

    * Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

    * Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

    * Added information about using clear coat with rtr

    * Reference image meta file (long time oversight)

    * Modifying test 1302_03 Stacklit to make it fail with new fix

    * Update reference images

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

    * Fix warning for ShadowLoop (#3885)

    * Fix warning and changelog

    * Fix formating

    * Remove unused variable

    * Unused variable

    Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

    * Fix SSR for 4K Render Target (#3874)

    * Fix SSR for 4K (tested on volumetric cloud demo)

    * Add ChangeLog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix GBuffer debug view when using virtual texturing (#3880)

    * Fix gbuffer debug view

    * changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Bugfix 1319005: Fix fog noise issues (#3891)

    * Fix fog noise issues

    * Code comment + changelog update

    * Proper fix for near-plane issue

    * Updated reference images

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix Decal Normal Blending NaN (Case #1317162) (#3883)

    * Apply the nan guard fix

    * Changelog

    * Move the epsilon onto the same line

    * Remove the nan fix via normal blend weight epsilon

    * Suppress the nan via safe normalize for the zero length normal

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed issue in wizard when resource folder not exist (#3907)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix for Xbox device types in SubSurfaceScattering (#3942)

    * [CI] Updated pinned editor versions

    * Fix for Xbox device types in SubSurfaceScattering

    Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

    * Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

    * Fix normal and update ref images. (#3928)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix diffusion profile doc (#3968)

    * Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

    * Moved the leaf example from sss to translucent (#3990)

    * Merge branch 'master' into hd/bugfix

    * Added rough distortion to the frame settings (#3991)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

    * Fix

    * Changelog

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

    * Fixed image formatting

    * Attempted to reorder information to make it clearer

    * Added a more explicit note for object motion vectors

    * Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

    * Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

    * Changes requested by the review

    * Documented fix.

    Documented this bugfix in the Light Types guide section of Light-component.md.

    * Typo fix

    (whoops)

    * Moved fix documentation

    Moved documentation to the Ray-Traced-Shadows.md page.

    * fixing old typo

    Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
    Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

    * Fix sss in planar reflections planar (#3919)

    * Fix SSS materials in planar reflections

    * Proper fix

    * Undo matrix rename

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

    * fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Modify the scene to include SSS in planar

    * Update screenshots

    * Update CHANGELOG.md

    * Update 001-HDTemplate.png

    * Update 001-HDTemplate.png

    Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
    Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
    Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
    Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
    Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
    Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
    Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
    Co-authored-by: John Parsaie <johnpa@unity3d.com>
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
    Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
    Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
    Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
    Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
    Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
    Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
    Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
    Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
    Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
    Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
    Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
    Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
    Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>

commit df6c80ff70e84101b8e9dde854169c8f44c2d81a
Author: JulienIgnace-Unity <julien@unity3d.com>
Date:   Tue Mar 30 12:19:17 2021 +0200

    Fixed an issue causing APV structures to be left uninitialized upon domain reload. (#4035)

commit 70d7f6f0ce18f3d001d782f6162228fb2f641b0b
Author: noreply@unity3d.com <noreply@unity3d.com>
Date:   Tue Mar 30 08:01:37 2021 +0000

    [CI] [trunk] Updated green project revisions

commit f1b3967c121734203c7aff7b48369731bc8e6ffc
Author: noreply@unity3d.com <noreply@unity3d.com>
Date:   Mon Mar 29 23:19:25 2021 +0000

    [CI] Updated pinned editor versions

commit 2c8560c1f881d546bb1d255b6b591f087b15e42a
Author: Robert Cupisz <robertcupisz@gmail.com>
Date:   Mon Mar 29 21:22:29 2021 +0200

    Fix spot light near plane gizmo (#4026)

commit d3d006403bf3b719f8e579b94d48aeee5d87a7ce
Author: Josh Davis <76977132+joshua-davis@users.noreply.github.com>
Date:   Mon Mar 29 11:34:42 2021 -0700

    Fix for Add/Remove InputTests CI failure. The GenericMenu's menuItems field was changed in trunc from a field to a property and it's underlying type was also changed, causing reflection to fail. (#4029)

commit 768e28265fb1c91d576d91ac688054bc708d25b8
Author: JulienIgnace-Unity <julien@unity3d.com>
Date:   Mon Mar 29 19:56:28 2021 +0200

    Added missing implicit conversion from TextureHandle to Texture (#4013)

commit a0e9b8419008999d12b4f593bd031ef2b7b3299e
Author: Jennifer Roig-Deslandes <71718938+jenniferd-unity@users.noreply.github.com>
Date:   Mon Mar 29 19:00:24 2021 +0200

    Making sure to upgrade HideInInspector to the right namespace (#4023)

    * Making sure to upgrade HideInInspector to the right namespace

    * Updated VolumeComponentDeprecated upgrade path to UnityEngine.HideInInspector

    * Added Assembly Name UnityEngine.CoreModule

    * Trying new things to fix cryptic error

commit 5390b9466eec84e229c3c44052dff9bbd2d6f6af
Author: Emmanuel Turquin <emmanuel@turquin.org>
Date:   Mon Mar 29 18:58:41 2021 +0200

    [HDRP][Path Tracing] Fabric material support (#3909)

    * Merged all relevant changes for fabric support in path tracing.

    * Updated Changelog.

    * Added link to path-traced limitations and removed fabric from the list of unsupported materials

    * Updated test ref images after change to lighting normal.

    * Added comments.

    * Added path traced fabric test.

    * Mentioned PT fabric in the What's new section.

    * Fixed test stability

    * Updated ref image with correct diffusion profile override for SSS.

    * Update scene with proper diffusion profile

    * ...

    * Update meta of diff profile

    * Update Ray-Tracing-Path-Tracing.md

    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

commit 71002e260d26ae06bfbba5095da262a3ecdf085b
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Mon Mar 29 18:58:21 2021 +0200

    [HDRP] Fix includes header which weren't up to date (#4028)

    * Regenerate includes

    * Fix shaders compilations

commit d2b69eb9964e4db76ae5cb3da414978eaed00be0
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Mon Mar 29 18:51:13 2021 +0200

    [HDRP] Merge Hd/bugfix (#4005)

    * Hd/fix 1299116 tesselation cull (#3057)

    * Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

    * Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

    * Changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fix issue with capture callback (now includes post processing results) (#3035)

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order

    * Updated changelog

    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

    * Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.

    * Fixed comparison gizmo after playmode.

    * Fixes from PR feedback

    * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

    * Fixed missing BeginCameraRendering call for custom render …
sebastienlagarde added a commit that referenced this pull request Apr 20, 2021
…#4125)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* Changed default HDRP post process shader name to match C# volume name

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
sebastienlagarde added a commit that referenced this pull request Apr 20, 2021
…#4125)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* Changed default HDRP post process shader name to match C# volume name

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
sebastienlagarde added a commit that referenced this pull request Apr 21, 2021
… results (#4142)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* Force consistent normals in PT (in right geometric hs wrt reflection).

* Updated changelog.

* Improved robustness on extreme bump/normal mapping.

* Moved to a 2 normals, spec/diff approach.

* Made the equality test on normals (for light normal) slightly more lenient.

* Improved robustness of sheen evaluation.

* Minor change to fabric evaluation, now that we have two normals.

* Update tests and reference images

* Forgot one test...

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
sebastienlagarde added a commit that referenced this pull request Apr 21, 2021
…acceleration structure (#4091)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* Filter ray traced materials to only accept HDRP ones.

* Updated changelog.

* Replaced previous comp with more robust one (albeit slightly costlier).

* Combined different tests, from faster to slower.

* Added material validity cache.

* ...

* Moved to a non-cleared shader cache.

* Minor change.

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
sebastienlagarde added a commit that referenced this pull request Apr 22, 2021
* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* [HDRP][Path Tracing] Increase path tracing max samples from 4k to 16k (#4139)

* Increased path tracing max samples from 4k to 16k.

* Updated changelog.

* [HDRP] Fix issue with the color space of AOVs (#4118)

* Fix issue with the color space of AOVs

* Update compositor test images (changes in the AOV layer)

* Use a separate set of history buffers for every AOV request (#4087)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Avoid leaking render textures + handle different AOV requests with same settings (#4154)

* Fixed camera preview with multi selection (#4085)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for NaN that can happen on area lights at a certain angle.  (#4081)

* Fix NaN with V1oV2 == -1

* Changelog

* Use clamping instead

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Sample distortion mip chain with different safe guard to avoid NaNs (#4105)

* Fix

* Actual fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix camera controller in template with old input system (#4124)

* Fixed the camera controller in the template with the old input system.

* Updated changelog

* Adjust values between two systems

* Fix difference between delta of two input systems

* Updated changelog

* Update SimpleCameraController.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Fogbugz 1328904] Fixing strange lanczos filter artifacts caused by too low epsilon (#4165)

* Less aggressive epsilon, causing lines visual artifacts on ps4

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Film grain should not affect the alpha channel (#4210)

* [HDRP] Add support for alpha channel in FXAA (#4134)

* Add support for alpha channel in FXAA

* Update the fxaa compute pass too

* Add FXAA with alpha test

* update reference screenshots

* add missing meta

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Fix for NaN that can happen on area lights at a certain angle. (#4081)

* Fixed Clear GBuffer frame setting. (#4130)

* Fixed Clear GBuffer frame setting.

* Update HDRenderPipeline.Prepass.cs

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Panini Projection for floating point color buffers (Case 1325845) (#4133)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Adding missing camera toolips (#4207)

* Missing camera tooltips

Culling mask and occlusion culling

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Proper area light NaN fix  (#4220)

* Proper fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* ]Fixed CustomPassUtils scaling issues when used with RTHandles allocated from a RenderTexture. (#4140)

* Fixed custom pass scaling issues when using RTHandles allocated from a RenderTexture

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Ray Tracing] Meshes added to the accel struct now default to dbl-sided when they mix single and dbl-sided materials (#4082)

* RT meshes now default to dbl-sided with mix of single/dbl materials.

* Updated changelog.

* More explicit comment.

* Update CHANGELOG.md

* Docs update

Added information about ray tracing and meshes to Ray-Tracing-Getting-Started.md. Also mentioned the orthographic projection limitation. Added mesh rendering limitation to Ray-Tracing-Path-Tracing.md.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
jessebarker added a commit that referenced this pull request Apr 23, 2021
* Docs/generating shader includes (#4209)

* Added new doc about synchronizing shader code and C#

* Reorganised HDRP menu item page and added entry for generate shader includes

* Update Menu-Items.md

* Fix compression asserts and L2 in Probe volume (#4175)

* Different rounding for L1 and disabling L2 compression

* Actually fix L2

* changelog

* Fix formatting issues.

* Fix for graph settings inspector switching  (#4119)

* adding static flag that we turn off when pdating inspector from target settings

* Update CHANGELOG.md

* adding comments to code

Green yamato https://yamato.cds.internal.unity3d.com/jobs/902-Graphics/tree/sg%252Ffix-for-inspector-selection/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_trunk/6302631/job/pipeline

* [ShaderGraph] quick-fix for deletion hotkey being dual captured for graphElement selections and UIElement focus.

* [CI] Updated pinned editor versions

* [CI] [trunk] Updated green project revisions

* [CI] Updated pinned editor versions

* [CI] [trunk] Updated green project revisions

* Merge Hd/bugfix (#4217)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* [HDRP][Path Tracing] Increase path tracing max samples from 4k to 16k (#4139)

* Increased path tracing max samples from 4k to 16k.

* Updated changelog.

* [HDRP] Fix issue with the color space of AOVs (#4118)

* Fix issue with the color space of AOVs

* Update compositor test images (changes in the AOV layer)

* Use a separate set of history buffers for every AOV request (#4087)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Avoid leaking render textures + handle different AOV requests with same settings (#4154)

* Fixed camera preview with multi selection (#4085)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for NaN that can happen on area lights at a certain angle.  (#4081)

* Fix NaN with V1oV2 == -1

* Changelog

* Use clamping instead

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Sample distortion mip chain with different safe guard to avoid NaNs (#4105)

* Fix

* Actual fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix camera controller in template with old input system (#4124)

* Fixed the camera controller in the template with the old input system.

* Updated changelog

* Adjust values between two systems

* Fix difference between delta of two input systems

* Updated changelog

* Update SimpleCameraController.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Fogbugz 1328904] Fixing strange lanczos filter artifacts caused by too low epsilon (#4165)

* Less aggressive epsilon, causing lines visual artifacts on ps4

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Film grain should not affect the alpha channel (#4210)

* [HDRP] Add support for alpha channel in FXAA (#4134)

* Add support for alpha channel in FXAA

* Update the fxaa compute pass too

* Add FXAA with alpha test

* update reference screenshots

* add missing meta

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Fix for NaN that can happen on area lights at a certain angle. (#4081)

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Update template images for nightly Lighting Editor tests. (#4219)

The output is as expected and matches the other Enlighten Editor tests.

* [XPipeline]Consolidation for Material's Priority in URP and HDRP (#3966)

* [12.0.0] Create URP Graphics Test Package (#4182)

* Created test package and moved test files to package.

* Updated Project files

* Moved SetQualityLevelOnAwake script to package.

* Addressed feedback

* Readded 2D test file that was removed by mistake.

* Reverted changes to 2D project.

* Updated Lighting Test

* Removed LWRP (#3051)

* Removed LWRP

* Added changelog and upgrade guide.

* Fixed typo.

* Removed LWRP package.

* removed LWRP from automation scripts

* Removed lwrp and regenerated yml files

* removed other hooks to LWRP

* Updated readme file

* Reformatted UniversalRenderPipelineAsset file to pass validation.

* Run python .yamato/scripts/generate_ymls.py

* Edited the text.

Co-authored-by: Théo Penavaire <theo.penavaire@unity3d.com>
Co-authored-by: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com>

* Fix issue in SimpleNoise node for big inputs (#4004)

* Use fmod on the input to sin to avoid passing very high values that may cause precision issues

* Update changelog

* Use fmod in SimpleNoise only for affected mobile platforms

* Add comment [skip ci]

Co-authored-by: Florian Penzkofer <florian@unity3d.com>

* [Performance] Update Viking Village revisions (#4221)

* update branches to test new scripting define symbols for viking village

* Disable ACES tonemapping for HDR rendering on Adreno (#4022)

* Disable ACES tonemapping for HDR rendering on Adreno

* Document workaround for ACES on Adreno 3xx

Co-authored-by: Florian Penzkofer <florian@unity3d.com>

* [ShaderGraph] Custom Interpolator Thresholds (#4051)

* first pass, needs docs.

* slight disambiguation of console messages.

* added constants and updated some language.

* changelog

* switch to guihandler off of OnGui

* fixed a regression (sort of) where the reordering of block nodes was failing to update error/warn tags in a timely manner.

* properly/dynamically update the block node badges for thresholds when the project setting changes.

* null safety

* whitespace

* just temping this in until I can get back to it.

* simple test coverage to ensure the threshold messages are posting correctly.

* just updating the URL to threshold documentation to match the expected URL.

Co-authored-by: Esmeralda Salamone <esmeralda.salamone@unity3d.com>

* Updated test project with new materials and URP version. (#4222)

* Platform/graphics/fix urp test failures 2 (#4230)

* enable lighting test 005

* update references lighting test 005

* [CI] Updated pinned editor versions

* [CI] [trunk] Updated green project revisions

* [1327978] Global Settings ignore the path set via Fix All in HDRP wizard (#4151)

* Global Settings ignore the path set via Fix All in HDRP wizard

https://fogbugz.unity3d.com/f/cases/1327978/

* Changelog

* Fake vendor latest graphics code and test it in the Katana ABV (#4225)

* Add vendor_and_test_abv job

* Add daily trigger

* Update job's name

* Move to correct location

* [Yamato] Add cache namespace to file (#4176)

* Add cache namespace to file

* Rename cache namespace file

* Update cache namespace to SRP_trunk

* Narrow asset search to .asset files. (#4116)

* Add control of the subdivision of the APV structure (#4043)

* Started to add probe hint volumes

* First working version of custom subdivision

* First working version of probe subdivision system

* Hide hint volumes

* Optimized a lot probe volume point baking perfs

* Optimized a lot gizmo rendering

* Started to optimize subdiv algo + optimized deduplicate probe position code

* Removed probe volume components

* Replaced cell size by an enum

* Optimized again gizmo rendering

* Added min subdivison field in probe volumes

* Cleanup

* missing TODO

* PR fixes

* Updated tooltip

* Revert probe index changes + improve cell debug visibility

* Fixed build

* Added a comment

* Moved all APV related files to Experimental namespace (#4189)

* Revert "Cleaned up experimental APIs (#4052)" (#4239)

This reverts commit 2502991bfd755a8003942468b9421803172bb3bf.

# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md

* Fix compilation error

* Fixed compilation error due to bad auto merge. (#4238)

* Fixed compilation error due to bad auto merge.

* Compilation fix

* [XPipeline][URP]Light Inspector Drawer Skeleton (#4202)

* Update Vulkan's playmode reference image for URP Lighting - 005_LitBakedEmission  (#4237)

* Update ref image

* Update other folders

* Modify old Probe volume info box + add check on transform with multiple ref volume (#4178)

* Remove old info + add check on transform with multiple ref volume

* Fixup formatter issues

* Added a link to the injection point diagram so you can click it to enlarge (#4245)

* Disable TAA sharpening on alpha (#4227)

* Disable sharpening on alpha

* Changelog

* Move the define below options

* Update TemporalAntialiasing.hlsl

* Update ref images

* update win vulkan image

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added 11.x/2021.1 to the package version/unity version list (#4066)

* Changed default HDRP post process shader name to match C# volume name (#4125)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR f…
sebastienlagarde added a commit that referenced this pull request Apr 26, 2021
…ray tracing (case 1318927). (#3889)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc794.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Added the multicompile for dynamic lightmaps to support enlighten in ray tracing (case 1318927).

* Update CHANGELOG.md

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
kecho added a commit that referenced this pull request Apr 26, 2021
* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* [HDRP][Path Tracing] Increase path tracing max samples from 4k to 16k (#4139)

* Increased path tracing max samples from 4k to 16k.

* Updated changelog.

* [HDRP] Fix issue with the color space of AOVs (#4118)

* Fix issue with the color space of AOVs

* Update compositor test images (changes in the AOV layer)

* Use a separate set of history buffers for every AOV request (#4087)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Avoid leaking render textures + handle different AOV requests with same settings (#4154)

* Fixed camera preview with multi selection (#4085)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for NaN that can happen on area lights at a certain angle.  (#4081)

* Fix NaN with V1oV2 == -1

* Changelog

* Use clamping instead

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Sample distortion mip chain with different safe guard to avoid NaNs (#4105)

* Fix

* Actual fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix camera controller in template with old input system (#4124)

* Fixed the camera controller in the template with the old input system.

* Updated changelog

* Adjust values between two systems

* Fix difference between delta of two input systems

* Updated changelog

* Update SimpleCameraController.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Fogbugz 1328904] Fixing strange lanczos filter artifacts caused by too low epsilon (#4165)

* Less aggressive epsilon, causing lines visual artifacts on ps4

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Film grain should not affect the alpha channel (#4210)

* [HDRP] Add support for alpha channel in FXAA (#4134)

* Add support for alpha channel in FXAA

* Update the fxaa compute pass too

* Add FXAA with alpha test

* update reference screenshots

* add missing meta

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Fix for NaN that can happen on area lights at a certain angle. (#4081)

* Fixed Clear GBuffer frame setting. (#4130)

* Fixed Clear GBuffer frame setting.

* Update HDRenderPipeline.Prepass.cs

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Panini Projection for floating point color buffers (Case 1325845) (#4133)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Adding missing camera toolips (#4207)

* Missing camera tooltips

Culling mask and occlusion culling

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Proper area light NaN fix  (#4220)

* Proper fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* ]Fixed CustomPassUtils scaling issues when used with RTHandles allocated from a RenderTexture. (#4140)

* Fixed custom pass scaling issues when using RTHandles allocated from a RenderTexture

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Ray Tracing] Meshes added to the accel struct now default to dbl-sided when they mix single and dbl-sided materials (#4082)

* RT meshes now default to dbl-sided with mix of single/dbl materials.

* Updated changelog.

* More explicit comment.

* Update CHANGELOG.md

* Docs update

Added information about ray tracing and meshes to Ray-Tracing-Getting-Started.md. Also mentioned the orthographic projection limitation. Added mesh rendering limitation to Ray-Tracing-Path-Tracing.md.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
sebastienlagarde added a commit that referenced this pull request Apr 27, 2021
…#4125)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* Changed default HDRP post process shader name to match C# volume name

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
sebastienlagarde added a commit that referenced this pull request Apr 27, 2021
* Added 11.x/2021.1 to the package version/unity version list (#4066)

* [HDRP][Ray Tracing] Only meshes with HDRP materials are added to the acceleration structure #4091

* Update refraction documentation (#4101)

* Fix issue with OnDemand shadows assert getting incorrectly triggered #4121

* Changed default HDRP post process shader name to match C# volume name (#4125)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Added an info box for micro shadow editor (#4086)

* Changed default HDRP post process shader name to match C# volume name

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Merge Hd/bugfix #4192

* Update AOVRequest.cs

* Formatting

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
sebastienlagarde added a commit that referenced this pull request Apr 29, 2021
…4093)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Add new CB API and refactor a bit of shadow init

* Changelog

* Fix typos

* Fixes

* Use new API

* Fix GCAlloc

* Fix issue post merge

* Fix formatting issue

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
FrancescoC-unity added a commit that referenced this pull request Apr 29, 2021
…4093)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Add new CB API and refactor a bit of shadow init

* Changelog

* Fix typos

* Fixes

* Use new API

* Fix GCAlloc

* Fix issue post merge

* Fix formatting issue

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDCachedShadowAtlas.cs
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDCachedShadowManager.cs
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDDynamicShadowAtlas.cs
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAtlas.cs
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs
sebastienlagarde pushed a commit that referenced this pull request Apr 29, 2021
…4093) (#4375)

* Hd/fix 1299116 tesselation cull (#3057)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>

* Fix labels style (#3046)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed side effect on styles during compositor rendering. (#3081)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff781233350ca8f3db747b8593acfbda4a3.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b9177c581f50c8a8ac4e3dfd166646acc7.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix 1299233 ies resize bug (#3094)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* filter for xbone addded (#3116)

* [Yamato] Enable cache server for standalone build jobs (#3106)

* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"

* Fix undo redo on layered lit editor (#3059)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* [HDRP] Added Vulkan install in system requirements (#3122)

* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* [HDRP] Fix issue with compositor related custom passes (#3055)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Fixed some render texture leaks. (#3050)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>

* Hd/fix wizard runtime resources (#3123)

* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)

* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)

* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix GC allocs (#3136)

* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)

* Revert: Fix 1299233 ies resize bug (#3094)

* Hide light shadow near plane gizmo when shadows are disabled (#3114)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/fix backplate globalcubemap2 (#3111)

* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)

* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Doc update (#3160)

* Fix various shader warnings (#3158)

* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update Override-Screen-Space-GI.md

* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)

* Fixed shadow matte not working with ambient occlusion when MSAA is enabled

* Add MSAA test

* update refrence screenshots win dx11

* update DX12 and win vulkan screen

* update screenshots for mac

* update screen of linux vulkan

* Update HDLightUI.cs (#3203)

* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)

* Fixed volume atlas release

* Updated changelog

* fix case 1307653 (#3205)

* Fix LookDev env library assignment after leaving playmode. (#3214)

* Fixed LookDev environment library assignement after leaving playmode.

* Update changelog

* Update Hair Shader Preset Documentation (#3208)

* Correct the language for hair shader documentation.

* Update hair-shader.md

* Update hair-shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)

* Fixed diffusion profile shader property float values using the current culture instead of invariant

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reset to current quality settings after preprocess build in HDRP (#3218)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Have bilinear default (#3223)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update CHANGELOG.md

* Added missing character to the layered lit document (#3310)

* Fix needs of exposure for debug display "SSR Transparent" (#3308)

* Fix needs of exposure for debug display "SSR Transparent"

* Add Change Log

* [HDRP] Fix GUI exception in material UI (#3315)

* Fixed an exception when opening the color picker in a material UI

* Updated changelog

* [HDRP] Update decal angle fade tooltip (#3322)

* Added tooltip in decal fade angle prop

* Updated changelog

* Mention in TAA doc that a certain use case will lead to problems. (#3317)

* Doc update.

* Review feedback.

* Hide shadow resolution value (#3335)

* Bump timer of 2nd runtime test to make it work on all platforms.  (#3314)

* Bump wait

* Bump timer again

* Revert "Bump timer again"

This reverts commit 6bfc7943a6173025d8d268477e3985b0479e6922.

* Fix light frustum planes (#3341)

* Project skybox without perspective for ortho cameras (#2955)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c6f42670ba1c46090b1d1e0118f7d0fe6a.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)

* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)

* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)

* Update MaterialDebug.cs

* Fix scripting light test with enableReflector true by default

* Project skybox without perspective for ortho cameras

* Explicit orthographic argument

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* Fix non temporal SSAO issues with the rendergraph pass  (#3351)

* Fix

* changelog

* Reset ambient probe upon switching to very different skies (#3340)

* Set ambient probe to black when there is a big difference

* Changelog

* Fix a couple of things

* Change name

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix white flash on camera cuts with volumetric  (#3354)

* Have two frames with reprojection off on cut (due to exposure)

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issues with light layers issues when editing multiple lights (#3323)

* Avoid syncing light layers when we have multiple values.

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)

not the maximum.

* Fixed debug panel reseting when going through enum items (#3370)

* tentative fix for enum navigation in the runtime debug UI

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix keywords with fbx importer (#3350)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* revert: Reset ambient probe upon switching to very different skies (#3340)

* Hdrp/fix tesselation wireframe (#3355)

* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.

* Correct range (0 to 1) in order to get pixel accurage projection value.

* Moving function to LitDataMeshModification.hlsl for clarity.

* Changing CameraView matrix instead of offsetting the position using macro forwarding.

* Redirecting camera matrix more cleanly.

* Reordering picking transforms include for proper macro order.

* Changelog description

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Adding missing meta from HDRP_test

* Hd/fix input registering domain reload (#3373)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* Update CHANGELOG.md

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix nullref (#3460)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix DepthOfField CoC debug view (#3466)

* Push stuff for debug

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)

* Fixed an issue with first frame of ao causing some kind of ghosting effect.

* Update changelog

* Fix mipmap generation internal format (#3470)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Change wizard check to be ok with -force api (#3422)

* Delete Volumes.meta

* revert: Hd/fix input registering domain reload #3373

* update Vulkan win reference screenshots

* Fixed performance issue with ShaderGraph and Alpha Test

* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)

* Fix error when increasing the maximum planar reflection limit (#3332)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Updated documentation of RequestRenderNextUpdate (#3368)

* Updated documentation of RequestRenderNextUpdate

* Fixed documentation

* Update HDProbe.cs

* Update HDAdditionalReflectionData.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>

* Fix alpha output in AOVs and debug views when using shadow matte (#3593)

* Fix shader compile error with debug output and shadow matte

* Correct alpha output in AOVs and material debug when using shadow matte

* Update changelog

* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)

* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)

* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed SSR with SSR_Transparent (#3603)

* Fixed SSR used with transparent: Keyword overrided

* Change Log

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Decal in material debug display (#3608)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Hd/fix pivot size ratio percistency through 0 (#3600)

* Change default pivot

* Fix ratio persistency through 0 size (case 1308338)

* Update CHANGELOG.md

* Added multi edition support

* Add missing Undo recording

* Fix multi edition initialization and multiple state display and targets used in OnSceneGUI

* Add missing projection update

* Fix inspector refresh when there is multiple different value and we edit them (remove multiple state)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix volume component nullref (#3644)

* Fixed nullref when adding a volume component in a Volume profile asset

* Updated changelog

* Fixed decal normal for double sided materials (case 1312065) (#3610)

* Fixed decal normal for double sided materials (case 1312065)

* Simplify mirror mode

* Update DecalUtilities.hlsl

* Update DecalUtilities.hlsl

* Updates graphic test

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed render graph resource log to display properly MB and improved readability. (#3638)

* Display a warning help box when decal atlas is out of size (#3634)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Improved render texture debug names (#3631)

* Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)

* Fixing wrong ordering of frame settings on the UI.
Ignoring enums that are tagged as obsolete.

* Moving reflection call to its own utility function, and caching frame settings names.

* Adding changelog changes.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Port change. (#3656)

* Fix issue with velocity rejection in post-DoF TAA (#3672)

* Unify Emissive mapping options on lit shaders (#3606)

* Add POM to emissive on tessellated shaders

* Fix uv1 for lit shaders

* Updated graphic test

* reenable test

* Update screenshots (test for linux)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix a leak cause for area light cookies  (#3614)

* Add border around texture when blitting

* Comments

* tentative fix

* Actual fix.

* Update 5001_PathTracing.png

* Update 1202_Lit_DoubleSideNormalMode.unity

* Hd/alpha to mask frame setting fix 1315452 (#3681)

* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates:

- They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies.
- overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result.
- customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times.
- customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily.

It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean.

* With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed.

But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too.

* update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Hd/rough distortion fix 1317952 (#3683)

* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset

* update CHANGELOG.md

* Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Update RaytracingIntersection.hlsl (#3703)

* Hd/fix access current hdrp asset for default frame settings 1317968 (#3695)

* Fix issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset (#3693)

* Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). (#3864)

* Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog

* fix faulty lights (#3870)

* Fixed indent level on material Global Illumination field (#3881)

* [HDRP] Disc light realtime gi UI error (#3866)

* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog

* Remove useless shaders from the creation menu (#3893)

* Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)

* Fixed error message when having MSAA and Screen Space Shadows (case 1318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix tube light mode (#3871)

* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added tooltips for features being disabled because of MSAA/Raytracing (#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log

* Formatting

* Update CHANGELOG.md

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154). (#3872)

* Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior (case 1320154).

* Added information about using clear coat with rtr

* Reference image meta file (long time oversight)

* Modifying test 1302_03 Stacklit to make it fail with new fix

* Update reference images

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix warning for ShadowLoop (#3885)

* Fix warning and changelog

* Fix formating

* Remove unused variable

* Unused variable

Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>

* Fix SSR for 4K Render Target (#3874)

* Fix SSR for 4K (tested on volumetric cloud demo)

* Add ChangeLog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix GBuffer debug view when using virtual texturing (#3880)

* Fix gbuffer debug view

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Bugfix 1319005: Fix fog noise issues (#3891)

* Fix fog noise issues

* Code comment + changelog update

* Proper fix for near-plane issue

* Updated reference images

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Decal Normal Blending NaN (Case #1317162) (#3883)

* Apply the nan guard fix

* Changelog

* Move the epsilon onto the same line

* Remove the nan fix via normal blend weight epsilon

* Suppress the nan via safe normalize for the zero length normal

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed issue in wizard when resource folder not exist (#3907)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix for Xbox device types in SubSurfaceScattering (#3942)

* [CI] Updated pinned editor versions

* Fix for Xbox device types in SubSurfaceScattering

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fixed issue with Decal projector edge on Metal (case 1286074) (#3941)

* Fix normal and update ref images. (#3928)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix diffusion profile doc (#3968)

* Fixed a potential issue causing the custom pass UI drawers to not render correctly when using custom properties. (#3898)

* Moved the leaf example from sss to translucent (#3990)

* Merge branch 'master' into hd/bugfix

* Added rough distortion to the frame settings (#3991)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix Render Graph UI bug in Render Pipeline Debugger (#3992)

* Fix

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fixed formatting issue and reworded some bits in the motion vectors page (#3987)

* Fixed image formatting

* Attempted to reorder information to make it clearer

* Added a more explicit note for object motion vectors

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)

* Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870).

* Changes requested by the review

* Documented fix.

Documented this bugfix in the Light Types guide section of Light-component.md.

* Typo fix

(whoops)

* Moved fix documentation

Moved documentation to the Ray-Traced-Shadows.md page.

* fixing old typo

Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fix sss in planar reflections planar (#3919)

* Fix SSS materials in planar reflections

* Proper fix

* Undo matrix rename

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added note about SSGI and RTGI replacing all lightmap and light probe data (#3913)

* fix pivot edit mode 2D slider gizmo not supporting multi-edition (decal) (#3908)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Merge branch 'master' into hd/bugfix

* [HDRP][Fogbugz 1325312] Hdrp/fix inverted y on cas (#4027)

* Fixing missing of inverted Y on non dev player builds for CAS with DRS

* Changelog updates

* SceneObjectIDMap: Fix a nasty bug where game object to entry index dictionary would get out of sync from the entries list (#4038)

* SceneObjectIDMap: Fix a nasty bug where gameobject to entry index dictionary would get out of sync from the entries list after an insertion occurred to fill a hole. This resulted in a nasty bug where reflection probes would occasionally generate the same bake texture filename as eachother, would overwrite eachothers textures, and would point to the same texture after the bake completed. Issue can be reproduced by baking, removing reflection probes, adding new reflection probes, and baking again.

* Update CHANGELOG.md

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix shader compil issue on PS4 in Stacklit.hlsl (#4064)

* [Fogbugz 1325700] Fixing volumetric screen zmask & depth pyramid for hw drs (#4050)

* FIxing volumetric drs tmp screen zmask textures and also the depth pyramid, to consider hardware DRS when its on

* Changelog

* Added todo comment.

* Update StackLit.hlsl

* HD/Decals: allows negative UV (#4083)

Decals: allows negative UV (#4083)

* Add new CB API and refactor a bit of shadow init

* Changelog

* Fix typos

* Fixes

* Use new API

* Fix GCAlloc

* Fix issue post merge

* Fix formatting issue

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: Sophia <16596228+sophiaaar@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: SoufianeKHIAT <soufiane.khiat@gmail.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Vic-Cooper <vic.cooper@unity3d.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDCachedShadowAtlas.cs
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDCachedShadowManager.cs
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDDynamicShadowAtlas.cs
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAtlas.cs
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs
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