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Export Overview
Getting Up Modding Tool can convert supported game assets into standard formats for use with external applications.

Supported mesh export formats include:
- OBJ
- glTF 2.0
- GLB
Supported .st textures can be exported to PNG.
This allows textures to be edited, inspected or reused in external tools.
OBJ export can produce:
-
.obj— mesh geometry -
.mtl— material references - Texture images
OBJ is widely compatible with 3D software, but it is less suitable than glTF/GLB for skeleton-oriented workflows.
glTF 2.0 is a modern 3D format designed for transferring assets between applications.
It is useful when you want to preserve richer model data for modern 3D workflows.
GLB stores glTF data in a single binary file.
It can contain:
- Mesh data
- Materials
- Textures
This makes it convenient for moving a complete exported asset between applications.
Exports use the mesh in its default bind pose.
The animation currently shown in the viewer is not exported.
Note: Animation export is currently not supported.
Getting Up Modding Tool · Unofficial community project By Yhzan95 GitHub · Releases · Report an issue