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Interface Overview
The Getting Up Modding Tool interface is organized around browsing game resources, previewing assets and accessing technical tools.
The screenshot below highlights the main areas of the application.

The navigation panel gives access to the main sections of the application:
- Overview
- Characters
- Textures
- Objects
- Animations
- 3D View
- Technical Tools (Developer only)
Use this panel to switch between the different browsers and tools.
The language selector is located in the top-right corner of the application.
Available languages:
- 🇬🇧 English
- 🇫🇷 Français
- 🇷🇺 Русский
- 🇪🇸 Español
The selected language is saved and reused on the next launch.
The top-right area also provides quick actions.
These buttons can be used to:
- Open a mesh directly
- Open BNM animation files
- Open ST texture files
- Clear the current selection
These shortcuts are useful when working directly with individual game files.
The Overview page displays the current status of the resource library.
It provides quick access to the main resource categories:
- Characters
- Textures
- Objects
- Animations
It also shows the number of indexed resources for each category.
The Quick Access section provides shortcuts to commonly used assets.
For example, character shortcuts can be used to quickly open or filter specific character groups.
This is useful when working repeatedly with the same assets.
The Recently Opened section displays assets opened during the current session.
This makes it easier to return to files you were previously inspecting.
Note: This list is related to the current session.
The status bar at the bottom of the window displays information about the resource library.
It can show:
- Library status
- Number of indexed assets
- Current game installation path
This is useful for quickly confirming that the game has been detected correctly.
The Resource Library provides access to the indexed game files.
Resources can be searched by:
- Name
- Type
- Folder
See Resource Library.
Browse character meshes, variants and associated textures.
See Character Browser.
Browse props grouped into categories such as:
- Weapons
- Graffiti tools
- Vehicles
- Furniture
- Other props
See Object Browser.
Preview .st textures and export them to PNG.
See Texture Browser.
Browse BNM skeletal animations and inspect compatible meshes.
Experimental: Animation preview is still under development and may not reproduce the full in-game animation system.
See Animation Preview.
The 3D Viewer is used for supported mesh assets and provides tools for inspecting:
- Geometry
- Mesh sections
- Materials
- UVs
- Skeletons and bones
See 3D Viewer.
Supported meshes can be exported to:
- OBJ + MTL + PNG
- glTF 2.0
- GLB
See Export Overview.
Continue with: Resource Library
Getting Up Modding Tool · Unofficial community project By Yhzan95 GitHub · Releases · Report an issue